from fileinput import filename from pizzactrl import fs_names from pizzactrl.storyboard import * REC_NAME = fs_names.RecFile('name.wav') REC_CITY = fs_names.RecFile('cityname.wav') REC_CITY_DESC = fs_names.RecFile('city-desc.wav') REC_CITY_SOUND = fs_names.RecFile('city-sound.wav') REC_CITY_VIDEO = fs_names.RecFile('city.h264') Do_FADE_BLACK = Do(Activity.PARALLEL, activities=[ Do(Activity.LIGHT_BACK, fade=1.0), Do(Activity.LIGHT_FRONT, fade=1.0) ]) Chapter_GOTO_MAIN_MENU =Chapter( Do(Activity.GOTO, chapter=2), skip_flag=True) Chapter_GOTO_CITY_MENU =Chapter( Do(Activity.GOTO, chapter=4), skip_flag=True) Chapter_GOTO_ACTIVITY_MENU =Chapter( Do(Activity.GOTO, chapter=13), skip_flag=True) STORYBOARD = Storyboard( Chapter( # X1 = 0 Do(Activity.PARALLEL, activities=[ Do(Activity.LIGHT_FRONT, w=1.0, fade=1.0), Do(Activity.LIGHT_BACK, fade=0) ]), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE01'), EN=fs_names.StoryFile('EN01')), Do(Activity.PARALLEL, activities=[ Do(Activity.LIGHT_FRONT, fade=1.0), Do(Activity.LIGHT_BACK, w=1.0, fade=1.0), Do(Activity.ADVANCE_LEFT, steps=26, speed=3) ]), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE02'), EN=fs_names.StoryFile('EN02')), Do(Activity.PLAY_SOUND, sound=fs_names.SFX_REC_AUDIO), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE03'), EN=fs_names.StoryFile('EN03')), Do(Activity.WAIT_FOR_INPUT, on_red=Select(Option.REPEAT), on_green=Select(Option.CONTINUE), DE=fs_names.StoryFile('DE04'), EN=fs_names.StoryFile('EN04')), Do_FADE_BLACK ), Chapter( # X1.1 = 1 Do(Activity.PLAY_SOUND, sound=fs_names.SFX_REC_AUDIO), Do(Activity.RECORD_SOUND, filename=REC_NAME, duration=5.0, cache=True), Do(Activity.PLAY_SOUND, sound=fs_names.SFX_STOP_REC), ), Chapter( # X2 = 2 Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE05'), EN=fs_names.StoryFile('EN05')), Do(Activity.PLAY_SOUND, sound=REC_NAME), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE06'), EN=fs_names.StoryFile('EN06')), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE07'), EN=fs_names.StoryFile('EN07')), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE08'), EN=fs_names.StoryFile('EN08')), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE09'), EN=fs_names.StoryFile('EN09')), Do(Activity.WAIT_FOR_INPUT, on_blue=Select(Option.CONTINUE), # X3 on_red=Select(Option.GOTO, # X9 TODO set chapter number chapter=10), on_green=Select(Option.GOTO, # X14 TODO set chapter number chapter=14), on_yellow=Select(Option.CONTINUE, skip_flag=True), # TODO test! on_timeout=Select(Option.REPEAT), DE=fs_names.StoryFile('DE10'), EN=fs_names.StoryFile('EN10'), timeout=12) ), Chapter( # X3 = 3 Do(Activity.PARALLEL, activities=[ Do(Activity.LIGHT_BACK, fade=0), Do(Activity.LIGHT_FRONT, w=1.0, fade=2.0), Do(Activity.ADVANCE_UP) ]), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE11'), EN=fs_names.StoryFile('EN11')), Do(Activity.ADVANCE_UP, speed=2), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE12'), EN=fs_names.StoryFile('EN12')), Do(Activity.PARALLEL, activities=[ Do(Activity.LIGHT_BACK, w=1.0, fade=1.0), Do(Activity.LIGHT_FRONT, fade=1.0), Do(Activity.ADVANCE_UP, steps=38, speed=2), Do(Activity.ADVANCE_LEFT, steps=182) ]), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE13'), EN=fs_names.StoryFile('EN13')), Do(Activity.ADVANCE_UP, speed=2), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE14'), EN=fs_names.StoryFile('EN14')), Do_FADE_BLACK ), Chapter( # X3.1 = 4 Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE15'), EN=fs_names.StoryFile('EN15')), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE16'), EN=fs_names.StoryFile('EN16')), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE17'), EN=fs_names.StoryFile('EN17')), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE18'), EN=fs_names.StoryFile('EN18')), Do(Activity.WAIT_FOR_INPUT, on_blue= Select(Option.CONTINUE), # X4 on_red= Select(Option.GOTO, # X5 chapter=7), on_green= Select(Option.GOTO, # X6 chapter=9), on_yellow= Select(Option.GOTO, # X2 (main menu) chapter=2), on_timeout=Select(Option.REPEAT), DE=fs_names.StoryFile('DE19'), EN=fs_names.StoryFile('EN19'), timeout=12), skip_flag=True), Chapter( # X4 = 5 Do(Activity.PARALLEL, activities=[ Do(Activity.LIGHT_BACK, fade=0), Do(Activity.LIGHT_FRONT, w=1.0, fade=2.0), Do(Activity.ADVANCE_UP) ]), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE20'), EN=fs_names.StoryFile('EN20')), Do(Activity.PARALLEL, activities=[ Do(Activity.LIGHT_BACK, w=1.0, fade=2.0), Do(Activity.LIGHT_FRONT, fade=2.0), Do(Activity.ADVANCE_LEFT) ]), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE21'), EN=fs_names.StoryFile('EN21')), Do_FADE_BLACK ), Chapter_GOTO_CITY_MENU, # X4.1 = 6 Chapter( # X5 = 7 Do(Activity.PARALLEL, activities=[ Do(Activity.LIGHT_BACK, w=1.0, fade=2.0), Do(Activity.LIGHT_FRONT, fade=1.0), Do(Activity.ADVANCE_UP), # TODO Vert07, Hor04 Do(Activity.ADVANCE_LEFT) ]), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE22'), EN=fs_names.StoryFile('EN22')), Do(Activity.PARALLEL, activities=[ Do(Activity.LIGHT_BACK, fade=1.0), Do(Activity.LIGHT_FRONT, w=1.0, fade=1.0), Do(Activity.ADVANCE_UP, # TODO Vert06 steps=-41, speed=3) ]), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE23'), EN=fs_names.StoryFile('EN23')), Do_FADE_BLACK ), Chapter_GOTO_CITY_MENU, # X5.1 = 8 Chapter( # X6 = 9 Do(Activity.PARALLEL, activities=[ Do(Activity.LIGHT_BACK, w=1.0, fade=2.0), Do(Activity.LIGHT_FRONT, fade=1.0), Do(Activity.ADVANCE_UP, speed=2), # TODO Vert07, Hor05 Do(Activity.ADVANCE_LEFT, speed=3) ]), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE24'), EN=fs_names.StoryFile('EN24')), Do(Activity.PARALLEL, activities=[ Do(Activity.LIGHT_BACK, fade=1.0), Do(Activity.LIGHT_FRONT, w=1.0, fade=1.0), Do(Activity.ADVANCE_UP, speed=2), # TODO Vert08 ]), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE25'), EN=fs_names.StoryFile('EN25')), Do_FADE_BLACK ), Chapter_GOTO_CITY_MENU, # X6.1 = 10 Chapter( # X7 = 11 Do(Activity.PARALLEL, activities=[ Do(Activity.LIGHT_BACK, fade=1.0), Do(Activity.LIGHT_FRONT, w=1.0, fade=1.0), Do(Activity.ADVANCE_UP, speed=3), # TODO Vert09 ]), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE26'), EN=fs_names.StoryFile('EN26')), Do(Activity.ADVANCE_UP, speed=3), # TODO Vert10 Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE27'), EN=fs_names.StoryFile('EN27')), Do(Activity.WAIT_FOR_INPUT, on_red= Select(Option.REPEAT), on_green= Select(Option.CONTINUE), on_timeout= Select(Option.QUIT), timeout=60), ), Chapter( # X7.1 = 12 Do(Activity.PLAY_SOUND, sound=fs_names.SFX_REC_AUDIO), Do(Activity.RECORD_SOUND, filename=REC_CITY, duration=5.0, cache=True), Do(Activity.PLAY_SOUND, sound=fs_names.SFX_STOP_REC), ), Chapter( # X8 = 13 Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE28'), EN=fs_names.StoryFile('EN28')), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE29'), EN=fs_names.StoryFile('EN29')), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE30'), EN=fs_names.StoryFile('EN30')), Do(Activity.WAIT_FOR_INPUT, on_blue= Select(Option.CONTINUE), # X9 on_red= Select(Option.GOTO, # X10 chapter=16), on_green= Select(Option.GOTO, # X11 chapter=20), on_yellow= Select(Option.GOTO, # X2 (main menu) chapter=2), on_timeout=Select(Option.REPEAT), DE=fs_names.StoryFile('DE31'), EN=fs_names.StoryFile('EN31'), timeout=12), skip_flag=True), Chapter( # X9 = 14 Do(Activity.ADVANCE_LEFT), # TODO Hor06 Do(Activity.LIGHT_BACK, w=1.0, fade=1.0), Do(Activity.ADVANCE_UP, # TODO Vert11 speed=2), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE32'), EN=fs_names.StoryFile('EN32')), Do(Activity.WAIT_FOR_INPUT, on_red= Select(Option.REPEAT), on_green= Select(Option.CONTINUE), on_timeout=Select(Option.QUIT), DE=fs_names.StoryFile('DE33'), EN=fs_names.StoryFile('EN33'), timeout=60), Do_FADE_BLACK ), Chapter( # X9.1 = 15 Do(Activity.PLAY_SOUND, sound=fs_names.SFX_REC_AUDIO), Do(Activity.RECORD_SOUND, filename=REC_CITY_DESC, duration=60), Do(Activity.PLAY_SOUND, sound=fs_names.SFX_STOP_REC), ), Chapter_GOTO_ACTIVITY_MENU, # X9.2 = 16 Chapter( # X10 = 17 Do(Activity.PARALLEL, activities=[ Do(Activity.LIGHT_BACK, w=1.0, fade=2.0), Do(Activity.LIGHT_FRONT, fade=0), Do(Activity.ADVANCE_UP, speed=3), # TODO Vert12 ]), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE34'), EN=fs_names.StoryFile('EN34')), Do(Activity.WAIT_FOR_INPUT, on_red= Select(Option.REPEAT), on_green= Select(Option.CONTINUE), on_timeout=Select(Option.QUIT), DE=fs_names.StoryFile('DE35'), EN=fs_names.StoryFile('EN35'), timeout=60), Do_FADE_BLACK ), Chapter( # X10.1 = 18 Do(Activity.PLAY_SOUND, sound=fs_names.SFX_REC_AUDIO), Do(Activity.RECORD_SOUND, filename=REC_CITY_SOUND, duration=60), Do(Activity.PLAY_SOUND, sound=fs_names.SFX_STOP_REC), ), Chapter_GOTO_ACTIVITY_MENU, # X10.2 = 19 Chapter( # X11 = 20 Do(Activity.PARALLEL, activities=[ Do(Activity.LIGHT_BACK, w=1.0, fade=2.0), Do(Activity.LIGHT_FRONT, fade=0), Do(Activity.ADVANCE_UP, speed=3), # TODO Vert13 ]), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE36'), EN=fs_names.StoryFile('EN36')), Do(Activity.ADVANCE_UP), # TODO Vert14 Do(Activity.WAIT_FOR_INPUT, on_red= Select(Option.REPEAT), on_green= Select(Option.CONTINUE), on_timeout=Select(Option.QUIT), DE=fs_names.StoryFile('DE38'), EN=fs_names.StoryFile('EN38'), timeout=60), Do_FADE_BLACK ), Chapter( # X11.1 = 21 Do(Activity.PLAY_SOUND, sound=fs_names.SFX_REC_AUDIO), Do(Activity.RECORD_VIDEO, filename=REC_CITY_VIDEO, duration=70), Do(Activity.PLAY_SOUND, sound=fs_names.SFX_STOP_REC), ), Chapter( # X12 = 22 Do(Activity.PARALLEL, activities=[ Do(Activity.LIGHT_BACK, fade=0), Do(Activity.LIGHT_FRONT, w=1.0, fade=2.0), Do(Activity.ADVANCE_UP, speed=3), # TODO Vert15 ]), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE39'), EN=fs_names.StoryFile('EN39')), Do(Activity.PLAY_SOUND, sound=REC_NAME), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE40'), EN=fs_names.StoryFile('EN40')), Do_FADE_BLACK, ), Chapter_GOTO_MAIN_MENU, # X12.1 = 23 Chapter( # X13 = 24 Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE41'), EN=fs_names.StoryFile('EN41')), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE42'), EN=fs_names.StoryFile('EN42')), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE43'), EN=fs_names.StoryFile('EN43')), Do(Activity.PLAY_SOUND, DE=fs_names.StoryFile('DE44'), EN=fs_names.StoryFile('EN44')), Do(Activity.WAIT_FOR_INPUT, on_blue= Select(Option.CONTINUE), # X14 on_red= Select(Option.GOTO, # X15 chapter=16), on_green= Select(Option.GOTO, # X16 chapter=20), on_yellow= Select(Option.GOTO, # X17 chapter=2), on_timeout=Select(Option.REPEAT), DE=fs_names.StoryFile('DE45'), EN=fs_names.StoryFile('EN45'), timeout=12), skip_flag=True), Chapter( # X14 = 25 Do(Activity.LIGHT_FRONT, w=1.0, fade=1.0), Do(Activity.ADVANCE_UP, steps=84, speed=2), Do_FADE_BLACK ), Chapter( # X14.1 = 26 Do(Activity.WAIT_FOR_INPUT, on_red= Select(Option.GOTO, # X14 chapter=25), on_green= Select(Option.CONTINUE), # X15 on_yellow= Select(Option.GOTO, # X2 chapter=2), on_timeout=Select(Option.REPEAT), DE=fs_names.StoryFile('DE46'), EN=fs_names.StoryFile('EN46'), timeout=20), ), Chapter( # X15 = 27 Do(Activity.ADVANCE_UP), Do(Activity.LIGHT_FRONT, r=1.0), Do(Activity.LIGHT_BACK, fade=0.3), Do(Activity.LIGHT_FRONT, g=1.0), Do(Activity.LIGHT_BACK, fade=0.3), Do(Activity.LIGHT_FRONT, b=1.0), Do(Activity.LIGHT_BACK, fade=0.3), Do(Activity.LIGHT_FRONT, r=1.0), Do(Activity.LIGHT_BACK, fade=0.3), Do(Activity.LIGHT_FRONT, g=1.0), Do(Activity.LIGHT_BACK, fade=0.3), Do(Activity.LIGHT_FRONT, b=1.0), Do(Activity.LIGHT_BACK, fade=0.3), Do(Activity.LIGHT_FRONT, r=1.0), Do(Activity.LIGHT_BACK, fade=0.3), Do(Activity.LIGHT_FRONT, g=1.0), Do(Activity.LIGHT_BACK, fade=0.3), Do(Activity.LIGHT_FRONT, b=1.0), Do(Activity.LIGHT_BACK, fade=0.3), Do(Activity.LIGHT_FRONT, r=1.0), Do(Activity.LIGHT_BACK, fade=0.3), Do(Activity.LIGHT_FRONT, g=1.0), Do(Activity.LIGHT_BACK, fade=0.3), Do(Activity.LIGHT_FRONT, b=1.0), Do(Activity.LIGHT_BACK, fade=0.3), Do_FADE_BLACK ), Chapter( # X15.1 = 28 Do(Activity.WAIT_FOR_INPUT, on_red= Select(Option.GOTO, # X15 chapter=27), on_green= Select(Option.CONTINUE), # X16 on_yellow= Select(Option.GOTO, # X2 chapter=2), on_timeout=Select(Option.REPEAT), DE=fs_names.StoryFile('DE46'), EN=fs_names.StoryFile('EN46'), timeout=20), ), Chapter( # X16 = 29 Do(Activity.ADVANCE_UP), Do(Activity.LIGHT_FRONT, r=1.0), Do(Activity.LIGHT_BACK, fade=1.0), Do(Activity.LIGHT_FRONT, b=1.0, fade=3.0), Do(Activity.LIGHT_BACK, fade=1.0), Do(Activity.LIGHT_FRONT, r=1.0, fade=3.0), Do(Activity.LIGHT_BACK, fade=1.0), Do_FADE_BLACK, ), Chapter( # X16.1 = 30 Do(Activity.WAIT_FOR_INPUT, on_red= Select(Option.GOTO, # X16 chapter=29), on_green= Select(Option.CONTINUE), # X18 on_yellow= Select(Option.GOTO, # X2 chapter=2), on_timeout=Select(Option.REPEAT), DE=fs_names.StoryFile('DE46'), EN=fs_names.StoryFile('EN46'), timeout=20), ), Chapter( # X17 = 31 Do(Activity.ADVANCE_LEFT), Do(Activity.LIGHT_BACK, w=1.0, fade=1.0), Do(Activity.ADVANCE_UP, steps=84, speed=1) ), Chapter( # X17.1 = 32 Do(Activity.WAIT_FOR_INPUT, on_red= Select(Option.GOTO, # X17 chapter=31), on_green= Select(Option.GOTO, chapter=25), # X14 on_yellow= Select(Option.GOTO, # X2 chapter=2), on_timeout=Select(Option.REPEAT), DE=fs_names.StoryFile('DE46'), EN=fs_names.StoryFile('EN46'), timeout=20), ) )