new untested storyboard for showcase
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1 changed files with 606 additions and 0 deletions
606
pizzactrl/sb_showcase.py
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606
pizzactrl/sb_showcase.py
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from fileinput import filename
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from pizzactrl import fs_names
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from pizzactrl.storyboard import *
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REC_NAME = fs_names.RecFile('name.wav')
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REC_CITY = fs_names.RecFile('cityname.wav')
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REC_CITY_DESC = fs_names.RecFile('city-desc.wav')
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REC_CITY_SOUND = fs_names.RecFile('city-sound.wav')
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REC_CITY_VIDEO = fs_names.RecFile('city.h264')
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Do_FADE_BLACK = Do(Activity.PARALLEL,
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activities=[
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Do(Activity.LIGHT_BACK,
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fade=1.0),
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Do(Activity.LIGHT_FRONT,
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fade=1.0)
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])
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Chapter_GOTO_MAIN_MENU =Chapter(
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Do(Activity.GOTO,
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chapter=2),
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skip_flag=True)
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Chapter_GOTO_CITY_MENU =Chapter(
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Do(Activity.GOTO,
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chapter=4),
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skip_flag=True)
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Chapter_GOTO_ACTIVITY_MENU =Chapter(
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Do(Activity.GOTO,
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chapter=13),
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skip_flag=True)
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STORYBOARD = Storyboard(
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Chapter( # X1 = 0
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Do(Activity.PARALLEL,
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activities=[
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Do(Activity.LIGHT_FRONT,
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w=1.0,
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fade=1.0),
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Do(Activity.LIGHT_BACK,
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fade=0)
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]),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE01'),
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EN=fs_names.StoryFile('EN01')),
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Do(Activity.PARALLEL,
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activities=[
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Do(Activity.LIGHT_FRONT,
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fade=3.0),
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Do(Activity.LIGHT_BACK,
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w=1.0,
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fade=3.0)
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]),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE02'),
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EN=fs_names.StoryFile('EN02')),
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Do(Activity.PLAY_SOUND,
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sound=fs_names.SFX_REC_AUDIO),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE03'),
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EN=fs_names.StoryFile('EN03')),
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Do(Activity.WAIT_FOR_INPUT,
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on_red=Select(Option.REPEAT),
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on_green=Select(Option.CONTINUE),
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DE=fs_names.StoryFile('DE04'),
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EN=fs_names.StoryFile('EN04')),
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Do_FADE_BLACK
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),
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Chapter( # X1.1 = 1
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Do(Activity.PLAY_SOUND,
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sound=fs_names.SFX_REC_AUDIO),
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Do(Activity.RECORD_SOUND,
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filename=REC_NAME,
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duration=5.0,
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cache=True),
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Do(Activity.PLAY_SOUND,
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sound=fs_names.SFX_STOP_REC),
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),
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Chapter( # X2 = 2
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE05'),
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EN=fs_names.StoryFile('EN05')),
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Do(Activity.PLAY_SOUND,
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sound=REC_NAME),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE06'),
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EN=fs_names.StoryFile('EN06')),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE07'),
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EN=fs_names.StoryFile('EN07')),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE08'),
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EN=fs_names.StoryFile('EN08')),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE09'),
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EN=fs_names.StoryFile('EN09')),
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Do(Activity.WAIT_FOR_INPUT,
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on_blue=Select(Option.CONTINUE), # X3
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on_red=Select(Option.GOTO, # X9 TODO set chapter number
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chapter=10),
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on_green=Select(Option.GOTO, # X14 TODO set chapter number
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chapter=14),
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on_yellow=Select(Option.CONTINUE,
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skip_flag=True), # TODO test!
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on_timeout=Select(Option.REPEAT),
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DE=fs_names.StoryFile('DE10'),
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EN=fs_names.StoryFile('EN10'),
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timeout=12)
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),
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Chapter( # X3 = 3
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Do(Activity.PARALLEL,
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activities=[
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Do(Activity.LIGHT_BACK,
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fade=0),
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Do(Activity.LIGHT_FRONT,
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w=1.0,
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fade=2.0),
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Do(Activity.ADVANCE_UP,
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steps=84)
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]),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE11'),
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EN=fs_names.StoryFile('EN11')),
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Do(Activity.ADVANCE_UP,
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steps=42,
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speed=2),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE12'),
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EN=fs_names.StoryFile('EN12')),
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Do(Activity.PARALLEL,
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activities=[
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Do(Activity.LIGHT_BACK,
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w=1.0,
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fade=1.0),
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Do(Activity.LIGHT_FRONT,
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fade=1.0),
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Do(Activity.ADVANCE_LEFT,
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steps=90)
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]),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE13'),
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EN=fs_names.StoryFile('EN13')),
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Do(Activity.ADVANCE_UP,
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speed=2),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE14'),
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EN=fs_names.StoryFile('EN14')),
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Do_FADE_BLACK
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),
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Chapter( # X3.1 = 4
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE15'),
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EN=fs_names.StoryFile('EN15')),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE16'),
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EN=fs_names.StoryFile('EN16')),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE17'),
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EN=fs_names.StoryFile('EN17')),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE18'),
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EN=fs_names.StoryFile('EN18')),
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Do(Activity.WAIT_FOR_INPUT,
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on_blue= Select(Option.CONTINUE), # X4
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on_red= Select(Option.GOTO, # X5
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chapter=7),
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on_green= Select(Option.GOTO, # X6
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chapter=9),
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on_yellow= Select(Option.GOTO, # X2 (main menu)
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chapter=2),
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on_timeout=Select(Option.REPEAT),
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DE=fs_names.StoryFile('DE19'),
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EN=fs_names.StoryFile('EN19'),
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timeout=12),
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skip_flag=True),
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Chapter( # X4 = 5
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Do(Activity.PARALLEL,
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activities=[
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Do(Activity.LIGHT_BACK,
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fade=0),
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Do(Activity.LIGHT_FRONT,
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w=1.0,
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fade=2.0),
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Do(Activity.ADVANCE_UP)
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]),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE20'),
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EN=fs_names.StoryFile('EN20')),
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Do(Activity.PARALLEL,
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activities=[
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Do(Activity.LIGHT_BACK,
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w=1.0,
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fade=2.0),
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Do(Activity.LIGHT_FRONT,
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fade=2.0),
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Do(Activity.ADVANCE_LEFT)
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]),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE21'),
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EN=fs_names.StoryFile('EN21')),
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Do_FADE_BLACK
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),
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Chapter_GOTO_CITY_MENU, # X4.1 = 6
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Chapter( # X5 = 7
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Do(Activity.PARALLEL,
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activities=[
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Do(Activity.LIGHT_BACK,
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w=1.0,
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fade=3.0),
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Do(Activity.LIGHT_FRONT,
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fade=1.0),
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Do(Activity.ADVANCE_UP), # TODO Vert07, Hor04
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Do(Activity.ADVANCE_LEFT)
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]),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE22'),
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EN=fs_names.StoryFile('EN22')),
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Do(Activity.PARALLEL,
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activities=[
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Do(Activity.LIGHT_BACK,
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fade=1.0),
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Do(Activity.LIGHT_FRONT,
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w=1.0,
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fade=1.0),
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Do(Activity.ADVANCE_UP, # TODO Vert06
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steps=-48,
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speed=3)
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]),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE23'),
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EN=fs_names.StoryFile('EN23')),
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Do_FADE_BLACK
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),
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Chapter_GOTO_CITY_MENU, # X5.1 = 8
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Chapter( # X6 = 9
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Do(Activity.PARALLEL,
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activities=[
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Do(Activity.LIGHT_BACK,
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w=1.0,
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fade=3.0),
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Do(Activity.LIGHT_FRONT,
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fade=1.0),
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Do(Activity.ADVANCE_UP,
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speed=2), # TODO Vert07, Hor05
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Do(Activity.ADVANCE_LEFT,
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speed=3)
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]),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE24'),
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EN=fs_names.StoryFile('EN24')),
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Do(Activity.PARALLEL,
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activities=[
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Do(Activity.LIGHT_BACK,
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fade=1.0),
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Do(Activity.LIGHT_FRONT,
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w=1.0,
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fade=1.0),
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Do(Activity.ADVANCE_UP,
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speed=2), # TODO Vert08
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]),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE25'),
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EN=fs_names.StoryFile('EN25')),
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Do_FADE_BLACK
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),
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Chapter_GOTO_CITY_MENU, # X6.1 = 10
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Chapter( # X7 = 11
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Do(Activity.PARALLEL,
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activities=[
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Do(Activity.LIGHT_BACK,
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fade=1.0),
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Do(Activity.LIGHT_FRONT,
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w=1.0,
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fade=1.0),
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Do(Activity.ADVANCE_UP,
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speed=3), # TODO Vert09
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]),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE26'),
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EN=fs_names.StoryFile('EN26')),
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Do(Activity.ADVANCE_UP,
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speed=3), # TODO Vert10
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE27'),
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EN=fs_names.StoryFile('EN27')),
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Do(Activity.WAIT_FOR_INPUT,
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on_red= Select(Option.REPEAT),
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on_green= Select(Option.CONTINUE),
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on_timeout= Select(Option.QUIT),
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timeout=60),
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),
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Chapter( # X7.1 = 12
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Do(Activity.PLAY_SOUND,
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sound=fs_names.SFX_REC_AUDIO),
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Do(Activity.RECORD_SOUND,
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filename=REC_CITY,
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duration=5.0,
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cache=True),
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Do(Activity.PLAY_SOUND,
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sound=fs_names.SFX_STOP_REC),
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),
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Chapter( # X8 = 13
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE28'),
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EN=fs_names.StoryFile('EN28')),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE29'),
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EN=fs_names.StoryFile('EN29')),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE30'),
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EN=fs_names.StoryFile('EN30')),
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Do(Activity.WAIT_FOR_INPUT,
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on_blue= Select(Option.CONTINUE), # X9
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on_red= Select(Option.GOTO, # X10
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chapter=16),
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on_green= Select(Option.GOTO, # X11
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chapter=20),
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on_yellow= Select(Option.GOTO, # X2 (main menu)
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chapter=2),
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on_timeout=Select(Option.REPEAT),
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DE=fs_names.StoryFile('DE31'),
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EN=fs_names.StoryFile('EN31'),
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timeout=12),
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skip_flag=True),
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Chapter( # X9 = 14
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Do(Activity.ADVANCE_LEFT), # TODO Hor06
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Do(Activity.LIGHT_BACK,
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w=1.0,
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fade=1.0),
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Do(Activity.ADVANCE_UP, # TODO Vert11
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speed=2),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE32'),
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EN=fs_names.StoryFile('EN32')),
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Do(Activity.WAIT_FOR_INPUT,
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on_red= Select(Option.REPEAT),
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on_green= Select(Option.CONTINUE),
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on_timeout=Select(Option.QUIT),
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DE=fs_names.StoryFile('DE33'),
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EN=fs_names.StoryFile('EN33'),
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timeout=60),
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Do_FADE_BLACK
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),
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Chapter( # X9.1 = 15
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Do(Activity.PLAY_SOUND,
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sound=fs_names.SFX_REC_AUDIO),
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Do(Activity.RECORD_SOUND,
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filename=REC_CITY_DESC,
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duration=60),
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Do(Activity.PLAY_SOUND,
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sound=fs_names.SFX_STOP_REC),
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),
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Chapter_GOTO_ACTIVITY_MENU, # X9.2 = 16
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Chapter( # X10 = 17
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Do(Activity.PARALLEL,
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activities=[
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Do(Activity.LIGHT_BACK,
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w=1.0,
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fade=3.0),
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Do(Activity.LIGHT_FRONT,
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fade=0),
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Do(Activity.ADVANCE_UP,
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speed=3), # TODO Vert12
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]),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE34'),
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EN=fs_names.StoryFile('EN34')),
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Do(Activity.WAIT_FOR_INPUT,
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on_red= Select(Option.REPEAT),
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on_green= Select(Option.CONTINUE),
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on_timeout=Select(Option.QUIT),
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DE=fs_names.StoryFile('DE35'),
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EN=fs_names.StoryFile('EN35'),
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timeout=60),
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Do_FADE_BLACK
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),
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Chapter( # X10.1 = 18
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Do(Activity.PLAY_SOUND,
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sound=fs_names.SFX_REC_AUDIO),
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Do(Activity.RECORD_SOUND,
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filename=REC_CITY_SOUND,
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duration=60),
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Do(Activity.PLAY_SOUND,
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sound=fs_names.SFX_STOP_REC),
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),
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Chapter_GOTO_ACTIVITY_MENU, # X10.2 = 19
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Chapter( # X11 = 20
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Do(Activity.PARALLEL,
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activities=[
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Do(Activity.LIGHT_BACK,
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w=1.0,
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fade=3.0),
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Do(Activity.LIGHT_FRONT,
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fade=0),
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Do(Activity.ADVANCE_UP,
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speed=3), # TODO Vert13
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]),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE36'),
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EN=fs_names.StoryFile('EN36')),
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Do(Activity.ADVANCE_UP), # TODO Vert14
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Do(Activity.WAIT_FOR_INPUT,
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on_red= Select(Option.REPEAT),
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on_green= Select(Option.CONTINUE),
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on_timeout=Select(Option.QUIT),
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DE=fs_names.StoryFile('DE38'),
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EN=fs_names.StoryFile('EN38'),
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timeout=60),
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Do_FADE_BLACK
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),
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Chapter( # X11.1 = 21
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Do(Activity.PLAY_SOUND,
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sound=fs_names.SFX_REC_AUDIO),
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Do(Activity.RECORD_VIDEO,
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filename=REC_CITY_VIDEO,
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duration=70),
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Do(Activity.PLAY_SOUND,
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sound=fs_names.SFX_STOP_REC),
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),
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Chapter( # X12 = 22
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Do(Activity.PARALLEL,
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activities=[
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Do(Activity.LIGHT_BACK,
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fade=0),
|
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Do(Activity.LIGHT_FRONT,
|
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w=1.0,
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fade=3.0),
|
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Do(Activity.ADVANCE_UP,
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speed=3), # TODO Vert15
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]),
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE39'),
|
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EN=fs_names.StoryFile('EN39')),
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Do(Activity.PLAY_SOUND,
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sound=REC_NAME),
|
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Do(Activity.PLAY_SOUND,
|
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DE=fs_names.StoryFile('DE40'),
|
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EN=fs_names.StoryFile('EN40')),
|
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Do_FADE_BLACK,
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),
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Chapter_GOTO_MAIN_MENU, # X12.1 = 23
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Chapter( # X13 = 24
|
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Do(Activity.PLAY_SOUND,
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DE=fs_names.StoryFile('DE41'),
|
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EN=fs_names.StoryFile('EN41')),
|
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Do(Activity.PLAY_SOUND,
|
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DE=fs_names.StoryFile('DE42'),
|
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EN=fs_names.StoryFile('EN42')),
|
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Do(Activity.PLAY_SOUND,
|
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DE=fs_names.StoryFile('DE43'),
|
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EN=fs_names.StoryFile('EN43')),
|
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Do(Activity.PLAY_SOUND,
|
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DE=fs_names.StoryFile('DE44'),
|
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EN=fs_names.StoryFile('EN44')),
|
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Do(Activity.WAIT_FOR_INPUT,
|
||||
on_blue= Select(Option.CONTINUE), # X14
|
||||
on_red= Select(Option.GOTO, # X15
|
||||
chapter=16),
|
||||
on_green= Select(Option.GOTO, # X16
|
||||
chapter=20),
|
||||
on_yellow= Select(Option.GOTO, # X17
|
||||
chapter=2),
|
||||
on_timeout=Select(Option.REPEAT),
|
||||
DE=fs_names.StoryFile('DE45'),
|
||||
EN=fs_names.StoryFile('EN45'),
|
||||
timeout=12),
|
||||
skip_flag=True),
|
||||
Chapter( # X14 = 25
|
||||
Do(Activity.LIGHT_FRONT,
|
||||
w=1.0,
|
||||
fade=1.0),
|
||||
Do(Activity.ADVANCE_UP,
|
||||
steps=84,
|
||||
speed=2),
|
||||
Do_FADE_BLACK
|
||||
),
|
||||
Chapter( # X14.1 = 26
|
||||
Do(Activity.WAIT_FOR_INPUT,
|
||||
on_red= Select(Option.GOTO, # X14
|
||||
chapter=25),
|
||||
on_green= Select(Option.CONTINUE), # X15
|
||||
on_yellow= Select(Option.GOTO, # X2
|
||||
chapter=2),
|
||||
on_timeout=Select(Option.REPEAT),
|
||||
DE=fs_names.StoryFile('DE46'),
|
||||
EN=fs_names.StoryFile('EN46'),
|
||||
timeout=20),
|
||||
),
|
||||
Chapter( # X15 = 27
|
||||
Do(Activity.ADVANCE_UP),
|
||||
Do(Activity.LIGHT_FRONT,
|
||||
r=1.0),
|
||||
Do(Activity.LIGHT_BACK,
|
||||
fade=0.3),
|
||||
Do(Activity.LIGHT_FRONT,
|
||||
g=1.0),
|
||||
Do(Activity.LIGHT_BACK,
|
||||
fade=0.3),
|
||||
Do(Activity.LIGHT_FRONT,
|
||||
b=1.0),
|
||||
Do(Activity.LIGHT_BACK,
|
||||
fade=0.3),
|
||||
Do(Activity.LIGHT_FRONT,
|
||||
r=1.0),
|
||||
Do(Activity.LIGHT_BACK,
|
||||
fade=0.3),
|
||||
Do(Activity.LIGHT_FRONT,
|
||||
g=1.0),
|
||||
Do(Activity.LIGHT_BACK,
|
||||
fade=0.3),
|
||||
Do(Activity.LIGHT_FRONT,
|
||||
b=1.0),
|
||||
Do(Activity.LIGHT_BACK,
|
||||
fade=0.3),
|
||||
Do(Activity.LIGHT_FRONT,
|
||||
r=1.0),
|
||||
Do(Activity.LIGHT_BACK,
|
||||
fade=0.3),
|
||||
Do(Activity.LIGHT_FRONT,
|
||||
g=1.0),
|
||||
Do(Activity.LIGHT_BACK,
|
||||
fade=0.3),
|
||||
Do(Activity.LIGHT_FRONT,
|
||||
b=1.0),
|
||||
Do(Activity.LIGHT_BACK,
|
||||
fade=0.3),
|
||||
Do(Activity.LIGHT_FRONT,
|
||||
r=1.0),
|
||||
Do(Activity.LIGHT_BACK,
|
||||
fade=0.3),
|
||||
Do(Activity.LIGHT_FRONT,
|
||||
g=1.0),
|
||||
Do(Activity.LIGHT_BACK,
|
||||
fade=0.3),
|
||||
Do(Activity.LIGHT_FRONT,
|
||||
b=1.0),
|
||||
Do(Activity.LIGHT_BACK,
|
||||
fade=0.3),
|
||||
Do_FADE_BLACK
|
||||
),
|
||||
Chapter( # X15.1 = 28
|
||||
Do(Activity.WAIT_FOR_INPUT,
|
||||
on_red= Select(Option.GOTO, # X15
|
||||
chapter=27),
|
||||
on_green= Select(Option.CONTINUE), # X16
|
||||
on_yellow= Select(Option.GOTO, # X2
|
||||
chapter=2),
|
||||
on_timeout=Select(Option.REPEAT),
|
||||
DE=fs_names.StoryFile('DE46'),
|
||||
EN=fs_names.StoryFile('EN46'),
|
||||
timeout=20),
|
||||
),
|
||||
Chapter( # X16 = 29
|
||||
Do(Activity.ADVANCE_UP),
|
||||
Do(Activity.LIGHT_FRONT,
|
||||
r=1.0),
|
||||
Do(Activity.LIGHT_BACK,
|
||||
fade=1.0),
|
||||
Do(Activity.LIGHT_FRONT,
|
||||
b=1.0,
|
||||
fade=3.0),
|
||||
Do(Activity.LIGHT_BACK,
|
||||
fade=1.0),
|
||||
Do(Activity.LIGHT_FRONT,
|
||||
r=1.0,
|
||||
fade=3.0),
|
||||
Do(Activity.LIGHT_BACK,
|
||||
fade=1.0),
|
||||
Do_FADE_BLACK,
|
||||
),
|
||||
Chapter( # X16.1 = 30
|
||||
Do(Activity.WAIT_FOR_INPUT,
|
||||
on_red= Select(Option.GOTO, # X16
|
||||
chapter=29),
|
||||
on_green= Select(Option.CONTINUE), # X18
|
||||
on_yellow= Select(Option.GOTO, # X2
|
||||
chapter=2),
|
||||
on_timeout=Select(Option.REPEAT),
|
||||
DE=fs_names.StoryFile('DE46'),
|
||||
EN=fs_names.StoryFile('EN46'),
|
||||
timeout=20),
|
||||
),
|
||||
Chapter( # X17 = 31
|
||||
Do(Activity.ADVANCE_LEFT),
|
||||
Do(Activity.LIGHT_BACK,
|
||||
w=1.0,
|
||||
fade=1.0),
|
||||
Do(Activity.ADVANCE_UP,
|
||||
steps=84,
|
||||
speed=1)
|
||||
),
|
||||
Chapter( # X17.1 = 32
|
||||
Do(Activity.WAIT_FOR_INPUT,
|
||||
on_red= Select(Option.GOTO, # X17
|
||||
chapter=31),
|
||||
on_green= Select(Option.GOTO,
|
||||
chapter=25), # X14
|
||||
on_yellow= Select(Option.GOTO, # X2
|
||||
chapter=2),
|
||||
on_timeout=Select(Option.REPEAT),
|
||||
DE=fs_names.StoryFile('DE46'),
|
||||
EN=fs_names.StoryFile('EN46'),
|
||||
timeout=20),
|
||||
)
|
||||
)
|
Loading…
Reference in a new issue