holopy3/Assets/Plugins/RootMotion/Shared Scripts/TriggerEventBroadcaster.cs

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2020-12-10 14:25:12 +00:00
using UnityEngine;
using System.Collections;
namespace RootMotion {
/// <summary>
/// Forwards collider OnTrigger.. events.
/// </summary>
public class TriggerEventBroadcaster : MonoBehaviour {
public GameObject target;
void OnTriggerEnter(Collider collider) {
if (target != null) target.SendMessage("OnTriggerEnter", collider, SendMessageOptions.DontRequireReceiver);
}
void OnTriggerStay(Collider collider) {
if (target != null) target.SendMessage("OnTriggerStay", collider, SendMessageOptions.DontRequireReceiver);
}
void OnTriggerExit(Collider collider) {
if (target != null) target.SendMessage("OnTriggerExit", collider, SendMessageOptions.DontRequireReceiver);
}
}
}