holopy3/Assets/Plugins/RootMotion/FinalIK/_DEMOS/FBBIK/Kissing Rig.unity

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text: 'When a character with FBBIK is pinned to another character with FBBIK and
the other one is pinned to the first one, it will require multiple-pass solving
to reduce the error from circular dependency.
Another solution would be to create independent targets for the effectors of both
characters, but that would restrict their animation.
See KissingRig.cs for details.'
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