Bugfixes...
This commit is contained in:
parent
711454a06c
commit
939a8b4e4a
2 changed files with 25 additions and 22 deletions
|
@ -35,6 +35,7 @@ class SerialCommands(Enum):
|
|||
BACKLIGHT = 'B'
|
||||
FRONTLIGHT = 'F'
|
||||
USER_INTERACTION = 'U'
|
||||
RECORD = 'C'
|
||||
REWIND = 'R'
|
||||
|
||||
|
||||
|
@ -135,7 +136,7 @@ def wait_for_input(hal: PizzaHAL, go_callback: Any,
|
|||
:param to_callback: called on timeout
|
||||
:param timeout: inactivity timeout in seconds (default 120)
|
||||
"""
|
||||
resp = hal.send_cmd(SerialCommands.USER_INTERACTION, timeout)
|
||||
resp = hal.send_cmd(SerialCommands.USER_INTERACTION, timeout).strip()
|
||||
if resp == 'B':
|
||||
go_callback(**kwargs)
|
||||
elif resp == 'R':
|
||||
|
@ -208,7 +209,10 @@ def record_sound(hal: PizzaHAL, filename: Any, duration: int,
|
|||
myrecording = sd.rec(int(duration * AUDIO_REC_SR),
|
||||
samplerate=AUDIO_REC_SR,
|
||||
channels=2)
|
||||
# TODO user interaction instead
|
||||
resp = hal.send_cmd(SerialCommands.RECORD, duration).strip()
|
||||
if resp == 'I':
|
||||
sd.stop()
|
||||
else:
|
||||
sd.wait() # Wait until recording is finished
|
||||
# TODO test
|
||||
myrecording = np.int16(myrecording)
|
||||
|
|
|
@ -2,43 +2,42 @@ from pizzactrl import storyboard, fs_names
|
|||
|
||||
STORYBOARD = [
|
||||
storyboard.Chapter(
|
||||
# storyboard.Do(storyboard.Activity.ADVANCE_UP),
|
||||
storyboard.Do(storyboard.Activity.LIGHT_BACK, # Bild 1
|
||||
storyboard.Do(storyboard.Activity.LIGHT_LAYER, # VERT01
|
||||
intensity=1.0, fade=1.0)
|
||||
),
|
||||
storyboard.Chapter(
|
||||
storyboard.Do(storyboard.Activity.PLAY_SOUND,
|
||||
sound=fs_names.StoryFile('03en')),
|
||||
sound=fs_names.StoryFile('01en')),
|
||||
storyboard.Do(storyboard.Activity.PLAY_SOUND,
|
||||
sound=fs_names.StoryFile('02en')),
|
||||
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
|
||||
storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 2
|
||||
storyboard.Do(storyboard.Activity.ADVANCE_UP) # VERT02up
|
||||
),
|
||||
storyboard.Chapter(
|
||||
storyboard.Do(storyboard.Activity.LIGHT_BACK, # Bild 1
|
||||
intensity=1.0, fade=1.0),
|
||||
storyboard.Do(storyboard.Activity.PLAY_SOUND,
|
||||
sound=fs_names.StoryFile('04en')),
|
||||
storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 3
|
||||
sound=fs_names.StoryFile('03en')),
|
||||
storyboard.Do(storyboard.Activity.ADVANCE_UP), # VERT02down
|
||||
storyboard.Do(storyboard.Activity.LIGHT_BACK,
|
||||
intensity=1.0, fade=0.5),
|
||||
storyboard.Do(storyboard.Activity.LIGHT_LAYER,
|
||||
intensity=0.0, fade=0.5),
|
||||
storyboard.Do(storyboard.Activity.PLAY_SOUND,
|
||||
sound=fs_names.StoryFile('05en')),
|
||||
storyboard.Do(storyboard.Activity.ADVANCE_UP), # VERT03
|
||||
storyboard.Do(storyboard.Activity.PLAY_SOUND,
|
||||
sound=fs_names.StoryFile('06en')),
|
||||
storyboard.Do(storyboard.Activity.LIGHT_BACK,
|
||||
intensity=0.0, fade=1.0),
|
||||
storyboard.Do(storyboard.Activity.PLAY_SOUND,
|
||||
sound=fs_names.StoryFile('07en')),
|
||||
storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 4
|
||||
storyboard.Do(storyboard.Activity.PLAY_SOUND,
|
||||
sound=fs_names.StoryFile('08en')),
|
||||
storyboard.Do(storyboard.Activity.PLAY_SOUND,
|
||||
sound=fs_names.StoryFile('09en')),
|
||||
storyboard.Do(storyboard.Activity.LIGHT_BACK,
|
||||
intensity=0.0),
|
||||
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
|
||||
storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 5
|
||||
storyboard.Do(storyboard.Activity.ADVANCE_UP), # VERT04
|
||||
storyboard.Do(storyboard.Activity.LIGHT_LAYER,
|
||||
intensity=1.0, fade=1.0),
|
||||
),
|
||||
storyboard.Chapter(
|
||||
storyboard.Do(storyboard.Activity.LIGHT_BACK,
|
||||
intensity=1.0),
|
||||
storyboard.Do(storyboard.Activity.PLAY_SOUND,
|
||||
sound=fs_names.StoryFile('10en')),
|
||||
sound=fs_names.StoryFile('08en')),
|
||||
storyboard.Do(storyboard.Activity.PLAY_SOUND,
|
||||
sound=fs_names.StoryFile('11en')),
|
||||
storyboard.Do(storyboard.Activity.PLAY_SOUND,
|
||||
|
|
Loading…
Reference in a new issue