holopy3/Assets/Plugins/RootMotion/FinalIK/_DEMOS/FBBIK/Scripts/HitReactionTrigger.cs

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2020-12-10 14:25:12 +00:00
using UnityEngine;
using System.Collections;
using RootMotion.FinalIK;
namespace RootMotion.Demos {
/// <summary>
/// Triggering Hit Reactions on mouse button.
/// </summary>
public class HitReactionTrigger: MonoBehaviour {
public HitReaction hitReaction;
public float hitForce = 1f;
private string colliderName;
void Update() {
// On left mouse button...
if (Input.GetMouseButtonDown(0)) {
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
// Raycast to find a ragdoll collider
RaycastHit hit = new RaycastHit();
if (Physics.Raycast(ray, out hit, 100f)) {
// Use the HitReaction
hitReaction.Hit(hit.collider, ray.direction * hitForce, hit.point);
// Just for GUI
colliderName = hit.collider.name;
}
}
}
void OnGUI() {
GUILayout.Label("LMB to shoot the Dummy, RMB to rotate the camera.");
if (colliderName != string.Empty) GUILayout.Label("Last Bone Hit: " + colliderName);
}
}
}