d837134db5
- New Storyboard class now has execution logic included - Implemented dummy storyboard for testing - Language selection is a state in Statemachine - Added test class for instantiating a Statemachine
255 lines
12 KiB
Python
255 lines
12 KiB
Python
from pizzactrl import storyboard, fs_names
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STORYBOARD = [
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storyboard.Chapter( # X1
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# storyboard.Do(storyboard.Activity.ADVANCE_UP),
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storyboard.Do(storyboard.Activity.LIGHT_BACK, # Bild 1
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intensity=1.0, fade=1.0)
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),
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storyboard.Chapter( # X2
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('03de')),
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storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
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storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 2
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),
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storyboard.Chapter( # X3
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storyboard.Do(storyboard.Activity.LIGHT_BACK, # Bild 1
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intensity=1.0, fade=1.0),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('04de')),
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storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 3
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('05de')),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('06de')),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('07de')),
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storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 4
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('08de')),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('09de')),
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storyboard.Do(storyboard.Activity.LIGHT_BACK,
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intensity=0.0),
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storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
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storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 5
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),
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storyboard.Chapter( # X4
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storyboard.Do(storyboard.Activity.LIGHT_BACK,
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intensity=1.0),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('10de')),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('11de')),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.SFX_REC_AUDIO),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('12de')),
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storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.SFX_REC_AUDIO),
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storyboard.Do(storyboard.Activity.RECORD_SOUND,
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filename=fs_names.REC_NAME,
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duration=7.0,
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cache=True),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.SFX_STOP_REC),
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),
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storyboard.Chapter( # X5
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('13de')),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.REC_NAME),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('14de')),
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storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 6
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('15de')),
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storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.SFX_REC_AUDIO),
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storyboard.Do(storyboard.Activity.RECORD_SOUND,
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filename=fs_names.REC_MY_IBK,
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duration=60.0),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.SFX_STOP_REC),
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storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 7
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),
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storyboard.Chapter( # X6
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('16de')),
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storyboard.Do(storyboard.Activity.LIGHT_BACK,
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intensity=0.0),
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storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.SFX_REC_AUDIO),
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storyboard.Do(storyboard.Activity.TAKE_PHOTO,
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filename=fs_names.REC_PORTRAIT),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.SFX_SHUTTER)
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),
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storyboard.Chapter( # X7
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('17de')),
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storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
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storyboard.Do(storyboard.Activity.ADVANCE_UP)
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),
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storyboard.Chapter( # X8
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('18de')),
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storyboard.Do(storyboard.Activity.LIGHT_BACK,
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intensity=1.0, fade=2.0),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('19de')),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('20de')),
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storyboard.Do(storyboard.Activity.LIGHT_BACK,
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intensity=0., fade=2.0),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('21de')),
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storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
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storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 9
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),
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storyboard.Chapter( # X9
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storyboard.Do(storyboard.Activity.LIGHT_FRONT,
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intensity=1., fade=0.5),
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storyboard.Do(storyboard.Activity.LIGHT_BACK,
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intensity=1., fade=0.5),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('22de')),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('23de')),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('24de')),
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storyboard.Do(storyboard.Activity.LIGHT_FRONT,
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intensity=0., fade=1.),
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storyboard.Do(storyboard.Activity.LIGHT_BACK,
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intensity=0., fade=1.),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('25de')),
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storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
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storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 10
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),
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storyboard.Chapter( # X10
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storyboard.Do(storyboard.Activity.LIGHT_BACK,
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intensity=1., fade=1.),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('26de')),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('27de')),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('28de')),
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storyboard.Do(storyboard.Activity.LIGHT_BACK,
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intensity=0., fade=1.),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('29de')),
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storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
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storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 11
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),
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storyboard.Chapter( # X11
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storyboard.Do(storyboard.Activity.LIGHT_BACK,
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intensity=1., fade=1.),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('30de')),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('31de')),
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storyboard.Do(storyboard.Activity.LIGHT_BACK,
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intensity=0., fade=1.),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('32de')),
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storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
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storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 12
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),
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storyboard.Chapter( # X12
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storyboard.Do(storyboard.Activity.LIGHT_BACK,
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intensity=1., fade=.5),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('33de')),
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storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
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storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 13
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),
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storyboard.Chapter( # X13
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('34de')),
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storyboard.Do(storyboard.Activity.LIGHT_BACK,
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intensity=0., fade=1.),
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storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.SFX_REC_AUDIO),
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storyboard.Do(storyboard.Activity.RECORD_SOUND,
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filename=fs_names.REC_CITY_NAME,
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duration=7.0),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.SFX_STOP_REC),
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storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 14
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),
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storyboard.Chapter( # X14
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storyboard.Do(storyboard.Activity.LIGHT_BACK,
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intensity=1., fade=1.),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('35de')),
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storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.SFX_REC_AUDIO),
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storyboard.Do(storyboard.Activity.RECORD_SOUND,
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filename=fs_names.REC_CITY_DESC,
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duration=60.0),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.SFX_STOP_REC),
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storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 15
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),
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storyboard.Chapter( # X15
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('36de')),
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storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.SFX_REC_AUDIO),
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storyboard.Do(storyboard.Activity.RECORD_SOUND,
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filename=fs_names.REC_CITY_SOUND,
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duration=60.0),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.SFX_STOP_REC),
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storyboard.Do(storyboard.Activity.LIGHT_BACK,
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intensity=0., fade=1.),
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storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 16
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),
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storyboard.Chapter( # X16
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('37de')),
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storyboard.Do(storyboard.Activity.LIGHT_BACK,
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intensity=1., fade=1.),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('38de')),
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storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 17
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),
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storyboard.Chapter( # X17
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('39de')),
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storyboard.Do(storyboard.Activity.LIGHT_BACK,
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intensity=0., fade=1.),
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storyboard.Do(storyboard.Activity.WAIT_FOR_INPUT),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.SFX_REC_AUDIO),
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storyboard.Do(storyboard.Activity.RECORD_VIDEO,
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filename=fs_names.REC_DRAW_CITY,
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duration=60.0),
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storyboard.Do(storyboard.Activity.TAKE_PHOTO,
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filename=fs_names.REC_CITY_PHOTO),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.SFX_STOP_REC),
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storyboard.Do(storyboard.Activity.ADVANCE_UP) # Bild 18
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),
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storyboard.Chapter( # X18
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storyboard.Do(storyboard.Activity.LIGHT_BACK,
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intensity=1., fade=1.),
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('40de')),
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storyboard.Do(storyboard.Activity.ADVANCE_UP), # Bild 19
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storyboard.Do(storyboard.Activity.PLAY_SOUND,
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sound=fs_names.StoryFile('41de')),
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storyboard.Do(storyboard.Activity.LIGHT_BACK,
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intensity=0., fade=2.)
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)
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]
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