holopy3/Assets/Plugins/RootMotion/FinalIK/_DEMOS/FBBIK/Hit Reaction.unity

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text: "The hit reaction procedures are defined in HitReaction.cs on the \"Hit Reaction\"
game object. Those hit reactions can be triggered by calling \nHitReaction.Hit(Collider
collider, Vector3 force, Vector3 point);\n(See HitReactionTrigger.cs)\n\nHitReaction.cs
is a FBBIK effector position offset modifier (like Amplifier, Recoil and others
that extend OffsetModifier.cs). It means that it works by adding to the positionOffset
value of the effectors each frame. Effector position and positionWeight override
positionOffset so you can use HitReaction, and still be free to pin the hands
or use the Interaction System whenever you need. Another advantage of that design
is that you are also able to use multiple offset modifiers simultaneously, the
position offsets will work additively."
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