from pizzactrl import storyboard, fs_names STORYBOARD = [ storyboard.Chapter( storyboard.Do(storyboard.Activity.LIGHT_LAYER, # VERT01 intensity=1.0, fade=1.0) ), storyboard.Chapter( storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-01')), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-02')), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), # storyboard.Do(storyboard.Activity.ADVANCE_UP) # VERT02up ), storyboard.Chapter( storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-03')), # storyboard.Do(storyboard.Activity.ADVANCE_UP), # VERT02down storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=1.0, fade=0.5), storyboard.Do(storyboard.Activity.LIGHT_LAYER, intensity=0.0, fade=0.5), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-05')), # storyboard.Do(storyboard.Activity.ADVANCE_UP), # VERT03 storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-06')), storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=0.0, fade=1.0), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-07')), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), # storyboard.Do(storyboard.Activity.ADVANCE_UP), # VERT04 storyboard.Do(storyboard.Activity.LIGHT_LAYER, intensity=1.0, fade=1.0), ), storyboard.Chapter( storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-08')), # storyboard.Do(storyboard.Activity.ADVANCE_LEFT), # HOR02 storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=1.0, fade=0.5), storyboard.Do(storyboard.Activity.LIGHT_LAYER, intensity=0., fade=0.5), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-09')), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_REC_AUDIO), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-10')), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-11')), storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=0., fade=1.0), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_REC_AUDIO), storyboard.Do(storyboard.Activity.RECORD_SOUND, filename=fs_names.REC_NAME, duration=5.0, cache=True), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_STOP_REC), ), storyboard.Chapter( storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-12')), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.REC_NAME), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-13')), # storyboard.Do(storyboard.Activity.ADVANCE_UP), # VERT05 storyboard.Do(storyboard.Activity.LIGHT_LAYER, intensity=1.0, fade=1.0), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-14')), # storyboard.Do(storyboard.Activity.ADVANCE_LEFT), # HOR03 storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=1.0, fade=0.5), storyboard.Do(storyboard.Activity.LIGHT_LAYER, intensity=0., fade=0.5), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-15')), storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=0., fade=1.0), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-16')), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT) ), storyboard.Chapter( storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-17')), storyboard.Do(storyboard.Activity.LIGHT_LAYER, intensity=1.0, fade=1.0), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-18')), storyboard.Do(storyboard.Activity.LIGHT_LAYER, intensity=0.0, fade=1.0), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-19')), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), ), storyboard.Chapter( storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-20')), storyboard.Do(storyboard.Activity.LIGHT_LAYER, intensity=1.0, fade=1.0), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-21')), storyboard.Do(storyboard.Activity.LIGHT_LAYER, intensity=0.0, fade=1.0), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-22')), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), ), storyboard.Chapter( storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-23')), storyboard.Do(storyboard.Activity.LIGHT_LAYER, intensity=1.0, fade=1.0), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-24')), storyboard.Do(storyboard.Activity.LIGHT_LAYER, intensity=0.0, fade=1.0), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-25')), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.LIGHT_LAYER, intensity=1.0, fade=1.0), ), storyboard.Chapter( storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-26')), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-27')), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_REC_AUDIO), storyboard.Do(storyboard.Activity.RECORD_SOUND, filename=fs_names.REC_CITY_NAME, duration=5.0, cache=False), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_STOP_REC), storyboard.Do(storyboard.Activity.LIGHT_LAYER, intensity=0.0, fade=0.5), storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=1.0, fade=0.5), ), storyboard.Chapter( storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-28')), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-29')), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_REC_AUDIO), storyboard.Do(storyboard.Activity.RECORD_SOUND, filename=fs_names.REC_CITY_DESC, duration=60.0, cache=False), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_STOP_REC), ), storyboard.Chapter( storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-30')), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-31')), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_REC_AUDIO), storyboard.Do(storyboard.Activity.RECORD_SOUND, filename=fs_names.REC_CITY_SOUND, duration=60.0, cache=False), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_STOP_REC), ), storyboard.Chapter( storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-32')), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-33')), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-34')), storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=0.0, fade=1.0), storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_REC_AUDIO), storyboard.Do(storyboard.Activity.RECORD_VIDEO, filename=fs_names.REC_DRAW_CITY, duration=70.0), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.SFX_STOP_REC), ), storyboard.Chapter( storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=1.0, fade=1.0), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-35')), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.REC_NAME), storyboard.Do(storyboard.Activity.PLAY_SOUND, sound=fs_names.StoryFile('IC-SIBI-36')), storyboard.Do(storyboard.Activity.LIGHT_BACK, intensity=0.0, fade=2.0) ) ]