holopy3/Assets/UniGLTF/DepthFirstScheduler/Scheduler/ThreadPoolScheduler.cs

43 lines
1,013 B
C#
Raw Permalink Normal View History

2021-01-28 12:07:52 +00:00
using System;
namespace DepthFirstScheduler
{
public static partial class Scheduler
{
private static IScheduler threadPool;
public static IScheduler ThreadPool
{
get { return threadPool ?? (threadPool = new ThreadPoolScheduler()); }
}
public class ThreadPoolScheduler : IScheduler
{
public void Enqueue(TaskChain item)
{
System.Threading.ThreadPool.QueueUserWorkItem(_ =>
{
if (item == null)
{
return;
}
while (true)
{
var status = item.Next();
if (status != ExecutionStatus.Continue)
{
break;
}
}
});
}
public void Dispose()
{
}
}
}
}