holopy3/Assets/Scripts/Fluorescein.cs

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2020-12-10 14:25:12 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fluorescein : MonoBehaviour
{
private Renderer rend;
float fluorange;
float start;
// Start is called before the first frame update
void Start()
{
rend = GetComponent<Renderer>();
fluorange = rend.sharedMaterial.GetFloat("_Hue");
start = fluorange;
}
// Update is called once per frame
void Update()
{
fluorange += Time.deltaTime / 2;
if (fluorange == 1)
{
fluorange = 0;
}
rend.sharedMaterial.SetFloat("_Hue", fluorange);
}
private void OnDisable()
{
rend.sharedMaterial.SetFloat("_Hue", start);
}
}