From 0f96c4313a20a2c48b6258b498ebee4828a89202 Mon Sep 17 00:00:00 2001 From: jpunkt Date: Fri, 21 Jan 2022 00:04:52 +0100 Subject: [PATCH] cleaning up old files. --- pizzactrl/hal.py | 410 ----------------------------------------- pizzactrl/sb_de.py | 255 ------------------------- pizzactrl/sb_de_alt.py | 119 ------------ pizzactrl/sb_en.py | 211 --------------------- 4 files changed, 995 deletions(-) delete mode 100644 pizzactrl/hal.py delete mode 100644 pizzactrl/sb_de.py delete mode 100644 pizzactrl/sb_de_alt.py delete mode 100644 pizzactrl/sb_en.py diff --git a/pizzactrl/hal.py b/pizzactrl/hal.py deleted file mode 100644 index 57a6e58..0000000 --- a/pizzactrl/hal.py +++ /dev/null @@ -1,410 +0,0 @@ -import logging -import functools -from time import sleep - -from typing import Any, List -from scipy.io.wavfile import write as writewav - -import sounddevice as sd -import soundfile as sf -import numpy as np - -from . import gpio_pins - -from picamera import PiCamera -from gpiozero import Button, OutputDevice, PWMOutputDevice, PWMLED - - -logger = logging.getLogger(__name__) - - -# Constants -VIDEO_RES = (1920, 1080) # Video Resolution -PHOTO_RES = (2592, 1944) # Photo Resolution -AUDIO_REC_SR = 44100 # Audio Recording Samplerate - - -class Motor: - def __init__(self, in1, in2, enable): - self._in1 = OutputDevice(in1) - self._in2 = OutputDevice(in2) - self._en = PWMOutputDevice(enable) - - @property - def direction(self): - return self._in1.value > self._in2.value - - @direction.setter - def direction(self, cw=True): - if cw is None: - self._in1.value = self._in2.value = 0 - if cw: - self._in1.value = 1 - self._in2.value = 0 - else: - self._in1.value = 0 - self._in2.value = 1 - - @property - def speed(self): - return self._en.value * (1.0 if self.direction else -1.0) - - @speed.setter - def speed(self, speed: float): - """ - Turn on motor. Negative speed = CCW direction - - :param speed: float [-1.0 .. 1.0] - """ - if self.speed == speed: - return - - if speed == 0: - self.off() - return - - if abs(speed) > 1.: - speed = 1. if speed > 0 else -1. - - self.direction = speed > 0 - self._en.value = abs(speed) - - def off(self): - """ - Stop motor - """ - logger.debug(f'motor{self}.off()') - self._en.off() - self.direction = None - - -class ScrollSensor: - def __init__(self, low_bit: int, high_bit: int, endstop: int): - self._low = Button(low_bit, pull_up=False) - self._high = Button(high_bit, pull_up=False) - self._end = Button(endstop, pull_up=False) - - # self._low.when_released = self._callback - - # self.direction = 0 - # self.count = 0 - - @property - def is_home(self): - """ - :return: `True` if the endstops are active - """ - return self._high.value and self._end.value - - @property - def eot_callback(self): - return self._high.when_pressed - - @eot_callback.setter - def eot_callback(self, callback): - logger.debug(f'setting eot_callback={callback}') - self._high.when_pressed = callback - - @property - def stop_callback(self): - return self._end.when_pressed - - @stop_callback.setter - def stop_callback(self, callback): - logger.debug(f'setting stop_callback={callback}') - self._end.when_pressed = callback - - -class PizzaHAL: - """ - This class holds a represenation of the pizza box hardware and provides - methods to interact with it. - - - lights upper/lower on/off - - motor up-down/left-right speed distance - - scroll up-down/left-right positions - - lid open/closed detectors - - user interface buttons - - """ - - def __init__(self): - self.btn_forward = Button(gpio_pins.BTN_FORWARD_GPIO) - self.btn_back = Button(gpio_pins.BTN_BACK_GPIO) - - self.led_btn_fwd = PWMLED(gpio_pins.LED_FWD_BTN) - self.led_btn_back = PWMLED(gpio_pins.LED_BACK_BTN) - - # self.lid_sensor = Button(gpio_pins.LID_SWITCH) - - self.ud_sensor = ScrollSensor(*gpio_pins.SCROLL_UPDOWN_SENSORS, - gpio_pins.SCROLL_UPDOWN_ENDSTOP) - self.lr_sensor = ScrollSensor(*gpio_pins.SCROLL_LR_SENSORS, - gpio_pins.SCROLL_LR_ENDSTOP) - - self.motor_lr = Motor(*gpio_pins.MOTOR_CTRL_LR) - self.motor_ud = Motor(*gpio_pins.MOTOR_CTRL_UPDOWN) - self.led_layer = PWMOutputDevice(gpio_pins.LED_LAYER) - self.led_backlight = PWMOutputDevice(gpio_pins.LED_BACKLIGHT) - - self.camera = None - self.soundcache = {} - - self.blocked = False - - -def blocking(func): - @functools.wraps(func) - def _wrapper(*args, **kwargs): - hal = kwargs.get('hal', None) - if hal is not None: - logger.debug('blocking...') - while hal.blocked: - pass - hal.blocked = True - func(*args, **kwargs) - if hal is not None: - logger.debug('unblocking') - hal.blocked = False - sleep(0.1) - return _wrapper - - -@blocking -def advance(motor: Motor, sensor: ScrollSensor, speed: float=0.3, - direction: bool=True): - """ - Move the motor controlling the up-down scroll a given distance at a - given speed. - - """ - logger.debug(f'advance(motor={motor}, sensor={sensor}, speed={speed},' - f'direction={direction})') - if sensor.is_home and not direction: - logger.debug('home reached, not advancing.') - return - - sensor.stop_callback = motor.off - sensor.eot_callback = motor.off - motor.speed = speed if direction else -speed - # Safety catch - sleeptime = abs(5 / (speed * 10)) - sleep(sleeptime) - motor.off() - sensor.stop_callback = None - sensor.eot_callback = None - - -@blocking -def rewind(motor: Motor, sensor: ScrollSensor, direction: bool=True, - max_time: float=13.2): - # TODO fix this - if sensor.is_home: - return - sensor.eot_callback = motor.off - sensor.stop_callback = None - motor.speed = -0.3 if direction else 0.3 - # Safety catch - sleep(max_time) - motor.off() - - -def turn_off(hal: PizzaHAL): - """ - Rewind the scrolls to starting position - - :param hal: The hardware abstraction object - """ - hal.led_btn_back.off() - hal.led_btn_fwd.off() - hal.led_layer.off() - hal.led_backlight.off() - hal.btn_back.when_pressed = None - hal.btn_back.when_held = None - hal.btn_forward.when_pressed = None - hal.btn_forward.when_held = None - hal.motor_ud.off() - hal.motor_lr.off() - - -def wait_for_input(hal: PizzaHAL=None, go_callback: Any=None, - back_callback: Any=None, **kwargs): - """ - Blink leds on buttons. Wait until the user presses a button, then execute - the appropriate callback - - :param hal: The hardware abstraction object - :param go_callback: called when button 'go' is pressed - :param back_callback: called whan button 'back' is pressed - """ - hal.led_btn_fwd.blink(0.3, 0.3, 0.15, 0.15) - hal.led_btn_back.blink(0.3, 0.3, 0.15, 0.15) - - hal.blocked = True - - hal.btn_forward.when_pressed = \ - _wrap_wait_btn(hal=hal, callback=go_callback, **kwargs) - - hal.btn_back.when_pressed = \ - _wrap_wait_btn(hal=hal, callback=back_callback, **kwargs) - - sleep(0.5) - - while hal.blocked: - pass - - -def _wrap_wait_btn(hal: PizzaHAL=None, callback: Any=None, **kwargs): - @functools.wraps(callback) - def wrapper(): - hal.blocked = True - if callback is not None: - callback(hal=hal, **kwargs) - hal.btn_forward.when_pressed = None - hal.btn_back.when_pressed = None - hal.led_btn_back.off() - hal.led_btn_fwd.off() - hal.blocked = False - return wrapper - - -def _fade_led(led_pin: PWMOutputDevice, intensity: float, fade: float = 1.0, - steps: int = 100): - brightness = led_pin.value - step = (intensity - brightness) / float(steps) - wait = fade / float(steps) - - if step != 0.: - for i in np.arange(brightness, intensity, step): - led_pin.value = i - sleep(wait) - - led_pin.value = intensity - - -@blocking -def light_layer(hal: PizzaHAL, intensity: float, fade: float = 0.0, - steps: int = 100, **kwargs): - """ - Turn on the light to illuminate the upper scroll - - :param hal: The hardware abstraction object - :param fade: float - Default 0, time in seconds to fade in or out - :param intensity: float - Intensity of the light in percent - :param steps: int - How many steps for the fade (default: 10) - """ - if fade > 0.: - _fade_led(hal.led_layer, intensity, fade, steps) - else: - hal.led_layer.value = intensity - - -@blocking -def backlight(hal: PizzaHAL, intensity: float, fade: float = 0.0, - steps: int = 100, **kwargs): - """ - Turn on the backlight - - :param hal: The hardware abstraction object - :param fade: float - Default 0, time in seconds to fade in or out - :param intensity: float - Intensity of the light in percent - :param steps: int - How many steps for the fade (default: 10) - """ - if fade > 0.: - _fade_led(hal.led_backlight, intensity, fade, steps) - else: - hal.led_backlight.value = intensity - - -@blocking -def play_sound(hal: PizzaHAL, sound: Any, **kwargs): - """ - Play a sound. - - :param hal: The hardware abstraction object - :param sound: The sound to be played - """ - # Extract data and sampling rate from file - try: - data, fs = hal.soundcache.get(str(sound), sf.read(str(sound), dtype='float32')) - sd.play(data, fs) - sd.wait() # Wait until file is done playing - except KeyboardInterrupt: - logger.debug('skipped playback') - # sd.stop() - - -@blocking -def record_sound(hal: PizzaHAL, filename: Any, duration: int, - cache: bool = False, **kwargs): - """ - Record sound using the microphone - - :param hal: The hardware abstraction object - :param filename: The path of the file to record to - :param duration: The time to record in seconds - :param cache: `True` to save recording to cache. Default is `False` - """ - myrecording = sd.rec(int(duration * AUDIO_REC_SR), - samplerate=AUDIO_REC_SR, - channels=2) - sd.wait() # Wait until recording is finished - writewav(str(filename), AUDIO_REC_SR, myrecording) - if cache: - hal.soundcache[str(filename)] = (myrecording, AUDIO_REC_SR) - - -@blocking -def record_video(hal: PizzaHAL, filename: Any, duration: float, **kwargs): - """ - Record video using the camera - - :param hal: The hardware abstraction object - :param filename: The path of the file to record to - :param duration: The time to record in seconds - """ - hal.camera.resolution = VIDEO_RES - hal.camera.start_recording(str(filename)) - hal.camera.wait_recording(duration) - hal.camera.stop_recording() - - -@blocking -def take_photo(hal: PizzaHAL, filename: Any, **kwargs): - """ - Take a foto with the camera - - :param hal: The hardware abstraction object - :param filename: The path of the filename for the foto - """ - hal.camera.resolution = PHOTO_RES - hal.camera.capture(str(filename)) - - -@blocking -def init_sounds(hal: PizzaHAL, sounds: List): - """ - Load prerecorded Sounds into memory - - :param hal: - :param sounds: A list of sound files - """ - if hal.soundcache is None: - hal.soundcache = {} - - for sound in sounds: - # Extract data and sampling rate from file - data, fs = sf.read(str(sound), dtype='float32') - hal.soundcache[str(sound)] = (data, fs) - - -@blocking -def init_camera(hal: PizzaHAL): - if hal.camera is None: - hal.camera = PiCamera() diff --git a/pizzactrl/sb_de.py b/pizzactrl/sb_de.py deleted file mode 100644 index c896b5a..0000000 --- a/pizzactrl/sb_de.py +++ /dev/null @@ -1,255 +0,0 @@ -from pizzactrl import storyboard, fs_names - - -STORYBOARD = [ - storyboard.Chapter( # X1 - # storyboard.Do(storyboard.Activity.ADVANCE_UP), - storyboard.Do(storyboard.Activity.LIGHT_BACK, # Bild 1 - intensity=1.0, fade=1.0) - ), - storyboard.Chapter( # X2 - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('03de')), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 2 - ), - storyboard.Chapter( # X3 - storyboard.Do(storyboard.Activity.LIGHT_BACK, # Bild 1 - intensity=1.0, fade=1.0), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('04de')), - storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 3 - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('05de')), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('06de')), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('07de')), - storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 4 - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('08de')), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('09de')), - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=0.0), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 5 - ), - storyboard.Chapter( # X4 - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=1.0), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('10de')), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('11de')), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_REC_AUDIO), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('12de')), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_REC_AUDIO), - storyboard.Do(storyboard.Activity.RECORD_SOUND, - filename=fs_names.REC_NAME, - duration=7.0, - cache=True), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_STOP_REC), - ), - storyboard.Chapter( # X5 - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('13de')), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.REC_NAME), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('14de')), - storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 6 - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('15de')), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_REC_AUDIO), - storyboard.Do(storyboard.Activity.RECORD_SOUND, - filename=fs_names.REC_MY_IBK, - duration=60.0), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_STOP_REC), - storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 7 - ), - storyboard.Chapter( # X6 - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('16de')), - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=0.0), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_REC_AUDIO), - storyboard.Do(storyboard.Activity.TAKE_PHOTO, - filename=fs_names.REC_PORTRAIT), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_SHUTTER) - ), - storyboard.Chapter( # X7 - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('17de')), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.ADVANCE_UP) - ), - storyboard.Chapter( # X8 - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('18de')), - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=1.0, fade=2.0), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('19de')), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('20de')), - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=0., fade=2.0), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('21de')), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 9 - ), - storyboard.Chapter( # X9 - storyboard.Do(storyboard.Activity.LIGHT_FRONT, - intensity=1., fade=0.5), - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=1., fade=0.5), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('22de')), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('23de')), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('24de')), - storyboard.Do(storyboard.Activity.LIGHT_FRONT, - intensity=0., fade=1.), - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=0., fade=1.), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('25de')), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 10 - ), - storyboard.Chapter( # X10 - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=1., fade=1.), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('26de')), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('27de')), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('28de')), - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=0., fade=1.), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('29de')), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 11 - ), - storyboard.Chapter( # X11 - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=1., fade=1.), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('30de')), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('31de')), - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=0., fade=1.), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('32de')), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 12 - ), - storyboard.Chapter( # X12 - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=1., fade=.5), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('33de')), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 13 - ), - storyboard.Chapter( # X13 - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('34de')), - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=0., fade=1.), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_REC_AUDIO), - storyboard.Do(storyboard.Activity.RECORD_SOUND, - filename=fs_names.REC_CITY_NAME, - duration=7.0), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_STOP_REC), - storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 14 - ), - storyboard.Chapter( # X14 - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=1., fade=1.), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('35de')), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_REC_AUDIO), - storyboard.Do(storyboard.Activity.RECORD_SOUND, - filename=fs_names.REC_CITY_DESC, - duration=60.0), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_STOP_REC), - storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 15 - ), - storyboard.Chapter( # X15 - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('36de')), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_REC_AUDIO), - storyboard.Do(storyboard.Activity.RECORD_SOUND, - filename=fs_names.REC_CITY_SOUND, - duration=60.0), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_STOP_REC), - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=0., fade=1.), - storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 16 - ), - storyboard.Chapter( # X16 - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('37de')), - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=1., fade=1.), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('38de')), - storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 17 - ), - storyboard.Chapter( # X17 - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('39de')), - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=0., fade=1.), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_REC_AUDIO), - storyboard.Do(storyboard.Activity.RECORD_VIDEO, - filename=fs_names.REC_DRAW_CITY, - duration=60.0), - storyboard.Do(storyboard.Activity.TAKE_PHOTO, - filename=fs_names.REC_CITY_PHOTO), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_STOP_REC), - - storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 18 - ), - storyboard.Chapter( # X18 - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=1., fade=1.), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('40de')), - storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 19 - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('41de')), - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=0., fade=2.) - ) -] diff --git a/pizzactrl/sb_de_alt.py b/pizzactrl/sb_de_alt.py deleted file mode 100644 index a21a841..0000000 --- a/pizzactrl/sb_de_alt.py +++ /dev/null @@ -1,119 +0,0 @@ -from pizzactrl import storyboard, fs_names - - -STORYBOARD = [ - storyboard.Chapter( # X2 - storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 2 - ), - storyboard.Chapter( # X3 - storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 3 - storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 4 - storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 5 - ), - storyboard.Chapter( # X4 - storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 6 - storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 7 - ), - storyboard.Chapter( # X6 - storyboard.Do(storyboard.Activity.ADVANCE_UP), - storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 9 - ), - storyboard.Chapter( # X9 - storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 10 - ), - storyboard.Chapter( # X10 - storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 11 - storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 12 - ), - storyboard.Chapter( # X12 - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=1., fade=.5), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('33de')), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 13 - ), - storyboard.Chapter( # X13 - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('34de')), - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=0., fade=1.), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_REC_AUDIO), - storyboard.Do(storyboard.Activity.RECORD_SOUND, - filename=fs_names.REC_CITY_NAME, - duration=7.0), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_STOP_REC), - storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 14 - ), - storyboard.Chapter( # X14 - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=1., fade=1.), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('35de')), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_REC_AUDIO), - storyboard.Do(storyboard.Activity.RECORD_SOUND, - filename=fs_names.REC_CITY_DESC, - duration=60.0), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_STOP_REC), - storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 15 - ), - storyboard.Chapter( # X15 - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('36de')), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_REC_AUDIO), - storyboard.Do(storyboard.Activity.RECORD_SOUND, - filename=fs_names.REC_CITY_SOUND, - duration=60.0), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_STOP_REC), - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=0., fade=1.), - storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 16 - ), - storyboard.Chapter( # X16 - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('37de')), - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=1., fade=1.), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('38de')), - storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 17 - ), - storyboard.Chapter( # X17 - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('39de')), - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=0., fade=1.), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_REC_AUDIO), - storyboard.Do(storyboard.Activity.RECORD_VIDEO, - filename=fs_names.REC_DRAW_CITY, - duration=60.0), - storyboard.Do(storyboard.Activity.TAKE_PHOTO, - filename=fs_names.REC_CITY_PHOTO), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_STOP_REC), - - storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 18 - ), - storyboard.Chapter( # X18 - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=1., fade=1.), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('40de')), - storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 19 - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('41de')), - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=0., fade=2.) - ) -] diff --git a/pizzactrl/sb_en.py b/pizzactrl/sb_en.py deleted file mode 100644 index 18e9a1e..0000000 --- a/pizzactrl/sb_en.py +++ /dev/null @@ -1,211 +0,0 @@ -from pizzactrl import storyboard, fs_names - -STORYBOARD = [ - storyboard.Chapter( - storyboard.Do(storyboard.Activity.LIGHT_FRONT, # VERT01 - intensity=1.0, fade=1.0) - ), - storyboard.Chapter( - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-01')), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-02')), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - # storyboard.Do(storyboard.Activity.ADVANCE_UP) # VERT02up - ), - storyboard.Chapter( - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-03')), - # storyboard.Do(storyboard.Activity.ADVANCE_UP, steps=90), # VERT02down - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=1.0, fade=0.5), - storyboard.Do(storyboard.Activity.LIGHT_FRONT, - intensity=0.0, fade=0.5), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-05')), - # storyboard.Do(storyboard.Activity.ADVANCE_UP), # VERT03 - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-06')), - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=0.0, fade=1.0), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-07')), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - # storyboard.Do(storyboard.Activity.ADVANCE_UP), # VERT04 - storyboard.Do(storyboard.Activity.LIGHT_FRONT, - intensity=1.0, fade=1.0), - ), - storyboard.Chapter( - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-08')), - # storyboard.Do(storyboard.Activity.ADVANCE_LEFT), # HOR02 - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=1.0, fade=0.5), - storyboard.Do(storyboard.Activity.LIGHT_FRONT, - intensity=0., fade=0.5), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-09')), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_REC_AUDIO), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-10')), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-11')), - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=0., fade=1.0), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_REC_AUDIO), - storyboard.Do(storyboard.Activity.RECORD_SOUND, - filename=fs_names.REC_NAME, - duration=5.0, - cache=True), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_STOP_REC), - ), - storyboard.Chapter( - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-12')), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.REC_NAME), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-13')), - # storyboard.Do(storyboard.Activity.ADVANCE_UP), # VERT05 - storyboard.Do(storyboard.Activity.LIGHT_FRONT, - intensity=1.0, fade=1.0), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-14')), - # storyboard.Do(storyboard.Activity.ADVANCE_LEFT), # HOR03 - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=1.0, fade=0.5), - storyboard.Do(storyboard.Activity.LIGHT_FRONT, - intensity=0., fade=0.5), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-15')), - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=0., fade=1.0), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-16')), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT) - ), - storyboard.Chapter( - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-17')), - storyboard.Do(storyboard.Activity.LIGHT_FRONT, - intensity=1.0, fade=1.0), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-18')), - storyboard.Do(storyboard.Activity.LIGHT_FRONT, - intensity=0.0, fade=1.0), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-19')), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - ), - storyboard.Chapter( - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-20')), - storyboard.Do(storyboard.Activity.LIGHT_FRONT, - intensity=1.0, fade=1.0), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-21')), - storyboard.Do(storyboard.Activity.LIGHT_FRONT, - intensity=0.0, fade=1.0), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-22')), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - ), - storyboard.Chapter( - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-23')), - storyboard.Do(storyboard.Activity.LIGHT_FRONT, - intensity=1.0, fade=1.0), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-24')), - storyboard.Do(storyboard.Activity.LIGHT_FRONT, - intensity=0.0, fade=1.0), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-25')), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.LIGHT_FRONT, - intensity=1.0, fade=1.0), - ), - storyboard.Chapter( - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-26')), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-27')), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_REC_AUDIO), - storyboard.Do(storyboard.Activity.RECORD_SOUND, - filename=fs_names.REC_CITY_NAME, - duration=5.0, - cache=False), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_STOP_REC), - storyboard.Do(storyboard.Activity.LIGHT_FRONT, - intensity=0.0, fade=0.5), - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=1.0, fade=0.5), - ), - storyboard.Chapter( - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-28')), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-29')), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_REC_AUDIO), - storyboard.Do(storyboard.Activity.RECORD_SOUND, - filename=fs_names.REC_CITY_DESC, - duration=60.0, - cache=False), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_STOP_REC), - ), - storyboard.Chapter( - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-30')), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-31')), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_REC_AUDIO), - storyboard.Do(storyboard.Activity.RECORD_SOUND, - filename=fs_names.REC_CITY_SOUND, - duration=60.0, - cache=False), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_STOP_REC), - ), - storyboard.Chapter( - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-32')), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-33')), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-34')), - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=0.0, fade=1.0), - storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_REC_AUDIO), - storyboard.Do(storyboard.Activity.RECORD_VIDEO, - filename=fs_names.REC_DRAW_CITY, - duration=70.0), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.SFX_STOP_REC), - ), - storyboard.Chapter( - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=1.0, fade=1.0), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-35')), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.REC_NAME), - storyboard.Do(storyboard.Activity.PLAY_SOUND, - sound=fs_names.StoryFile('IC-SIBI-36')), - storyboard.Do(storyboard.Activity.LIGHT_BACK, - intensity=0.0, fade=2.0) - ) -]