Storyboard for Kaunas.

This commit is contained in:
jpunkt 2021-11-04 19:38:19 +01:00
parent 2e65514b2f
commit dd23dbcd1f

View file

@ -7,247 +7,205 @@ STORYBOARD = [
), ),
storyboard.Chapter( storyboard.Chapter(
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('01en')), sound=fs_names.StoryFile('IC-SIBI-01')),
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('02en')), sound=fs_names.StoryFile('IC-SIBI-02')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.ADVANCE_UP) # VERT02up # storyboard.Do(storyboard.Activity.ADVANCE_UP) # VERT02up
), ),
storyboard.Chapter( storyboard.Chapter(
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('03en')), sound=fs_names.StoryFile('IC-SIBI-03')),
storyboard.Do(storyboard.Activity.ADVANCE_UP), # VERT02down # storyboard.Do(storyboard.Activity.ADVANCE_UP), # VERT02down
storyboard.Do(storyboard.Activity.LIGHT_BACK, storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=1.0, fade=0.5), intensity=1.0, fade=0.5),
storyboard.Do(storyboard.Activity.LIGHT_LAYER, storyboard.Do(storyboard.Activity.LIGHT_LAYER,
intensity=0.0, fade=0.5), intensity=0.0, fade=0.5),
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('05en')), sound=fs_names.StoryFile('IC-SIBI-05')),
storyboard.Do(storyboard.Activity.ADVANCE_UP), # VERT03 # storyboard.Do(storyboard.Activity.ADVANCE_UP), # VERT03
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('06en')), sound=fs_names.StoryFile('IC-SIBI-06')),
storyboard.Do(storyboard.Activity.LIGHT_BACK, storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=0.0, fade=1.0), intensity=0.0, fade=1.0),
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('07en')), sound=fs_names.StoryFile('IC-SIBI-07')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.ADVANCE_UP), # VERT04 # storyboard.Do(storyboard.Activity.ADVANCE_UP), # VERT04
storyboard.Do(storyboard.Activity.LIGHT_LAYER, storyboard.Do(storyboard.Activity.LIGHT_LAYER,
intensity=1.0, fade=1.0), intensity=1.0, fade=1.0),
), ),
storyboard.Chapter( storyboard.Chapter(
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('08en')), sound=fs_names.StoryFile('IC-SIBI-08')),
# storyboard.Do(storyboard.Activity.ADVANCE_LEFT), # HOR02
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=1.0, fade=0.5),
storyboard.Do(storyboard.Activity.LIGHT_LAYER,
intensity=0., fade=0.5),
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('11en')), sound=fs_names.StoryFile('IC-SIBI-09')),
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_REC_AUDIO), sound=fs_names.SFX_REC_AUDIO),
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('12en')), sound=fs_names.StoryFile('IC-SIBI-10')),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('IC-SIBI-11')),
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=0., fade=1.0),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_REC_AUDIO), sound=fs_names.SFX_REC_AUDIO),
storyboard.Do(storyboard.Activity.RECORD_SOUND, storyboard.Do(storyboard.Activity.RECORD_SOUND,
filename=fs_names.REC_NAME, filename=fs_names.REC_NAME,
duration=7.0, duration=5.0,
cache=True), cache=True),
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_STOP_REC), sound=fs_names.SFX_STOP_REC),
), ),
storyboard.Chapter( storyboard.Chapter(
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('13en')), sound=fs_names.StoryFile('IC-SIBI-12')),
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.REC_NAME), sound=fs_names.REC_NAME),
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('14en')), sound=fs_names.StoryFile('IC-SIBI-13')),
storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 6 # storyboard.Do(storyboard.Activity.ADVANCE_UP), # VERT05
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('15en')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_REC_AUDIO),
storyboard.Do(storyboard.Activity.RECORD_SOUND,
filename=fs_names.REC_MY_IBK,
duration=60.0),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_STOP_REC),
storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 7
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('16en')),
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=0.0),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_REC_AUDIO),
storyboard.Do(storyboard.Activity.TAKE_PHOTO,
filename=fs_names.REC_PORTRAIT),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_SHUTTER)
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('17en')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.ADVANCE_UP)
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('18en')),
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=1.0, fade=2.0),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('19en')),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('20en')),
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=0., fade=2.0),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('21en')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 9
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.LIGHT_LAYER, storyboard.Do(storyboard.Activity.LIGHT_LAYER,
intensity=1., fade=0.5), intensity=1.0, fade=1.0),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('IC-SIBI-14')),
# storyboard.Do(storyboard.Activity.ADVANCE_LEFT), # HOR03
storyboard.Do(storyboard.Activity.LIGHT_BACK, storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=1., fade=0.5), intensity=1.0, fade=0.5),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('22en')),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('23en')),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('24en')),
storyboard.Do(storyboard.Activity.LIGHT_LAYER, storyboard.Do(storyboard.Activity.LIGHT_LAYER,
intensity=0., fade=1.), intensity=0., fade=0.5),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('IC-SIBI-15')),
storyboard.Do(storyboard.Activity.LIGHT_BACK, storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=0., fade=1.), intensity=0., fade=1.0),
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('25en')), sound=fs_names.StoryFile('IC-SIBI-16')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT)
storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 10
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=1., fade=1.),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('26en')),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('27en')),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('28en')),
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=0., fade=1.),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('29en')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 11
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=1., fade=1.),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('30en')),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('31en')),
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=0., fade=1.),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('32en')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 12
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=1., fade=.5),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('33en')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 13
), ),
storyboard.Chapter( storyboard.Chapter(
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('34en')), sound=fs_names.StoryFile('IC-SIBI-17')),
storyboard.Do(storyboard.Activity.LIGHT_BACK, storyboard.Do(storyboard.Activity.LIGHT_LAYER,
intensity=0., fade=1.), intensity=1.0, fade=1.0),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('IC-SIBI-18')),
storyboard.Do(storyboard.Activity.LIGHT_LAYER,
intensity=0.0, fade=1.0),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('IC-SIBI-19')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('IC-SIBI-20')),
storyboard.Do(storyboard.Activity.LIGHT_LAYER,
intensity=1.0, fade=1.0),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('IC-SIBI-21')),
storyboard.Do(storyboard.Activity.LIGHT_LAYER,
intensity=0.0, fade=1.0),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('IC-SIBI-22')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('IC-SIBI-23')),
storyboard.Do(storyboard.Activity.LIGHT_LAYER,
intensity=1.0, fade=1.0),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('IC-SIBI-24')),
storyboard.Do(storyboard.Activity.LIGHT_LAYER,
intensity=0.0, fade=1.0),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('IC-SIBI-25')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.LIGHT_LAYER,
intensity=1.0, fade=1.0),
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('IC-SIBI-26')),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('IC-SIBI-27')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_REC_AUDIO), sound=fs_names.SFX_REC_AUDIO),
storyboard.Do(storyboard.Activity.RECORD_SOUND, storyboard.Do(storyboard.Activity.RECORD_SOUND,
filename=fs_names.REC_CITY_NAME, filename=fs_names.REC_CITY_NAME,
duration=7.0), duration=5.0,
cache=False),
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_STOP_REC), sound=fs_names.SFX_STOP_REC),
storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 14 storyboard.Do(storyboard.Activity.LIGHT_LAYER,
intensity=0.0, fade=0.5),
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=1.0, fade=0.5),
), ),
storyboard.Chapter( storyboard.Chapter(
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=1., fade=1.),
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('35en')), sound=fs_names.StoryFile('IC-SIBI-28')),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('IC-SIBI-29')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_REC_AUDIO), sound=fs_names.SFX_REC_AUDIO),
storyboard.Do(storyboard.Activity.RECORD_SOUND, storyboard.Do(storyboard.Activity.RECORD_SOUND,
filename=fs_names.REC_CITY_DESC, filename=fs_names.REC_CITY_DESC,
duration=60.0), duration=60.0,
cache=False),
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_STOP_REC), sound=fs_names.SFX_STOP_REC),
storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 15
), ),
storyboard.Chapter( storyboard.Chapter(
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('36en')), sound=fs_names.StoryFile('IC-SIBI-30')),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('IC-SIBI-31')),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_REC_AUDIO), sound=fs_names.SFX_REC_AUDIO),
storyboard.Do(storyboard.Activity.RECORD_SOUND, storyboard.Do(storyboard.Activity.RECORD_SOUND,
filename=fs_names.REC_CITY_SOUND, filename=fs_names.REC_CITY_SOUND,
duration=60.0), duration=60.0,
cache=False),
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_STOP_REC), sound=fs_names.SFX_STOP_REC),
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=0., fade=1.),
storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 16
), ),
storyboard.Chapter( storyboard.Chapter(
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('37en')), sound=fs_names.StoryFile('IC-SIBI-32')),
storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=1., fade=1.),
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('38en')), sound=fs_names.StoryFile('IC-SIBI-33')),
storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 17
),
storyboard.Chapter(
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('39en')), sound=fs_names.StoryFile('IC-SIBI-34')),
storyboard.Do(storyboard.Activity.LIGHT_BACK, storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=0., fade=1.), intensity=0.0, fade=1.0),
storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_REC_AUDIO), sound=fs_names.SFX_REC_AUDIO),
storyboard.Do(storyboard.Activity.RECORD_VIDEO, storyboard.Do(storyboard.Activity.RECORD_VIDEO,
filename=fs_names.REC_DRAW_CITY, filename=fs_names.REC_DRAW_CITY,
duration=60.0), duration=70.0),
storyboard.Do(storyboard.Activity.TAKE_PHOTO,
filename=fs_names.REC_CITY_PHOTO),
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.SFX_STOP_REC), sound=fs_names.SFX_STOP_REC),
storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 18
), ),
storyboard.Chapter( storyboard.Chapter(
storyboard.Do(storyboard.Activity.LIGHT_BACK, storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=1., fade=1.), intensity=1.0, fade=1.0),
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('40en')), sound=fs_names.StoryFile('IC-SIBI-35')),
storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 19
storyboard.Do(storyboard.Activity.PLAY_SOUND, storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('41en')), sound=fs_names.REC_NAME),
storyboard.Do(storyboard.Activity.PLAY_SOUND,
sound=fs_names.StoryFile('IC-SIBI-36')),
storyboard.Do(storyboard.Activity.LIGHT_BACK, storyboard.Do(storyboard.Activity.LIGHT_BACK,
intensity=0., fade=2.) intensity=0.0, fade=2.0)
) )
] ]