new untested storyboard for showcase

This commit is contained in:
jpunkt 2022-01-21 00:11:53 +01:00
parent 48b2d19ad3
commit 6bb685779d

606
pizzactrl/sb_showcase.py Normal file
View file

@ -0,0 +1,606 @@
from fileinput import filename
from pizzactrl import fs_names
from pizzactrl.storyboard import *
REC_NAME = fs_names.RecFile('name.wav')
REC_CITY = fs_names.RecFile('cityname.wav')
REC_CITY_DESC = fs_names.RecFile('city-desc.wav')
REC_CITY_SOUND = fs_names.RecFile('city-sound.wav')
REC_CITY_VIDEO = fs_names.RecFile('city.h264')
Do_FADE_BLACK = Do(Activity.PARALLEL,
activities=[
Do(Activity.LIGHT_BACK,
fade=1.0),
Do(Activity.LIGHT_FRONT,
fade=1.0)
])
Chapter_GOTO_MAIN_MENU =Chapter(
Do(Activity.GOTO,
chapter=2),
skip_flag=True)
Chapter_GOTO_CITY_MENU =Chapter(
Do(Activity.GOTO,
chapter=4),
skip_flag=True)
Chapter_GOTO_ACTIVITY_MENU =Chapter(
Do(Activity.GOTO,
chapter=13),
skip_flag=True)
STORYBOARD = Storyboard(
Chapter( # X1 = 0
Do(Activity.PARALLEL,
activities=[
Do(Activity.LIGHT_FRONT,
w=1.0,
fade=1.0),
Do(Activity.LIGHT_BACK,
fade=0)
]),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE01'),
EN=fs_names.StoryFile('EN01')),
Do(Activity.PARALLEL,
activities=[
Do(Activity.LIGHT_FRONT,
fade=3.0),
Do(Activity.LIGHT_BACK,
w=1.0,
fade=3.0)
]),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE02'),
EN=fs_names.StoryFile('EN02')),
Do(Activity.PLAY_SOUND,
sound=fs_names.SFX_REC_AUDIO),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE03'),
EN=fs_names.StoryFile('EN03')),
Do(Activity.WAIT_FOR_INPUT,
on_red=Select(Option.REPEAT),
on_green=Select(Option.CONTINUE),
DE=fs_names.StoryFile('DE04'),
EN=fs_names.StoryFile('EN04')),
Do_FADE_BLACK
),
Chapter( # X1.1 = 1
Do(Activity.PLAY_SOUND,
sound=fs_names.SFX_REC_AUDIO),
Do(Activity.RECORD_SOUND,
filename=REC_NAME,
duration=5.0,
cache=True),
Do(Activity.PLAY_SOUND,
sound=fs_names.SFX_STOP_REC),
),
Chapter( # X2 = 2
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE05'),
EN=fs_names.StoryFile('EN05')),
Do(Activity.PLAY_SOUND,
sound=REC_NAME),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE06'),
EN=fs_names.StoryFile('EN06')),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE07'),
EN=fs_names.StoryFile('EN07')),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE08'),
EN=fs_names.StoryFile('EN08')),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE09'),
EN=fs_names.StoryFile('EN09')),
Do(Activity.WAIT_FOR_INPUT,
on_blue=Select(Option.CONTINUE), # X3
on_red=Select(Option.GOTO, # X9 TODO set chapter number
chapter=10),
on_green=Select(Option.GOTO, # X14 TODO set chapter number
chapter=14),
on_yellow=Select(Option.CONTINUE,
skip_flag=True), # TODO test!
on_timeout=Select(Option.REPEAT),
DE=fs_names.StoryFile('DE10'),
EN=fs_names.StoryFile('EN10'),
timeout=12)
),
Chapter( # X3 = 3
Do(Activity.PARALLEL,
activities=[
Do(Activity.LIGHT_BACK,
fade=0),
Do(Activity.LIGHT_FRONT,
w=1.0,
fade=2.0),
Do(Activity.ADVANCE_UP,
steps=84)
]),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE11'),
EN=fs_names.StoryFile('EN11')),
Do(Activity.ADVANCE_UP,
steps=42,
speed=2),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE12'),
EN=fs_names.StoryFile('EN12')),
Do(Activity.PARALLEL,
activities=[
Do(Activity.LIGHT_BACK,
w=1.0,
fade=1.0),
Do(Activity.LIGHT_FRONT,
fade=1.0),
Do(Activity.ADVANCE_LEFT,
steps=90)
]),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE13'),
EN=fs_names.StoryFile('EN13')),
Do(Activity.ADVANCE_UP,
speed=2),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE14'),
EN=fs_names.StoryFile('EN14')),
Do_FADE_BLACK
),
Chapter( # X3.1 = 4
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE15'),
EN=fs_names.StoryFile('EN15')),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE16'),
EN=fs_names.StoryFile('EN16')),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE17'),
EN=fs_names.StoryFile('EN17')),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE18'),
EN=fs_names.StoryFile('EN18')),
Do(Activity.WAIT_FOR_INPUT,
on_blue= Select(Option.CONTINUE), # X4
on_red= Select(Option.GOTO, # X5
chapter=7),
on_green= Select(Option.GOTO, # X6
chapter=9),
on_yellow= Select(Option.GOTO, # X2 (main menu)
chapter=2),
on_timeout=Select(Option.REPEAT),
DE=fs_names.StoryFile('DE19'),
EN=fs_names.StoryFile('EN19'),
timeout=12),
skip_flag=True),
Chapter( # X4 = 5
Do(Activity.PARALLEL,
activities=[
Do(Activity.LIGHT_BACK,
fade=0),
Do(Activity.LIGHT_FRONT,
w=1.0,
fade=2.0),
Do(Activity.ADVANCE_UP)
]),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE20'),
EN=fs_names.StoryFile('EN20')),
Do(Activity.PARALLEL,
activities=[
Do(Activity.LIGHT_BACK,
w=1.0,
fade=2.0),
Do(Activity.LIGHT_FRONT,
fade=2.0),
Do(Activity.ADVANCE_LEFT)
]),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE21'),
EN=fs_names.StoryFile('EN21')),
Do_FADE_BLACK
),
Chapter_GOTO_CITY_MENU, # X4.1 = 6
Chapter( # X5 = 7
Do(Activity.PARALLEL,
activities=[
Do(Activity.LIGHT_BACK,
w=1.0,
fade=3.0),
Do(Activity.LIGHT_FRONT,
fade=1.0),
Do(Activity.ADVANCE_UP), # TODO Vert07, Hor04
Do(Activity.ADVANCE_LEFT)
]),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE22'),
EN=fs_names.StoryFile('EN22')),
Do(Activity.PARALLEL,
activities=[
Do(Activity.LIGHT_BACK,
fade=1.0),
Do(Activity.LIGHT_FRONT,
w=1.0,
fade=1.0),
Do(Activity.ADVANCE_UP, # TODO Vert06
steps=-48,
speed=3)
]),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE23'),
EN=fs_names.StoryFile('EN23')),
Do_FADE_BLACK
),
Chapter_GOTO_CITY_MENU, # X5.1 = 8
Chapter( # X6 = 9
Do(Activity.PARALLEL,
activities=[
Do(Activity.LIGHT_BACK,
w=1.0,
fade=3.0),
Do(Activity.LIGHT_FRONT,
fade=1.0),
Do(Activity.ADVANCE_UP,
speed=2), # TODO Vert07, Hor05
Do(Activity.ADVANCE_LEFT,
speed=3)
]),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE24'),
EN=fs_names.StoryFile('EN24')),
Do(Activity.PARALLEL,
activities=[
Do(Activity.LIGHT_BACK,
fade=1.0),
Do(Activity.LIGHT_FRONT,
w=1.0,
fade=1.0),
Do(Activity.ADVANCE_UP,
speed=2), # TODO Vert08
]),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE25'),
EN=fs_names.StoryFile('EN25')),
Do_FADE_BLACK
),
Chapter_GOTO_CITY_MENU, # X6.1 = 10
Chapter( # X7 = 11
Do(Activity.PARALLEL,
activities=[
Do(Activity.LIGHT_BACK,
fade=1.0),
Do(Activity.LIGHT_FRONT,
w=1.0,
fade=1.0),
Do(Activity.ADVANCE_UP,
speed=3), # TODO Vert09
]),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE26'),
EN=fs_names.StoryFile('EN26')),
Do(Activity.ADVANCE_UP,
speed=3), # TODO Vert10
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE27'),
EN=fs_names.StoryFile('EN27')),
Do(Activity.WAIT_FOR_INPUT,
on_red= Select(Option.REPEAT),
on_green= Select(Option.CONTINUE),
on_timeout= Select(Option.QUIT),
timeout=60),
),
Chapter( # X7.1 = 12
Do(Activity.PLAY_SOUND,
sound=fs_names.SFX_REC_AUDIO),
Do(Activity.RECORD_SOUND,
filename=REC_CITY,
duration=5.0,
cache=True),
Do(Activity.PLAY_SOUND,
sound=fs_names.SFX_STOP_REC),
),
Chapter( # X8 = 13
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE28'),
EN=fs_names.StoryFile('EN28')),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE29'),
EN=fs_names.StoryFile('EN29')),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE30'),
EN=fs_names.StoryFile('EN30')),
Do(Activity.WAIT_FOR_INPUT,
on_blue= Select(Option.CONTINUE), # X9
on_red= Select(Option.GOTO, # X10
chapter=16),
on_green= Select(Option.GOTO, # X11
chapter=20),
on_yellow= Select(Option.GOTO, # X2 (main menu)
chapter=2),
on_timeout=Select(Option.REPEAT),
DE=fs_names.StoryFile('DE31'),
EN=fs_names.StoryFile('EN31'),
timeout=12),
skip_flag=True),
Chapter( # X9 = 14
Do(Activity.ADVANCE_LEFT), # TODO Hor06
Do(Activity.LIGHT_BACK,
w=1.0,
fade=1.0),
Do(Activity.ADVANCE_UP, # TODO Vert11
speed=2),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE32'),
EN=fs_names.StoryFile('EN32')),
Do(Activity.WAIT_FOR_INPUT,
on_red= Select(Option.REPEAT),
on_green= Select(Option.CONTINUE),
on_timeout=Select(Option.QUIT),
DE=fs_names.StoryFile('DE33'),
EN=fs_names.StoryFile('EN33'),
timeout=60),
Do_FADE_BLACK
),
Chapter( # X9.1 = 15
Do(Activity.PLAY_SOUND,
sound=fs_names.SFX_REC_AUDIO),
Do(Activity.RECORD_SOUND,
filename=REC_CITY_DESC,
duration=60),
Do(Activity.PLAY_SOUND,
sound=fs_names.SFX_STOP_REC),
),
Chapter_GOTO_ACTIVITY_MENU, # X9.2 = 16
Chapter( # X10 = 17
Do(Activity.PARALLEL,
activities=[
Do(Activity.LIGHT_BACK,
w=1.0,
fade=3.0),
Do(Activity.LIGHT_FRONT,
fade=0),
Do(Activity.ADVANCE_UP,
speed=3), # TODO Vert12
]),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE34'),
EN=fs_names.StoryFile('EN34')),
Do(Activity.WAIT_FOR_INPUT,
on_red= Select(Option.REPEAT),
on_green= Select(Option.CONTINUE),
on_timeout=Select(Option.QUIT),
DE=fs_names.StoryFile('DE35'),
EN=fs_names.StoryFile('EN35'),
timeout=60),
Do_FADE_BLACK
),
Chapter( # X10.1 = 18
Do(Activity.PLAY_SOUND,
sound=fs_names.SFX_REC_AUDIO),
Do(Activity.RECORD_SOUND,
filename=REC_CITY_SOUND,
duration=60),
Do(Activity.PLAY_SOUND,
sound=fs_names.SFX_STOP_REC),
),
Chapter_GOTO_ACTIVITY_MENU, # X10.2 = 19
Chapter( # X11 = 20
Do(Activity.PARALLEL,
activities=[
Do(Activity.LIGHT_BACK,
w=1.0,
fade=3.0),
Do(Activity.LIGHT_FRONT,
fade=0),
Do(Activity.ADVANCE_UP,
speed=3), # TODO Vert13
]),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE36'),
EN=fs_names.StoryFile('EN36')),
Do(Activity.ADVANCE_UP), # TODO Vert14
Do(Activity.WAIT_FOR_INPUT,
on_red= Select(Option.REPEAT),
on_green= Select(Option.CONTINUE),
on_timeout=Select(Option.QUIT),
DE=fs_names.StoryFile('DE38'),
EN=fs_names.StoryFile('EN38'),
timeout=60),
Do_FADE_BLACK
),
Chapter( # X11.1 = 21
Do(Activity.PLAY_SOUND,
sound=fs_names.SFX_REC_AUDIO),
Do(Activity.RECORD_VIDEO,
filename=REC_CITY_VIDEO,
duration=70),
Do(Activity.PLAY_SOUND,
sound=fs_names.SFX_STOP_REC),
),
Chapter( # X12 = 22
Do(Activity.PARALLEL,
activities=[
Do(Activity.LIGHT_BACK,
fade=0),
Do(Activity.LIGHT_FRONT,
w=1.0,
fade=3.0),
Do(Activity.ADVANCE_UP,
speed=3), # TODO Vert15
]),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE39'),
EN=fs_names.StoryFile('EN39')),
Do(Activity.PLAY_SOUND,
sound=REC_NAME),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE40'),
EN=fs_names.StoryFile('EN40')),
Do_FADE_BLACK,
),
Chapter_GOTO_MAIN_MENU, # X12.1 = 23
Chapter( # X13 = 24
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE41'),
EN=fs_names.StoryFile('EN41')),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE42'),
EN=fs_names.StoryFile('EN42')),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE43'),
EN=fs_names.StoryFile('EN43')),
Do(Activity.PLAY_SOUND,
DE=fs_names.StoryFile('DE44'),
EN=fs_names.StoryFile('EN44')),
Do(Activity.WAIT_FOR_INPUT,
on_blue= Select(Option.CONTINUE), # X14
on_red= Select(Option.GOTO, # X15
chapter=16),
on_green= Select(Option.GOTO, # X16
chapter=20),
on_yellow= Select(Option.GOTO, # X17
chapter=2),
on_timeout=Select(Option.REPEAT),
DE=fs_names.StoryFile('DE45'),
EN=fs_names.StoryFile('EN45'),
timeout=12),
skip_flag=True),
Chapter( # X14 = 25
Do(Activity.LIGHT_FRONT,
w=1.0,
fade=1.0),
Do(Activity.ADVANCE_UP,
steps=84,
speed=2),
Do_FADE_BLACK
),
Chapter( # X14.1 = 26
Do(Activity.WAIT_FOR_INPUT,
on_red= Select(Option.GOTO, # X14
chapter=25),
on_green= Select(Option.CONTINUE), # X15
on_yellow= Select(Option.GOTO, # X2
chapter=2),
on_timeout=Select(Option.REPEAT),
DE=fs_names.StoryFile('DE46'),
EN=fs_names.StoryFile('EN46'),
timeout=20),
),
Chapter( # X15 = 27
Do(Activity.ADVANCE_UP),
Do(Activity.LIGHT_FRONT,
r=1.0),
Do(Activity.LIGHT_BACK,
fade=0.3),
Do(Activity.LIGHT_FRONT,
g=1.0),
Do(Activity.LIGHT_BACK,
fade=0.3),
Do(Activity.LIGHT_FRONT,
b=1.0),
Do(Activity.LIGHT_BACK,
fade=0.3),
Do(Activity.LIGHT_FRONT,
r=1.0),
Do(Activity.LIGHT_BACK,
fade=0.3),
Do(Activity.LIGHT_FRONT,
g=1.0),
Do(Activity.LIGHT_BACK,
fade=0.3),
Do(Activity.LIGHT_FRONT,
b=1.0),
Do(Activity.LIGHT_BACK,
fade=0.3),
Do(Activity.LIGHT_FRONT,
r=1.0),
Do(Activity.LIGHT_BACK,
fade=0.3),
Do(Activity.LIGHT_FRONT,
g=1.0),
Do(Activity.LIGHT_BACK,
fade=0.3),
Do(Activity.LIGHT_FRONT,
b=1.0),
Do(Activity.LIGHT_BACK,
fade=0.3),
Do(Activity.LIGHT_FRONT,
r=1.0),
Do(Activity.LIGHT_BACK,
fade=0.3),
Do(Activity.LIGHT_FRONT,
g=1.0),
Do(Activity.LIGHT_BACK,
fade=0.3),
Do(Activity.LIGHT_FRONT,
b=1.0),
Do(Activity.LIGHT_BACK,
fade=0.3),
Do_FADE_BLACK
),
Chapter( # X15.1 = 28
Do(Activity.WAIT_FOR_INPUT,
on_red= Select(Option.GOTO, # X15
chapter=27),
on_green= Select(Option.CONTINUE), # X16
on_yellow= Select(Option.GOTO, # X2
chapter=2),
on_timeout=Select(Option.REPEAT),
DE=fs_names.StoryFile('DE46'),
EN=fs_names.StoryFile('EN46'),
timeout=20),
),
Chapter( # X16 = 29
Do(Activity.ADVANCE_UP),
Do(Activity.LIGHT_FRONT,
r=1.0),
Do(Activity.LIGHT_BACK,
fade=1.0),
Do(Activity.LIGHT_FRONT,
b=1.0,
fade=3.0),
Do(Activity.LIGHT_BACK,
fade=1.0),
Do(Activity.LIGHT_FRONT,
r=1.0,
fade=3.0),
Do(Activity.LIGHT_BACK,
fade=1.0),
Do_FADE_BLACK,
),
Chapter( # X16.1 = 30
Do(Activity.WAIT_FOR_INPUT,
on_red= Select(Option.GOTO, # X16
chapter=29),
on_green= Select(Option.CONTINUE), # X18
on_yellow= Select(Option.GOTO, # X2
chapter=2),
on_timeout=Select(Option.REPEAT),
DE=fs_names.StoryFile('DE46'),
EN=fs_names.StoryFile('EN46'),
timeout=20),
),
Chapter( # X17 = 31
Do(Activity.ADVANCE_LEFT),
Do(Activity.LIGHT_BACK,
w=1.0,
fade=1.0),
Do(Activity.ADVANCE_UP,
steps=84,
speed=1)
),
Chapter( # X17.1 = 32
Do(Activity.WAIT_FOR_INPUT,
on_red= Select(Option.GOTO, # X17
chapter=31),
on_green= Select(Option.GOTO,
chapter=25), # X14
on_yellow= Select(Option.GOTO, # X2
chapter=2),
on_timeout=Select(Option.REPEAT),
DE=fs_names.StoryFile('DE46'),
EN=fs_names.StoryFile('EN46'),
timeout=20),
)
)