from enum import Enum, auto class Activity(Enum): WAIT_FOR_INPUT = {'steps': 0} PLAY_SOUND = {'sound': None} RECORD_SOUND = {'duration': 0.0, 'filename': '', 'cache': False} RECORD_VIDEO = {'duration': 0.0, 'filename': ''} TAKE_PHOTO = {'filename': ''} ADVANCE_UP = {'speed': 0.3, 'direction': True, 'steps': 100} ADVANCE_LEFT = {'speed': 0.3, 'direction': True, 'steps': 200} # TODO set right number of steps LIGHT_LAYER = {'intensity': 1.0, 'fade': 0.0, 'layer': True} LIGHT_BACK = {'intensity': 1.0, 'fade': 0.0} class Do: def __init__(self, activity: Activity, **kwargs): self.activity = activity self.values = {} for key, value in self.activity.value.items(): self.values[key] = kwargs.get(key, value) class Chapter: """ A logical storyboard entity, which can be replayed (rewind to start). Keeps track of advanced steps on the scrolls. """ def __init__(self, *activities): self.activities = activities self.pos = 0 self.move = True self.move_ud = 0 def __iter__(self): return self def __next__(self): if self.pos >= len(self.activities): raise StopIteration act = self.activities[self.pos] self.pos += 1 return act def hasnext(self): return self.pos < len(self.activities) def rewind(self, **kwargs): self.move = False self.pos = 0 def mobilize(self, **kwargs): self.move = True