import logging from enum import Enum, auto from threading import active_count from typing import List, Any from pizzactrl.hal_serial import Lights, Scrolls, \ do_it, play_sound, take_photo, record_video, \ record_sound, wait_for_input, \ set_light, set_movement, rewind logger = logging.getLogger(__name__) class ConfigurationException(Exception): pass class Language(Enum): NOT_SET = 'sound' DE = 'DE' EN = 'EN' class Option(Enum): """ Options can be chosen by the user in WAIT_FOR_INPUT """ CONTINUE = {'skip_flag': False} # Continue with chapter. Set `skip_flag=True` to skip all chapters marked with `skip_flag` REPEAT = {'rewind': True} # Repeat chapter from beginning. `rewind=True`: reset scrolls to starting position GOTO = {'chapter': 0} # Jump to chapter number QUIT = {'quit': True} # End playback. class Select: """ An option instance. Can override the default settings from `Option`s """ def __init__(self, option: Option, **kwargs): self.option = option self.values = {} if option is not None: for key, value in self.option.value.items(): self.values[key] = kwargs.get(key, value) class Activity(Enum): """ Things the box can do """ WAIT_FOR_INPUT = {'on_blue': Select(None), 'on_red': Select(None), 'on_yellow': Select(None), 'on_green': Select(None), 'on_timeout': Select(None), Language.NOT_SET.value: None, Language.DE.value: None, Language.EN.value: None, 'timeout': 0} PLAY_SOUND = {Language.NOT_SET.value: None, Language.DE.value: None, Language.EN.value: None} RECORD_SOUND = {'duration': 10.0, 'filename': '', 'cache': False} RECORD_VIDEO = {'duration': 60.0, 'filename': ''} TAKE_PHOTO = {'filename': ''} ADVANCE_UP = {'steps': 46, 'scroll': Scrolls.VERTICAL, 'speed': 3} ADVANCE_LEFT = {'steps': 96, 'scroll': Scrolls.HORIZONTAL, 'speed': 3} LIGHT_FRONT = {'r': 0, 'g': 0, 'b': 0, 'w': 0, 'fade': 1.0, 'light': Lights.FRONTLIGHT} LIGHT_BACK = {'r': 0, 'g': 0, 'b': 0, 'w': 0, 'fade': 1.0, 'light': Lights.BACKLIGHT} PARALLEL = {'activities': []} GOTO = {'index': 0} class Do: """ An activity instance. Can override the default settings from `Activity`s """ def __init__(self, activity: Activity, **kwargs): self.activity = activity self.values = {} for key, value in self.activity.value.items(): self.values[key] = kwargs.get(key, value) def __repr__(self) -> str: return f'{self.activity.name}({self.values})' def __str__(self) -> str: return f'{self.activity.name}({self.values})' def get_steps(self): """ Returns the number of steps this activity makes. returns: h_steps, v_steps """ h_steps = 0 v_steps = 0 if self.activity is Activity.ADVANCE_UP: v_steps += self.values['steps'] elif self.activity is Activity.ADVANCE_LEFT: h_steps += self.values['steps'] elif self.activity is Activity.PARALLEL: for act in self.values['activities']: h, v = act.get_steps() h_steps += h v_steps += v return h_steps, v_steps class Chapter: """ A logical storyboard entity, which can be replayed (rewind to start) or skipped (do all movements at once). Keeps track of advanced steps on the scrolls. """ def __init__(self, *activities, skip_flag: bool=False): self.activities = activities self.skip_flag = skip_flag self.index = 0 self.h_pos = 0 self.v_pos = 0 def __iter__(self): return self def __next__(self): if self.index >= len(self.activities): raise StopIteration act = self.activities[self.index] self._update_pos(act) return act def _update_pos(self, act: Do): """ Update the positions from the activity. Implicitly increments the index. """ self.index += 1 h, v = act.get_steps() self.h_pos += h self.v_pos += v def hasnext(self): """ Returns True if the chapter has more activities """ return self.index < len(self.activities) def rewind(self, **kwargs): """ Reset the position to zero. Return how many steps are needed to rewind the scrolls """ self.index = 0 h_pos = self.h_pos v_pos = self.v_pos self.h_pos = 0 self.v_pos = 0 return {'h_steps': -h_pos, 'v_steps': -v_pos} def skip(self, **kwargs): """ Skip chapter. Returns all movements necessary to advance scrolls. """ h_pos = self.h_pos v_pos = self.v_pos for act in self.activities[self.index:]: self._update_pos(act) return {'h_steps': self.h_pos - h_pos, 'v_steps': self.v_pos - v_pos} def _get_sound(language: Language, **kwargs): """ Select the right sound depending on the language """ sound = kwargs.get(language.value, None) if sound is None: # internationalized language may be None, so check this twice sound = kwargs.get(Language.NOT_SET.value, None) logger.debug(f'_get_sound(language={language})={sound}') return sound class Storyboard: def __init__(self, *story: List[Do]) -> None: self.story = story self.hal = None self._index = 0 # The storyboard index of the current chapter to play self._next_chapter = 0 # The storyboard index of the next chapter to play self._chapter_set = False # `True` if the next chapter has been set self.skip_flag = False # Set `True` to skip chapters marked with skip_flag self.MOVE = False # self.move is reset to this value self._move = self.MOVE self._lang = Language.NOT_SET self.ACTIVITY_SELECTOR = None @property def move(self) -> bool: return self._move @move.setter def move(self, move: bool): if move is None: self._move = self.MOVE else: self._move = move @property def language(self) -> Language: return self._lang @language.setter def language(self, language: Language): self._lang = language @property def next_chapter(self): return self._next_chapter @next_chapter.setter def next_chapter(self, next_chapter): self._chapter_set = True self.move = None # Reset to default value self._next_chapter = next_chapter def hasnext(self): return self._index is not None def _option_callback(self, selection: Select): """ Return a callback for the appropriate option and parameters. Callbacks set the properties of `Statemachine` to determine it's behaviour. """ # rewind = selection.values.get('rewind', Option.REPEAT.value['rewind']) # next_chapter = selection.values.get('chapter', Option.GOTO.value['chapter']) # shutdown = selection.values.get('shutdown', Option.QUIT.value['shutdown']) _skip_flag = selection.values.get('skip_flag', None) if _skip_flag is not None: self.skip_flag = _skip_flag def _continue(**kwargs): """ Continue in the Storyboard. Prepare advancing to the next chapter. """ logger.debug('User selected continue') if len(self.story) > (self._index + 1): self.next_chapter = self._index + 1 else: self.next_chapter = None def _repeat(rewind: bool=None, **kwargs): """ Repeat the current chapter. Do not rewind if the selection says so. """ logger.debug('User selected repeat') self.next_chapter = self._index self.move = rewind def _goto(chapter: int=None, **kwargs): """ Jump to a specified chapter. """ logger.debug(f'User selected goto {chapter}') self.next_chapter = chapter def _quit(**kwargs): logger.debug('User selected quit') self.next_chapter = None return { Option.CONTINUE: _continue, Option.REPEAT: _repeat, Option.GOTO: _goto, Option.QUIT: _quit, None: None }[selection.option] def play_chapter(self): """ Play the chapter specified by self.chapter """ logger.debug(f'playing chapter {self._index}') if self.hal is None: raise ConfigurationException('Set Storyboard.hal before calling Storyboard.play_chapter()') if self._index is None: # Reached end of story return def _play_sound(hal, **kwargs): """ Handle Activity.PLAY_SOUND """ logger.debug(f'Storyboard._play_sound({kwargs})') play_sound(hal, sound=_get_sound(language=self.language, **kwargs)) def _wait_for_input(hal, sound=None, **kwargs): """ Handle Activity.WAIT_FOR_INPUT """ logger.debug(f'Storyboard._wait_for_input({kwargs})') kwargs['sound'] = _get_sound(language=self.language, **kwargs) wait_for_input(hal=hal, blue_cb = self._option_callback(kwargs['on_blue']), red_cb = self._option_callback(kwargs['on_red']), yellow_cb = self._option_callback(kwargs['on_yellow']), green_cb = self._option_callback(kwargs['on_green']), timeout_cb = self._option_callback(kwargs['on_timeout']), **kwargs) def _parallel(hal, activities: List[Do], **kwargs): """ Handle Activity.PARALLEL """ logger.debug(f'Storyboard._parallel({activities})') for paract in activities: self.ACTIVITY_SELECTOR[paract.activity](hal, do_now=False, **paract.values) do_it(self.hal) def _move(hal, do_now=True, **kwargs): logger.debug(f'Storyboard._move({kwargs})') set_movement(hal, **kwargs) if do_now: do_it(hal) def _light(hal, do_now=True, **kwargs): logger.debug(f'Storyboard._light({kwargs})') set_light(hal, **kwargs) if do_now: do_it(hal) def _goto(hal, index:int, **kwargs): """ Set the next chapter """ logger.debug(f'Storyboard._goto({kwargs})') self.next_chapter = index self.ACTIVITY_SELECTOR = { Activity.PLAY_SOUND: _play_sound, Activity.WAIT_FOR_INPUT: _wait_for_input, Activity.PARALLEL: _parallel, Activity.GOTO: _goto, Activity.RECORD_SOUND: record_sound, Activity.RECORD_VIDEO: record_video, Activity.TAKE_PHOTO: take_photo, Activity.LIGHT_FRONT: _light, Activity.LIGHT_BACK: _light, Activity.ADVANCE_UP: _move, Activity.ADVANCE_LEFT: _move, } if self._index < len(self.story): chapter = self.story[self._index] if self.skip_flag and chapter.skip_flag: # Skip all chapters marked with skip_flag self.next_chapter = self._index + 1 self._chapter_set = True return while chapter.hasnext() and self.hal.lid_open: act = next(chapter) logger.debug(f'next activity {act.activity}') try: self.ACTIVITY_SELECTOR[act.activity](self.hal, **act.values) except KeyError as e: raise ConfigurationException(f'Missing handler for {act.activity}', e) if not self._chapter_set: self._chapter_set = True self._next_chapter = self._index + 1 else: self._next_chapter = None def advance_chapter(self): """ Update chapters and move the scrolls. Update self.chapter to self.next_chapter """ if not self._chapter_set: return elif self._index is None: return elif self._next_chapter is not None: diff = self._next_chapter - self._index h_steps = 0 v_steps = 0 if diff < 0: """ Rewind all chapters up to target """ for ch in self.story[self._next_chapter:self._index]: steps = ch.rewind() h_steps += steps['h_steps'] v_steps += steps['v_steps'] elif diff > 0: """ Skip all chapters up to target """ for ch in self.story[self._index:self._next_chapter]: steps = ch.skip() h_steps += steps['h_steps'] v_steps += steps['v_steps'] else: """ Rewind current chapter """ steps = self.story[self._index].rewind() h_steps = steps['h_steps'] v_steps = steps['v_steps'] if self.move and ((h_steps != 0) or (v_steps != 0)): set_movement(self.hal, scroll=Scrolls.HORIZONTAL, steps=h_steps, speed=4) set_movement(self.hal, scroll=Scrolls.VERTICAL, steps=v_steps, speed=4) do_it(self.hal) logger.debug(f'Setting chapter (cur: {self._index}) to {self._next_chapter}.') self._index = self._next_chapter self._chapter_set = False def rewind(self): if self.hal is None: raise ConfigurationException('Set Storyboard.hal before calling Storyboard.rewind()') if self.move: rewind(self.hal) for chapter in self.story: chapter.rewind() self._index = self._next_chapter = 0