improving steps in storyboard.

This commit is contained in:
jpunkt 2022-01-24 20:13:22 +01:00
parent 7ce7b70499
commit 4ec100913d

View file

@ -47,10 +47,13 @@ STORYBOARD = Storyboard(
Do(Activity.PARALLEL, Do(Activity.PARALLEL,
activities=[ activities=[
Do(Activity.LIGHT_FRONT, Do(Activity.LIGHT_FRONT,
fade=3.0), fade=1.0),
Do(Activity.LIGHT_BACK, Do(Activity.LIGHT_BACK,
w=1.0, w=1.0,
fade=3.0) fade=1.0),
Do(Activity.ADVANCE_LEFT,
steps=26,
speed=3)
]), ]),
Do(Activity.PLAY_SOUND, Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE02'), DE=fs_names.StoryFile('DE02'),
@ -116,14 +119,12 @@ STORYBOARD = Storyboard(
Do(Activity.LIGHT_FRONT, Do(Activity.LIGHT_FRONT,
w=1.0, w=1.0,
fade=2.0), fade=2.0),
Do(Activity.ADVANCE_UP, Do(Activity.ADVANCE_UP)
steps=84)
]), ]),
Do(Activity.PLAY_SOUND, Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE11'), DE=fs_names.StoryFile('DE11'),
EN=fs_names.StoryFile('EN11')), EN=fs_names.StoryFile('EN11')),
Do(Activity.ADVANCE_UP, Do(Activity.ADVANCE_UP,
steps=42,
speed=2), speed=2),
Do(Activity.PLAY_SOUND, Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE12'), DE=fs_names.StoryFile('DE12'),
@ -135,8 +136,11 @@ STORYBOARD = Storyboard(
fade=1.0), fade=1.0),
Do(Activity.LIGHT_FRONT, Do(Activity.LIGHT_FRONT,
fade=1.0), fade=1.0),
Do(Activity.ADVANCE_UP,
steps=41,
speed=2),
Do(Activity.ADVANCE_LEFT, Do(Activity.ADVANCE_LEFT,
steps=90) steps=182)
]), ]),
Do(Activity.PLAY_SOUND, Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE13'), DE=fs_names.StoryFile('DE13'),
@ -207,7 +211,7 @@ STORYBOARD = Storyboard(
activities=[ activities=[
Do(Activity.LIGHT_BACK, Do(Activity.LIGHT_BACK,
w=1.0, w=1.0,
fade=3.0), fade=2.0),
Do(Activity.LIGHT_FRONT, Do(Activity.LIGHT_FRONT,
fade=1.0), fade=1.0),
Do(Activity.ADVANCE_UP), # TODO Vert07, Hor04 Do(Activity.ADVANCE_UP), # TODO Vert07, Hor04
@ -224,7 +228,7 @@ STORYBOARD = Storyboard(
w=1.0, w=1.0,
fade=1.0), fade=1.0),
Do(Activity.ADVANCE_UP, # TODO Vert06 Do(Activity.ADVANCE_UP, # TODO Vert06
steps=-48, steps=-41,
speed=3) speed=3)
]), ]),
Do(Activity.PLAY_SOUND, Do(Activity.PLAY_SOUND,
@ -238,7 +242,7 @@ STORYBOARD = Storyboard(
activities=[ activities=[
Do(Activity.LIGHT_BACK, Do(Activity.LIGHT_BACK,
w=1.0, w=1.0,
fade=3.0), fade=2.0),
Do(Activity.LIGHT_FRONT, Do(Activity.LIGHT_FRONT,
fade=1.0), fade=1.0),
Do(Activity.ADVANCE_UP, Do(Activity.ADVANCE_UP,
@ -357,7 +361,7 @@ STORYBOARD = Storyboard(
activities=[ activities=[
Do(Activity.LIGHT_BACK, Do(Activity.LIGHT_BACK,
w=1.0, w=1.0,
fade=3.0), fade=2.0),
Do(Activity.LIGHT_FRONT, Do(Activity.LIGHT_FRONT,
fade=0), fade=0),
Do(Activity.ADVANCE_UP, Do(Activity.ADVANCE_UP,
@ -390,7 +394,7 @@ STORYBOARD = Storyboard(
activities=[ activities=[
Do(Activity.LIGHT_BACK, Do(Activity.LIGHT_BACK,
w=1.0, w=1.0,
fade=3.0), fade=2.0),
Do(Activity.LIGHT_FRONT, Do(Activity.LIGHT_FRONT,
fade=0), fade=0),
Do(Activity.ADVANCE_UP, Do(Activity.ADVANCE_UP,
@ -425,7 +429,7 @@ STORYBOARD = Storyboard(
fade=0), fade=0),
Do(Activity.LIGHT_FRONT, Do(Activity.LIGHT_FRONT,
w=1.0, w=1.0,
fade=3.0), fade=2.0),
Do(Activity.ADVANCE_UP, Do(Activity.ADVANCE_UP,
speed=3), # TODO Vert15 speed=3), # TODO Vert15
]), ]),