2748 lines
86 KiB
Text
2748 lines
86 KiB
Text
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text: 'Hit Play, find the GameObject called Effector Offset and play around with
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it''s variables.
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|
FBBIK effector positionOffsets should be used additively. FBBIK resets them to
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Vector3.zero each time it is finished updating.
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|
That means you should write ik.solver.leftHandEffector.positionOffset += something,
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|
instead of =.
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|
That enables for a great variety of additive procedural animation effects that
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can be even combined. See Inertia, Aplifier, BodyTilt, Recoil, HitReaction...
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Effector.position as the final word though when effector.positionWeight > 0. If
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it''s 1, effector.positionOffset has no effect.'
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