27 lines
636 B
C#
27 lines
636 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerSetUp : MonoBehaviour
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{
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public GameObject PlayerPrefab;
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public float Speed = 1.0f;
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private PlayerController pc;
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void Awake()
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{
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if (GameObject.FindGameObjectWithTag("Player") == null)
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Instantiate(PlayerPrefab, transform.position, Quaternion.identity);
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}
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private void Start()
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{
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if (PlayerPrefab.gameObject.GetComponent<PlayerController>())
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{
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pc = PlayerPrefab.gameObject.GetComponent<PlayerController>();
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pc.Speed = Speed;
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}
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}
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}
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