import logging import os.path from typing import Any from time import sleep from enum import Enum, auto from subprocess import call from pizzactrl import fs_names, sb_dummy from pizzactrl.hal import ScrollSensor from .storyboard import Activity, Select, Option from .hal_serial import SerialCommunicationError, PizzaHAL, play_sound, take_photo, record_video, record_sound, turn_off, wait_for_input, \ light, move, rewind from pizzactrl import storyboard logger = logging.getLogger(__name__) class State(Enum): POWER_ON = auto() POST = auto() IDLE_START = auto() PLAY = auto() PAUSE = auto() REWIND = auto() IDLE_END = auto() SHUTDOWN = auto() ERROR = -1 class Language(Enum): NOT_SET = auto() DE = auto() EN = auto() def load_sounds(): """ Load all prerecorded Sounds from the cache :returns a list of sound file names """ soundcache = [ fs_names.SFX_SHUTTER, fs_names.SFX_ERROR, fs_names.SFX_POST_OK, fs_names.SND_SELECT_LANG ] return soundcache # Map Activities to function calls ACTIVITY_SELECTOR = { Activity.PLAY_SOUND: play_sound, Activity.RECORD_SOUND: record_sound, Activity.RECORD_VIDEO: record_video, Activity.TAKE_PHOTO: take_photo, Activity.LIGHT_LAYER: light, Activity.LIGHT_BACK: light, Activity.ADVANCE_UP: move, Activity.ADVANCE_LEFT: move } class Statemachine: def __init__(self, story_de: Any=None, story_en: Any=None, move: bool = False, loop: bool = True, test: bool = False): self.state = State.POWER_ON self.hal = PizzaHAL() self.chapter = 0 self.next_chapter = 0 self.story = None self.story_de = story_de self.story_en = story_en self.lang = Language.NOT_SET self.MOVE = move # self.move is reset to this value self.move = self.MOVE self.test = test self.loop = loop def run(self): logger.debug(f'Run(state={self.state})') choice = { State.POWER_ON: self._power_on, State.POST: self._post, State.IDLE_START: self._idle_start, State.PLAY: self._play, State.REWIND: self._rewind, State.IDLE_END: self._idle_end } while (self.state is not State.ERROR) and \ (self.state is not State.SHUTDOWN): choice[self.state]() if self.state is State.ERROR: logger.debug('An error occurred. Trying to notify user...') if self.lang is Language.DE: play_sound(self.hal, fs_names.SFX_ERROR_DE) elif self.lang is Language.EN: play_sound(self.hal, fs_names.SFX_ERROR_EN) else: play_sound(self.hal, fs_names.SFX_ERROR) self._shutdown() def _lang_de(self, **kwargs): logger.info(f'select language german') self.lang = Language.DE self.story = self.story_de def _lang_en(self, **kwargs): logger.info(f'select language english') self.lang = Language.EN self.story = self.story_en def _power_on(self): """ Initialize hal callbacks, load sounds """ logger.debug(f'power on') # TODO enable lid sensor # self.hal.lid_sensor.when_pressed = self._lid_open # self.hal.lid_sensor.when_released = self._lid_closed self.hal.init_sounds(load_sounds()) self.hal.init_camera() self.state = State.POST def _post(self): """ Power on self test. """ logger.debug(f'post') if (not self.test) and (not os.path.exists(fs_names.USB_STICK)): logger.warning('USB-Stick not found.') self.state = State.ERROR return # TODO set RPi_HELO pins, wait for response # Callback for start when blue button is held # self.hal.btn_start.when_activated = self._start_or_rewind # logger.debug('start button callback activated') try: self.hal.init_connection() except SerialCommunicationError as e: self.state = State.ERROR logger.exception(e) return # play a sound if everything is alright play_sound(self.hal, fs_names.SFX_POST_OK) if self.test: self.state = State.PLAY logger.debug('play') else: self.state = State.IDLE_START logger.debug('idle_start') def _idle_start(self): """ Device is armed. Wait for user to press start button """ pass def _play(self): """ Select language, then run the storyboard """ logger.debug(f'play') if self.test: self.story = sb_dummy.STORYBOARD else: # TODO reenable language selection self.story = self.story_en while self.chapter is not None: self._play_chapter() self._advance_chapter() self.state = State.REWIND def _option_callback(self, selection: Select): """ Return a callback for the appropriate option and parameters. Callbacks set the properties of `Statemachine` to determine it's behaviour. """ rewind = selection.values.get('rewind', Option.REPEAT.value['rewind']) next_chapter = selection.values.get('chapter', Option.GOTO.value['chapter']) shutdown = selection.values.get('shutdown', Option.QUIT.value['shutdown']) def _continue(**kwargs): """ Continue in the Storyboard. Prepare advancing to the next chapter. """ self.move = self.MOVE if len(self.story) > (self.chapter + 1): self.next_chapter = self.chapter + 1 else: self.next_chapter = None def _repeat(**kwargs): """ Repeat the current chapter. Do not rewind if the selection says so. """ self.move = rewind self.next_chapter = self.chapter def _goto(**kwargs): """ Jump to a specified chapter. """ self.move = self.MOVE self.next_chapter = next_chapter def _quit(**kwargs): self.move = self.MOVE self.loop = not shutdown self.next_chapter = None return { Option.CONTINUE: _continue, Option.REPEAT: _repeat, Option.GOTO: _goto, Option.QUIT: _quit, None: None }[selection.option] def _play_chapter(self): """ Play the chapter specified by self.chapter """ logger.debug(f'playing chapter {self.chapter}') if self.chapter < len(self.story): chapter = self.story[self.chapter] while chapter.hasnext(): act = next(chapter) logger.debug(f'next activity {act.activity}') if act.activity is Activity.WAIT_FOR_INPUT: wait_for_input(hal=self.hal, blue_cb = self._option_callback(act.values['on_blue']), red_cb = self._option_callback(act.values['on_red']), yellow_cb = self._option_callback(act.values['on_yellow']), green_cb = self._option_callback(act.values['on_green']), timeout_cb = self._option_callback(act.values['on_timeout']), **act.values) else: try: ACTIVITY_SELECTOR[act.activity](self.hal, **act.values) except KeyError: logger.exception('Caught KeyError, ignoring...') pass self.next_chapter = self.chapter + 1 else: self.next_chapter = None def _advance_chapter(self): """ Update chapters and move the scrolls. Update self.chapter to self.next_chapter """ if self.next_chapter is not None: diff = self.next_chapter - self.chapter h_steps = 0 v_steps = 0 if diff < 0: """ Rewind all chapters up to target """ for ch in self.story[self.next_chapter:self.chapter]: steps = ch.rewind() h_steps += steps['h_steps'] v_steps += steps['v_steps'] elif diff > 0: """ Skip all chapters up to target """ for ch in self.story[self.chapter:self.next_chapter]: steps = ch.skip() h_steps += steps['h_steps'] v_steps += steps['v_steps'] else: """ Rewind current chapter """ steps = self.story[self.chapter].rewind() h_steps = steps['h_steps'] v_steps = steps['v_steps'] if self.move: move(self.hal, h_steps, True) move(self.hal, v_steps, False) self.chapter = self.next_chapter def _rewind(self): """ Rewind all scrolls, post-process videos """ # TODO postprocessing - add sound logger.debug('Converting video...') cmdstring = f'MP4Box -add {fs_names.REC_DRAW_CITY} {fs_names.REC_MERGED_VIDEO}' call([cmdstring], shell=True) logger.debug('Rewinding...') if self.move: rewind(self.hal) for chapter in self.story: chapter.rewind() if self.loop: self.state = State.IDLE_START else: self.state = State.IDLE_END def _idle_end(self): """ Initialize shutdown """ self.state = State.SHUTDOWN def _shutdown(self): """ Clean up, end execution """ logger.debug('shutdown') turn_off(self.hal) del self.hal