holopy3/Assets/SteamVR/Editor/SteamVR_RenderModelEditor.cs

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2020-12-10 14:25:12 +00:00
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Custom inspector display for SteamVR_RenderModel
//
//=============================================================================
using UnityEngine;
using UnityEditor;
using System.Text;
using System.Collections.Generic;
namespace Valve.VR
{
[CustomEditor(typeof(SteamVR_RenderModel)), CanEditMultipleObjects]
public class SteamVR_RenderModelEditor : Editor
{
SerializedProperty script, index, modelOverride, shader, verbose, createComponents, updateDynamically;
static string[] renderModelNames;
int renderModelIndex;
void OnEnable()
{
script = serializedObject.FindProperty("m_Script");
index = serializedObject.FindProperty("index");
modelOverride = serializedObject.FindProperty("modelOverride");
shader = serializedObject.FindProperty("shader");
verbose = serializedObject.FindProperty("verbose");
createComponents = serializedObject.FindProperty("createComponents");
updateDynamically = serializedObject.FindProperty("updateDynamically");
// Load render model names if necessary.
if (renderModelNames == null)
{
renderModelNames = LoadRenderModelNames();
}
// Update renderModelIndex based on current modelOverride value.
if (modelOverride.stringValue != "")
{
for (int i = 0; i < renderModelNames.Length; i++)
{
if (modelOverride.stringValue == renderModelNames[i])
{
renderModelIndex = i;
break;
}
}
}
}
static string[] LoadRenderModelNames()
{
var results = new List<string>();
results.Add("None");
using (var holder = new SteamVR_RenderModel.RenderModelInterfaceHolder())
{
var renderModels = holder.instance;
if (renderModels != null)
{
uint count = renderModels.GetRenderModelCount();
for (uint i = 0; i < count; i++)
{
var buffer = new StringBuilder();
var requiredSize = renderModels.GetRenderModelName(i, buffer, 0);
if (requiredSize == 0)
continue;
buffer.EnsureCapacity((int)requiredSize);
renderModels.GetRenderModelName(i, buffer, requiredSize);
results.Add(buffer.ToString());
}
}
}
return results.ToArray();
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(script);
EditorGUILayout.PropertyField(index);
//EditorGUILayout.PropertyField(modelOverride);
GUILayout.BeginHorizontal();
GUILayout.Label(new GUIContent("Model Override", SteamVR_RenderModel.modelOverrideWarning));
var selected = EditorGUILayout.Popup(renderModelIndex, renderModelNames);
if (selected != renderModelIndex)
{
renderModelIndex = selected;
modelOverride.stringValue = (selected > 0) ? renderModelNames[selected] : "";
}
GUILayout.EndHorizontal();
EditorGUILayout.PropertyField(shader);
EditorGUILayout.PropertyField(verbose);
EditorGUILayout.PropertyField(createComponents);
EditorGUILayout.PropertyField(updateDynamically);
serializedObject.ApplyModifiedProperties();
}
}
}