from pizzactrl import storyboard, fs_names STORYBOARD = [ storyboard.Chapter( # X1 # storyboard.Do(storyboard.Activity.ADVANCE_UP), storyboard.Do(storyboard.Activity.LIGHT_BACK, # Bild 1 intensity=1.0, fade=1.0) ), storyboard.Chapter( # X2 storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('03de')), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 2 ), storyboard.Chapter( # X3 storyboard.Do(storyboard.Activity.LIGHT_BACK, # Bild 1 intensity=1.0, fade=1.0), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('04de')), storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 3 storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('05de')), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('06de')), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('07de')), storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 4 storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('08de')), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('09de')), storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=0.0), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 5 ), storyboard.Chapter( # X4 storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=1.0), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('10de')), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('11de')), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_REC_AUDIO), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('12de')), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_REC_AUDIO), storyboard.Do(storyboard.Activity.RECORD_SOUND, filename=fs_names.REC_NAME, duration=7.0, cache=True), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_STOP_REC), ), storyboard.Chapter( # X5 storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('13de')), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.REC_NAME), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('14de')), storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 6 storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('15de')), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_REC_AUDIO), storyboard.Do(storyboard.Activity.RECORD_SOUND, filename=fs_names.REC_MY_IBK, duration=60.0), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_STOP_REC), storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 7 ), storyboard.Chapter( # X6 storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('16de')), storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=0.0), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_REC_AUDIO), storyboard.Do(storyboard.Activity.TAKE_PHOTO, filename=fs_names.REC_PORTRAIT), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_SHUTTER) ), storyboard.Chapter( # X7 storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('17de')), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.ADVANCE_UP) ), storyboard.Chapter( # X8 storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('18de')), storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=1.0, fade=2.0), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('19de')), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('20de')), storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=0., fade=2.0), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('21de')), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 9 ), storyboard.Chapter( # X9 storyboard.Do(storyboard.Activity.LIGHT_LAYER, intensity=1., fade=0.5), storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=1., fade=0.5), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('22de')), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('23de')), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('24de')), storyboard.Do(storyboard.Activity.LIGHT_LAYER, intensity=0., fade=1.), storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=0., fade=1.), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('25de')), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 10 ), storyboard.Chapter( # X10 storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=1., fade=1.), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('26de')), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('27de')), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('28de')), storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=0., fade=1.), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('29de')), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 11 ), storyboard.Chapter( # X11 storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=1., fade=1.), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('30de')), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('31de')), storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=0., fade=1.), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('32de')), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 12 ), storyboard.Chapter( # X12 storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=1., fade=.5), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('33de')), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 13 ), storyboard.Chapter( # X13 storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('34de')), storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=0., fade=1.), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_REC_AUDIO), storyboard.Do(storyboard.Activity.RECORD_SOUND, filename=fs_names.REC_CITY_NAME, duration=7.0), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_STOP_REC), storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 14 ), storyboard.Chapter( # X14 storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=1., fade=1.), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('35de')), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_REC_AUDIO), storyboard.Do(storyboard.Activity.RECORD_SOUND, filename=fs_names.REC_CITY_DESC, duration=60.0), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_STOP_REC), storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 15 ), storyboard.Chapter( # X15 storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('36de')), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_REC_AUDIO), storyboard.Do(storyboard.Activity.RECORD_SOUND, filename=fs_names.REC_CITY_SOUND, duration=60.0), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_STOP_REC), storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=0., fade=1.), storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 16 ), storyboard.Chapter( # X16 storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('37de')), storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=1., fade=1.), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('38de')), storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 17 ), storyboard.Chapter( # X17 storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('39de')), storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=0., fade=1.), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_REC_AUDIO), storyboard.Do(storyboard.Activity.RECORD_VIDEO, filename=fs_names.REC_DRAW_CITY, duration=60.0), storyboard.Do(storyboard.Activity.TAKE_PHOTO, filename=fs_names.REC_CITY_PHOTO), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_STOP_REC), storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 18 ), storyboard.Chapter( # X18 storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=1., fade=1.), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('40de')), storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 19 storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('41de')), storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=0., fade=2.) ) ]