pizzabox-main/pizzactrl/statemachine.py
jpunkt 75c1d69850 Storyboard mechanism tested, works.
Improved light command structure.
2022-01-16 15:30:30 +01:00

365 lines
11 KiB
Python

import logging
import os.path
from typing import Any
from time import sleep
from enum import Enum, auto
from subprocess import call
from pizzactrl import fs_names, sb_dummy
from pizzactrl.hal import ScrollSensor
from .storyboard import Activity, Select, Option
from .hal_serial import SerialCommunicationError, PizzaHAL, play_sound, take_photo, record_video, record_sound, turn_off, wait_for_input, \
light, move, rewind
from pizzactrl import storyboard
logger = logging.getLogger(__name__)
class State(Enum):
POWER_ON = auto()
POST = auto()
IDLE_START = auto()
PLAY = auto()
PAUSE = auto()
REWIND = auto()
IDLE_END = auto()
SHUTDOWN = auto()
ERROR = -1
class Language(Enum):
NOT_SET = auto()
DE = auto()
EN = auto()
def load_sounds():
"""
Load all prerecorded Sounds from the cache
:returns a list of sound file names
"""
soundcache = [
fs_names.SFX_SHUTTER,
fs_names.SFX_ERROR,
fs_names.SFX_POST_OK,
fs_names.SND_SELECT_LANG
]
return soundcache
# Map Activities to function calls
ACTIVITY_SELECTOR = {
Activity.PLAY_SOUND: play_sound,
Activity.RECORD_SOUND: record_sound,
Activity.RECORD_VIDEO: record_video,
Activity.TAKE_PHOTO: take_photo,
Activity.LIGHT_LAYER: light,
Activity.LIGHT_BACK: light,
Activity.ADVANCE_UP: move,
Activity.ADVANCE_LEFT: move
}
class Statemachine:
def __init__(self,
story_de: Any=None,
story_en: Any=None,
move: bool = False,
loop: bool = True,
test: bool = False):
self.state = State.POWER_ON
self.hal = PizzaHAL()
self.chapter = 0 # The storyboard index of the current chapter to play
self.next_chapter = 0 # The storyboard index of the next chapter to play
self.chapter_set = False # `True` if the next chapter has been set
self.story = None
self.story_de = story_de
self.story_en = story_en
self.lang = Language.NOT_SET
self.MOVE = move # self.move is reset to this value
self.move = self.MOVE
self.test = test
self.loop = loop
def run(self):
logger.debug(f'Run(state={self.state})')
choice = {
State.POWER_ON: self._power_on,
State.POST: self._post,
State.IDLE_START: self._idle_start,
State.PLAY: self._play,
State.REWIND: self._rewind,
State.IDLE_END: self._idle_end
}
while (self.state is not State.ERROR) and \
(self.state is not State.SHUTDOWN):
choice[self.state]()
if self.state is State.ERROR:
logger.debug('An error occurred. Trying to notify user...')
if self.lang is Language.DE:
play_sound(self.hal, fs_names.SFX_ERROR_DE)
elif self.lang is Language.EN:
play_sound(self.hal, fs_names.SFX_ERROR_EN)
else:
play_sound(self.hal, fs_names.SFX_ERROR)
self._shutdown()
def _lang_de(self, **kwargs):
logger.info(f'select language german')
self.lang = Language.DE
self.story = self.story_de
def _lang_en(self, **kwargs):
logger.info(f'select language english')
self.lang = Language.EN
self.story = self.story_en
def _power_on(self):
"""
Initialize hal callbacks, load sounds
"""
logger.debug(f'power on')
# TODO enable lid sensor
# self.hal.lid_sensor.when_pressed = self._lid_open
# self.hal.lid_sensor.when_released = self._lid_closed
self.hal.init_sounds(load_sounds())
self.hal.init_camera()
self.state = State.POST
def _post(self):
"""
Power on self test.
"""
logger.debug(f'post')
if (not self.test) and (not os.path.exists(fs_names.USB_STICK)):
logger.warning('USB-Stick not found.')
self.state = State.ERROR
return
# TODO set RPi_HELO pins, wait for response
# Callback for start when blue button is held
# self.hal.btn_start.when_activated = self._start_or_rewind
# logger.debug('start button callback activated')
try:
self.hal.init_connection()
except SerialCommunicationError as e:
self.state = State.ERROR
logger.exception(e)
return
# play a sound if everything is alright
play_sound(self.hal, fs_names.SFX_POST_OK)
if self.test:
self.state = State.PLAY
logger.debug('play')
else:
self.state = State.IDLE_START
logger.debug('idle_start')
def _idle_start(self):
"""
Device is armed. Wait for user to press start button
"""
pass
def _play(self):
"""
Select language, then run the storyboard
"""
logger.debug(f'play')
if self.test:
self.story = sb_dummy.STORYBOARD
else:
# TODO reenable language selection
self.story = self.story_en
while self.chapter is not None:
self._play_chapter()
self._advance_chapter()
self.state = State.REWIND
def _option_callback(self, selection: Select):
"""
Return a callback for the appropriate option and parameters.
Callbacks set the properties of `Statemachine` to determine it's behaviour.
"""
rewind = selection.values.get('rewind', Option.REPEAT.value['rewind'])
next_chapter = selection.values.get('chapter', Option.GOTO.value['chapter'])
shutdown = selection.values.get('shutdown', Option.QUIT.value['shutdown'])
def _continue(**kwargs):
"""
Continue in the Storyboard. Prepare advancing to the next chapter.
"""
self.move = self.MOVE
self.chapter_set = True
if len(self.story) > (self.chapter + 1):
self.next_chapter = self.chapter + 1
else:
self.next_chapter = None
def _repeat(**kwargs):
"""
Repeat the current chapter. Do not rewind if the selection says so.
"""
self.chapter_set = True
self.move = rewind
self.next_chapter = self.chapter
def _goto(**kwargs):
"""
Jump to a specified chapter.
"""
self.chapter_set = True
self.move = self.MOVE
self.next_chapter = next_chapter
def _quit(**kwargs):
self.chapter_set = True
self.move = self.MOVE
self.loop = not shutdown
self.next_chapter = None
return {
Option.CONTINUE: _continue,
Option.REPEAT: _repeat,
Option.GOTO: _goto,
Option.QUIT: _quit,
None: None
}[selection.option]
def _play_chapter(self):
"""
Play the chapter specified by self.chapter
"""
logger.debug(f'playing chapter {self.chapter}')
if self.chapter < len(self.story):
chapter = self.story[self.chapter]
while chapter.hasnext():
act = next(chapter)
logger.debug(f'next activity {act.activity}')
if act.activity is Activity.WAIT_FOR_INPUT:
wait_for_input(hal=self.hal,
blue_cb = self._option_callback(act.values['on_blue']),
red_cb = self._option_callback(act.values['on_red']),
yellow_cb = self._option_callback(act.values['on_yellow']),
green_cb = self._option_callback(act.values['on_green']),
timeout_cb = self._option_callback(act.values['on_timeout']),
**act.values)
else:
try:
ACTIVITY_SELECTOR[act.activity](self.hal, **act.values)
except KeyError:
logger.exception('Caught KeyError, ignoring...')
pass
if not self.chapter_set:
self.chapter_set = True
self.next_chapter = self.chapter + 1
else:
self.next_chapter = None
def _advance_chapter(self):
"""
Update chapters and move the scrolls.
Update self.chapter to self.next_chapter
"""
if self.chapter_set and (self.next_chapter is not None):
diff = self.next_chapter - self.chapter
h_steps = 0
v_steps = 0
if diff < 0:
"""
Rewind all chapters up to target
"""
for ch in self.story[self.next_chapter:self.chapter]:
steps = ch.rewind()
h_steps += steps['h_steps']
v_steps += steps['v_steps']
elif diff > 0:
"""
Skip all chapters up to target
"""
for ch in self.story[self.chapter:self.next_chapter]:
steps = ch.skip()
h_steps += steps['h_steps']
v_steps += steps['v_steps']
else:
"""
Rewind current chapter
"""
steps = self.story[self.chapter].rewind()
h_steps = steps['h_steps']
v_steps = steps['v_steps']
if self.move:
move(self.hal, h_steps, True)
move(self.hal, v_steps, False)
logger.debug(f'Setting chapter (cur: {self.chapter}) to {self.next_chapter}.')
self.chapter = self.next_chapter
self.chapter_set = False
def _rewind(self):
"""
Rewind all scrolls, post-process videos
"""
# TODO postprocessing - add sound
# logger.debug('Converting video...')
# cmdstring = f'MP4Box -add {fs_names.REC_DRAW_CITY} {fs_names.REC_MERGED_VIDEO}'
# call([cmdstring], shell=True)
logger.debug('Rewinding...')
if self.move:
rewind(self.hal)
for chapter in self.story:
chapter.rewind()
if self.loop:
self.state = State.IDLE_START
else:
self.state = State.IDLE_END
def _idle_end(self):
"""
Initialize shutdown
"""
self.state = State.SHUTDOWN
def _shutdown(self):
"""
Clean up, end execution
"""
logger.debug('shutdown')
turn_off(self.hal)
del self.hal