import logging import os.path import threading from typing import Any from time import sleep from enum import Enum, auto from pizzactrl import fs_names, sb_dummy, sb_de_alt from .storyboard import Activity from .hal_serial import play_sound, take_photo, record_video, record_sound, turn_off, \ PizzaHAL, init_camera, init_sounds, wait_for_input, \ light_layer, backlight, move_vert, move_hor, rewind logger = logging.getLogger(__name__) class State(Enum): POWER_ON = auto() POST = auto() IDLE_START = auto() PLAY = auto() PAUSE = auto() IDLE_END = auto() SHUTDOWN = auto() ERROR = -1 class Language(Enum): NOT_SET = auto() DE = auto() EN = auto() def load_sounds(): """ Load all prerecorded Sounds from the cache :returns a list of sound file names """ soundcache = [ fs_names.SFX_SHUTTER, fs_names.SFX_ERROR, fs_names.SFX_POST_OK, fs_names.SND_SELECT_LANG ] return soundcache class Statemachine: def __init__(self, story_de: Any=None, story_en: Any=None, move: bool = False): self.state = State.POWER_ON self.hal = PizzaHAL() self.story = None self.story_de = story_de self.story_en = story_en self.alt = False self.lang = Language.NOT_SET self.move = move self.test = False def run(self): logger.debug(f'Run(state={self.state})') choice = { State.POWER_ON: self._power_on, State.POST: self._post, State.IDLE_START: self._idle_start, State.PLAY: self._play, State.IDLE_END: self._idle_end } while (self.state is not State.ERROR) and \ (self.state is not State.SHUTDOWN): choice[self.state]() if self.state is State.ERROR: logger.debug('An error occurred. Trying to notify user...') if self.lang is Language.DE: play_sound(self.hal, fs_names.SFX_ERROR_DE) elif self.lang is Language.EN: play_sound(self.hal, fs_names.SFX_ERROR_EN) else: play_sound(self.hal, fs_names.SFX_ERROR) self._shutdown() def _lang_de(self, **kwargs): logger.info(f'select language german') self.lang = Language.DE self.story = self.story_de def _lang_en(self, **kwargs): logger.info(f'select language english') self.lang = Language.EN self.story = self.story_en def _power_on(self): """ Initialize hal callbacks, load sounds """ logger.debug(f'power on') # self.hal.lid_sensor.when_pressed = self._lid_open # self.hal.lid_sensor.when_released = self._lid_closed init_sounds(self.hal, load_sounds()) init_camera(self.hal) self.state = State.POST def _post(self): """ Power on self test. """ logger.debug(f'post') # check scroll positions and rewind if necessary turn_off(self.hal) #rewind(self.hal.motor_ud, self.hal.ud_sensor) if not os.path.exists(fs_names.USB_STICK): logger.warning('USB-Stick not found.') self.state = State.ERROR return # play a sound if everything is alright play_sound(self.hal, fs_names.SFX_POST_OK) # Callback for start when blue button is held # TODO add start button #self.hal.btn_forward.when_deactivated = self._start self.state = State.IDLE_START def _idle_start(self): """ Device is armed. Wait for user to hold blue button to start """ pass def _start(self): """ Start playback when blue button is held for 3s """ t = 0. while (self.hal.btn_forward.inactive_time < 3.0) and \ not self.hal.btn_forward.is_active: t = self.hal.btn_forward.inactive_time if t > 3.0: self.hal.btn_forward.when_deactivated = None if not self.hal.btn_back.is_active: self.alt = True self.state = State.PLAY def _play(self): """ Run the storyboard """ logger.debug(f'play') if not self.alt: play_sound(self.hal, fs_names.SND_SELECT_LANG) wait_for_input(self.hal, self._lang_de, self._lang_en) sleep(0.5) else: self.story = sb_de_alt.STORYBOARD try: if self.story is None: self.story = sb_dummy.STORYBOARD except AttributeError: pass finally: if self.test: self.story = sb_dummy.STORYBOARD for chapter in iter(self.story): logger.debug(f'playing chapter {chapter}') while chapter.hasnext(): act = next(chapter) logger.debug(f'next activity {act.activity}') if act.activity is Activity.WAIT_FOR_INPUT: wait_for_input(hal=self.hal, go_callback=chapter.mobilize, back_callback=chapter.rewind) elif act.activity is Activity.ADVANCE_UP: if chapter.move and self.move: logger.debug( f'advance({self.hal.motor_ud}, ' f'{self.hal.ud_sensor})') advance(motor=self.hal.motor_ud, sensor=self.hal.ud_sensor) elif not self.move: play_sound(self.hal, fs_names.StoryFile('stop')) else: try: { Activity.PLAY_SOUND: play_sound, Activity.RECORD_SOUND: record_sound, Activity.RECORD_VIDEO: record_video, Activity.TAKE_PHOTO: take_photo, Activity.LIGHT_LAYER: light_layer, Activity.LIGHT_BACK: backlight, # Activity.ADVANCE_UP: noop }[act.activity](self.hal, **act.values) except KeyError: logger.exception('Caught KeyError, ignoring...') pass self.state = State.IDLE_END def _idle_end(self): """ Initialize shutdown """ if self.move: rewind(self.hal.motor_ud, self.hal.ud_sensor) self.state = State.SHUTDOWN def _shutdown(self): """ Clean up, end execution """ logger.debug('shutdown') turn_off(self.hal) del self.hal