pizzabox-main/pizzactrl/sb_en.py

254 lines
12 KiB
Python
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from pizzactrl import storyboard, fs_names
STORYBOARD = [
storyboard.Chapter(
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storyboard.Do(storyboard.Activity.LIGHT_LAYER, # VERT01
intensity=1.0, fade=1.0)
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('01en')),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('02en')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
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storyboard.Do(storyboard.Activity.ADVANCE_UP) # VERT02up
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('03en')),
storyboard.Do(storyboard.Activity.ADVANCE_UP), # VERT02down
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=1.0, fade=0.5),
storyboard.Do(storyboard.Activity.LIGHT_LAYER,
intensity=0.0, fade=0.5),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('05en')),
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storyboard.Do(storyboard.Activity.ADVANCE_UP), # VERT03
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('06en')),
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storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=0.0, fade=1.0),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('07en')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
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storyboard.Do(storyboard.Activity.ADVANCE_UP), # VERT04
storyboard.Do(storyboard.Activity.LIGHT_LAYER,
intensity=1.0, fade=1.0),
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('08en')),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('11en')),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_REC_AUDIO),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('12en')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_REC_AUDIO),
storyboard.Do(storyboard.Activity.RECORD_SOUND,
filename=fs_names.REC_NAME,
duration=7.0,
cache=True),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_STOP_REC),
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('13en')),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.REC_NAME),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('14en')),
storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 6
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('15en')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_REC_AUDIO),
storyboard.Do(storyboard.Activity.RECORD_SOUND,
filename=fs_names.REC_MY_IBK,
duration=60.0),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_STOP_REC),
storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 7
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('16en')),
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=0.0),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_REC_AUDIO),
storyboard.Do(storyboard.Activity.TAKE_PHOTO,
filename=fs_names.REC_PORTRAIT),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_SHUTTER)
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('17en')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.ADVANCE_UP)
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('18en')),
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=1.0, fade=2.0),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('19en')),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('20en')),
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=0., fade=2.0),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('21en')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 9
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.LIGHT_LAYER,
intensity=1., fade=0.5),
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=1., fade=0.5),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('22en')),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('23en')),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('24en')),
storyboard.Do(storyboard.Activity.LIGHT_LAYER,
intensity=0., fade=1.),
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=0., fade=1.),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('25en')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 10
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=1., fade=1.),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('26en')),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('27en')),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('28en')),
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=0., fade=1.),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('29en')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 11
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=1., fade=1.),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('30en')),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('31en')),
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=0., fade=1.),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('32en')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 12
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=1., fade=.5),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('33en')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 13
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('34en')),
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=0., fade=1.),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_REC_AUDIO),
storyboard.Do(storyboard.Activity.RECORD_SOUND,
filename=fs_names.REC_CITY_NAME,
duration=7.0),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_STOP_REC),
storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 14
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=1., fade=1.),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('35en')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_REC_AUDIO),
storyboard.Do(storyboard.Activity.RECORD_SOUND,
filename=fs_names.REC_CITY_DESC,
duration=60.0),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_STOP_REC),
storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 15
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('36en')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_REC_AUDIO),
storyboard.Do(storyboard.Activity.RECORD_SOUND,
filename=fs_names.REC_CITY_SOUND,
duration=60.0),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_STOP_REC),
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=0., fade=1.),
storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 16
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('37en')),
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=1., fade=1.),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('38en')),
storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 17
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('39en')),
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=0., fade=1.),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_REC_AUDIO),
storyboard.Do(storyboard.Activity.RECORD_VIDEO,
filename=fs_names.REC_DRAW_CITY,
duration=60.0),
storyboard.Do(storyboard.Activity.TAKE_PHOTO,
filename=fs_names.REC_CITY_PHOTO),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_STOP_REC),
storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 18
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=1., fade=1.),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('40en')),
storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 19
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('41en')),
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=0., fade=2.)
)
]