holopy3/Assets/Scripts/SceneChanger.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneChanger : MonoBehaviour
{
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//private void OnEnable()
//{
// PassTheEdgeTrigger.OnPassingTheEdge += ChangeScene;
//}
//private void OnDisable()
//{
// PassTheEdgeTrigger.OnPassingTheEdge -= ChangeScene;
//}
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public void ChangeScene()
{
StartCoroutine("ChangeNow");
}
private IEnumerator ChangeNow()
{
yield return new WaitForSeconds(1);
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//Prescene MazeGeneration
//SceneManager.LoadScene("MazeGeneration");
//Prescene RealPyramid
//SceneManager.LoadScene("RealPyramidCameraOrbit");
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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
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}
}