holopy3/Assets/Normal/Realtime/Editor/RealtimeViewEditor.cs

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C#
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2020-12-10 14:25:12 +00:00
using System;
using System.Text;
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
namespace Normal.Realtime {
[InitializeOnLoad]
[CustomEditor(typeof(RealtimeView))]
public class RealtimeViewEditor : Editor {
// Class
private static bool __showAdvancedSettings = false;
// Instance
private RealtimeView realtimeView { get { return (RealtimeView)target; } }
// TODO: Realtime should expose a state enum instead of having to hit the room directly I think. Or at least a bool for if we're connected or not
private bool isOnline { get { if (realtimeView.realtime == null) return false; if (realtimeView.realtime.room == null) return false; return realtimeView.realtime.room.connectionState == Room.ConnectionState.Ready; } }
private SerializedProperty realtimeProperty { get { return serializedObject.FindProperty("_realtime"); } }
private SerializedProperty sceneViewUUIDProperty { get { return serializedObject.FindProperty("_sceneViewUUID"); } }
private SerializedProperty sceneViewOwnedByCreatingClientDProperty { get { return serializedObject.FindProperty("_sceneViewOwnedByCreatingClient"); } }
private SerializedProperty sceneViewPreventOwnershipTakeoverProperty { get { return serializedObject.FindProperty("_sceneViewPreventOwnershipTakeover"); } }
private SerializedProperty sceneViewDestroyWhenOwnerOrLastClientLeavesProperty { get { return serializedObject.FindProperty("_sceneViewDestroyWhenOwnerOrLastClientLeaves"); } }
// GUI
private ReorderableList _components;
private ReorderableList _childViews;
static RealtimeViewEditor() {
#if UNITY_2018_1_OR_NEWER
EditorApplication.hierarchyChanged += RealtimeViewConfiguration._HierarchyDidChange;
#else
EditorApplication.hierarchyWindowChanged += RealtimeViewConfiguration._HierarchyDidChange;
#endif
}
private void OnEnable() {
__showAdvancedSettings = EditorPrefs.GetBool("Normal.RealtimeViewEditor.ShowAdvancedSettings");
_components = new ReorderableList(serializedObject, serializedObject.FindProperty("_components"));
_components.displayAdd = false;
_components.displayRemove = false;
_components.draggable = false;
_components.drawHeaderCallback = (Rect rect) => {
EditorGUI.LabelField(rect, "Components");
};
_components.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => {
SerializedProperty componentProperty = _components.serializedProperty.GetArrayElementAtIndex(index);
SerializedProperty componentComponentIDProperty = componentProperty.FindPropertyRelative("componentID");
SerializedProperty componentComponentProperty = componentProperty.FindPropertyRelative("component");
SerializedProperty componentComponentIDHasBeenUsedProperty = componentProperty.FindPropertyRelative("componentIDHasBeenUsed");
rect.y += 2;
EditorGUI.BeginDisabledGroup(true);
if (componentComponentProperty.objectReferenceValue == null && componentComponentIDProperty.boolValue) {
// This field has been used before. Show that the component ID is deprecated.
EditorGUI.LabelField(new Rect(rect.x, rect.y, rect.width - 30, EditorGUIUtility.singleLineHeight), "Deprecated View");
EditorGUI.LabelField(new Rect(rect.x + (rect.width - 24), rect.y, 20, EditorGUIUtility.singleLineHeight), "" + componentComponentIDProperty.intValue);
} else {
EditorGUI.PropertyField(new Rect(rect.x, rect.y, rect.width - 30, EditorGUIUtility.singleLineHeight), componentComponentProperty, GUIContent.none);
EditorGUI.PropertyField(new Rect(rect.x + (rect.width - 24), rect.y, 20, EditorGUIUtility.singleLineHeight), componentComponentIDProperty, GUIContent.none);
}
EditorGUI.EndDisabledGroup();
if (!componentComponentIDHasBeenUsedProperty.boolValue && componentComponentProperty.objectReferenceValue != null) {
componentComponentIDHasBeenUsedProperty.boolValue = true;
serializedObject.ApplyModifiedPropertiesWithoutUndo();
}
};
_components.onAddCallback = (ReorderableList list) => {
int numberOfComponents = list.serializedProperty.arraySize;
int nextAvailableComponentID = 1;
if (numberOfComponents > 0) {
int largestComponentID = 0;
for (int i = 0; i < numberOfComponents; i++) {
SerializedProperty component = list.serializedProperty.GetArrayElementAtIndex(i);
int componentID = component.FindPropertyRelative("componentID").intValue;
if (componentID > largestComponentID)
largestComponentID = componentID;
}
nextAvailableComponentID = largestComponentID + 1;
}
list.serializedProperty.arraySize = numberOfComponents + 1;
list.index = numberOfComponents;
SerializedProperty newComponent = list.serializedProperty.GetArrayElementAtIndex(numberOfComponents);
newComponent.FindPropertyRelative("componentID").intValue = nextAvailableComponentID;
newComponent.FindPropertyRelative("component").objectReferenceValue = null;
};
_childViews = new ReorderableList(serializedObject, serializedObject.FindProperty("_childViews"));
_childViews.displayAdd = false;
_childViews.displayRemove = false;
_childViews.draggable = false;
_childViews.drawHeaderCallback = (Rect rect) => {
EditorGUI.LabelField(rect, "Children");
};
_childViews.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => {
SerializedProperty viewProperty = _childViews.serializedProperty.GetArrayElementAtIndex(index);
SerializedProperty viewViewIDProperty = viewProperty.FindPropertyRelative("viewID");
SerializedProperty viewViewProperty = viewProperty.FindPropertyRelative("view");
SerializedProperty viewViewIDHasBeenUsedProperty = viewProperty.FindPropertyRelative("viewIDHasBeenUsed");
rect.y += 2;
EditorGUI.BeginDisabledGroup(true);
if (viewViewProperty.objectReferenceValue == null && viewViewIDHasBeenUsedProperty.boolValue) {
// This field has been used before. Show that the view ID is deprecated.
EditorGUI.LabelField(new Rect(rect.x, rect.y, rect.width - 30, EditorGUIUtility.singleLineHeight), "Deprecated View");
EditorGUI.LabelField(new Rect(rect.x + (rect.width - 24), rect.y, 20, EditorGUIUtility.singleLineHeight), "" + viewViewIDProperty.intValue);
} else {
EditorGUI.PropertyField(new Rect(rect.x, rect.y, rect.width - 30, EditorGUIUtility.singleLineHeight), viewViewProperty, GUIContent.none);
EditorGUI.PropertyField(new Rect(rect.x + (rect.width - 24), rect.y, 20, EditorGUIUtility.singleLineHeight), viewViewIDProperty, GUIContent.none);
}
EditorGUI.EndDisabledGroup();
if (!viewViewIDHasBeenUsedProperty.boolValue && viewViewProperty.objectReferenceValue != null) {
viewViewIDHasBeenUsedProperty.boolValue = true;
serializedObject.ApplyModifiedPropertiesWithoutUndo();
}
};
_childViews.onAddCallback = (ReorderableList list) => {
int numberOfChildViews = list.serializedProperty.arraySize;
int nextAvailableChildViewID = 1;
if (numberOfChildViews > 0) {
int largestChildViewID = 0;
for (int i = 0; i < numberOfChildViews; i++) {
SerializedProperty view = list.serializedProperty.GetArrayElementAtIndex(i);
int viewID = view.FindPropertyRelative("viewID").intValue;
if (viewID > largestChildViewID)
largestChildViewID = viewID;
}
nextAvailableChildViewID = largestChildViewID + 1;
}
list.serializedProperty.arraySize = numberOfChildViews + 1;
list.index = numberOfChildViews;
SerializedProperty newView = list.serializedProperty.GetArrayElementAtIndex(numberOfChildViews);
newView.FindPropertyRelative("viewID").intValue = nextAvailableChildViewID;
newView.FindPropertyRelative("view").objectReferenceValue = null;
};
}
public override void OnInspectorGUI() {
GUILayout.Space(12);
// Properties Start
GUI.enabled = !Application.isPlaying;
serializedObject.Update();
// Scene View
bool isRootSceneView = realtimeView.isRootSceneView;
byte[] sceneViewUUID = RealtimeViewConfiguration.GetSceneViewUUIDAsByteArray(sceneViewUUIDProperty);
if (isRootSceneView) {
// UUID
string sceneViewUUIDString = "";
if (sceneViewUUID.Length == 16) {
sceneViewUUIDString = new Guid(sceneViewUUID).ToString();
} else {
StringBuilder sceneViewUUIDHexString = new StringBuilder(sceneViewUUID.Length * 2);
foreach (byte value in sceneViewUUID)
sceneViewUUIDHexString.AppendFormat("{0:x2}", value);
sceneViewUUIDString = sceneViewUUIDHexString.ToString();
}
GUILayout.Label("Scene View UUID: " + sceneViewUUIDString);
GUILayout.Space(4);
}
// Components
_components.DoLayoutList();
GUILayout.Space(4);
// Child Views
_childViews.DoLayoutList();
// Right now all advanced settings are scene view specific. If that changes, remove this if statement.
if (isRootSceneView) {
// Advanced Settings
GUIStyle foldoutStyle = EditorStyles.foldout;
FontStyle previousFoldoutFontStyle = foldoutStyle.fontStyle;
//foldoutStyle.fontStyle = FontStyle.Bold;
__showAdvancedSettings = EditorGUILayout.Foldout(__showAdvancedSettings, "Advanced Settings", foldoutStyle);
foldoutStyle.fontStyle = previousFoldoutFontStyle;
EditorPrefs.SetBool("Normal.RealtimeViewEditor.ShowAdvancedSettings", __showAdvancedSettings);
if (__showAdvancedSettings) {
if (isRootSceneView) {
// Realtime
realtimeProperty.objectReferenceValue = EditorGUILayout.ObjectField("Realtime Instance", realtimeProperty.objectReferenceValue, typeof(Realtime), true);
// Ownership & lifetime
sceneViewOwnedByCreatingClientDProperty.boolValue = EditorGUILayout.ToggleLeft("Owned By Creating Client", sceneViewOwnedByCreatingClientDProperty.boolValue);
sceneViewPreventOwnershipTakeoverProperty.boolValue = EditorGUILayout.ToggleLeft("Prevent Ownership Takeover", sceneViewPreventOwnershipTakeoverProperty.boolValue);
sceneViewDestroyWhenOwnerOrLastClientLeavesProperty.boolValue = EditorGUILayout.ToggleLeft("Destroy When Owner Or Last Client Leaves", sceneViewDestroyWhenOwnerOrLastClientLeavesProperty.boolValue);
// Reset UUID
if (GUILayout.Button("Reset View UUID")) {
if (EditorUtility.DisplayDialog("Reset RealtimeView UUID", "YO!!! This is a dangerous operation! Be careful!\n\nThis RealtimeView will no longer be able to retrieve persistent state that was stored under the previous UUID.\n\nAre you sure you want to reset it?", "OK", "Cancel")) {
sceneViewUUID = RealtimeViewConfiguration.SetSceneViewUUIDUsingByteArray(sceneViewUUIDProperty, Guid.NewGuid().ToByteArray());
// Update the map
RealtimeViewConfiguration._UpdateRealtimeViewSceneViewUUID(realtimeView, sceneViewUUID);
}
}
}
GUILayout.Space(2);
}
}
// Properties End
serializedObject.ApplyModifiedProperties();
GUILayout.Space(2);
// Ownership
GUI.enabled = isOnline;
GUILayout.Label("Owner: " + GetOwner());
GUILayout.BeginHorizontal();
if (GUILayout.Button("Request Ownership"))
RequestOwnership();
if (GUILayout.Button("Clear Ownership"))
ClearOwnership();
GUILayout.EndHorizontal();
GUILayout.Space(4);
// Reset
GUI.enabled = true;
}
string GetOwner() {
if (!isOnline)
return "Offline";
int ownerID = realtimeView.model.ownerID;
// No owner
if (ownerID == -1)
return "None";
// Owned by the local client
if (ownerID == realtimeView.realtime.clientID)
return "Local client (clientID: " + ownerID + ")";
// Owned by a remote client
return "Remote client (clientID: " + ownerID + ")";
}
void RequestOwnership() {
realtimeView.RequestOwnership();
}
void ClearOwnership() {
realtimeView.ClearOwnership();
}
}
}