pizzabox-teensy/lib/StateMachine-1.0.13b/examples/arduino_state_machine/arduino_state_machine.ino
jpunkt 3bfe65f1f7 Interim commit (not working)
- Added state machine (work in progress)
- Added heartbeat blink (weird errors)
2021-12-22 21:13:07 +01:00

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4.3 KiB
C++

/****************************************************************
*
* STATE MACHINE EXAMPLE SKETCH
*
*
* This sketch is an example to learn how to use the state
* machine. In this example we define a state machine with
* 6 states (S0-S5).
*
* STATES
* There are two ways of declaring a state logic:
* 1. Through a lambda function (an anonymous function) declared
* in the addState() method.
* 2. Defining the function normally and passing the address
* to the addState() method.
*
* States contain the machine logic of the program. The machine
* only evaluates the current state until a transition occurs
* that points to another state.
*
* To evaluate a piece of code only once while the machine
* is in a particular state, you can use the machine.evaluateOnce
* attribute. It is true each time the machine enters a new state
* until the first transition is evaluated.
*
* TRANSITIONS
* Each state has transitions defined in setup(). Transitions
* require two parameters,
* 1. The transition test function that
* returns a boolean value indicating whether or not the
* transition occured,
* 2. The number of the target state. The target state can also
* be specified passing the state pointer. This could point to
* the same state it is in, if you want to dynamically set the
* transition target. To do so, use state->setTransition(). You
* must pass the index of the transition you want to modify and
* the number of the target state.
*
* Transitions are evaluated by the state machine after the state
* logic has executed. If none of the transitions evaluate to
* true, then the machine stays in the current state.
*
*
* Author: Jose Rullan
* Date: 10/December/17
* Project's page: https://github.com/jrullan/StateMachine
* License: MIT
****************************************************************/
#include <StateMachine.h>
const int STATE_DELAY = 1000;
int randomState = 0;
const int LED = 13;
StateMachine machine = StateMachine();
/*
* Example of using a lambda (or anonymous function) callback
* instead of providing the address of an existing function.
* Also example of using the attribute executeOnce to execute
* some part of the code only once per state.
*/
State* S0 = machine.addState([](){
Serial.println("State 0, anonymous function");
if(machine.executeOnce){
Serial.println("Execute Once");
digitalWrite(LED,!digitalRead(LED));
}
});;
/*
* The other way to define states.
* (Looks cleaner)
* Functions must be defined in the sketch
*/
State* S1 = machine.addState(&state1);
State* S2 = machine.addState(&state2);
State* S3 = machine.addState(&state3);
State* S4 = machine.addState(&state4);
State* S5 = machine.addState(&state5);
void setup() {
Serial.begin(115200);
pinMode(LED,OUTPUT);
randomSeed(A0);
/*
* Example of a transition that uses a lambda
* function, and sets the transition (first one)
* to a random state.
*
* Add only one transition(index=0)
* that points to randomly selected states
* Initially points to itself.
*/
S0->addTransition([](){
randomState = random(0,6);
Serial.print("Transitioning to random state ");
Serial.println(randomState);
S0->setTransition(0,randomState);
return true;
},S0);
/*
* The other way to define transitions.
* (Looks cleaner)
* Functions must be defined in the sketch
*/
S1->addTransition(&transitionS1S2,S2);
S2->addTransition(&transitionS2S3,S3);
S3->addTransition(&transitionS3S4,S4);
S4->addTransition(&transitionS4S5,S5);
S5->addTransition(&transitionS5S0,S0);
S5->addTransition(&transitionS5S2,S2);
}
void loop() {
machine.run();
delay(STATE_DELAY);
}
//=======================================
void state1(){
Serial.println("State 1");
}
bool transitionS1S2(){
return true;
}
//-------------------------
void state2(){
Serial.println("State 2");
}
bool transitionS2S3(){
return true;
}
//------------------------
void state3(){
Serial.println("State 3");
}
bool transitionS3S4(){
return true;
}
//-------------------------
void state4(){
Serial.println("State 4");
}
bool transitionS4S5(){
return true;
}
//-------------------------
void state5(){
Serial.println("State 5");
}
bool transitionS5S0(){
return random(0,2);
}
bool transitionS5S2(){
return true;
}