holopy3/Assets/Plugins/RootMotion/FinalIK/_DEMOS/FBBIK/Third Person Shooter.unity

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text: 'This scene demonstrates how to accurately aim a gun in 3rd person view.
The character has just basic locomotion animations with an upper-body aiming layer
on top of it.
AimIK is used to make the character aim the weapon towards camera forward.
FBBIK is used on top of it to put the left hand back on the gun (AimIK uses some
bones from the right arm so the left hand is left behind when it solves)
To extend this rig, you can use Recoil.cs for procedural recoil effects or any
other FBBIK effector offset modifier. You are also free to use effector positionOffsets
to adjust the pose of the character while aiming.
The IK calculations here are done in AnimatorController3rdPersonIK.cs. '
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