holopy3/Assets/Scripts/PlayerSetUp.cs

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2020-12-10 14:25:12 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerSetUp : MonoBehaviour
{
public GameObject PlayerPrefab;
public float Speed = 1.0f;
private PlayerController pc;
void Awake()
{
if (GameObject.FindGameObjectWithTag("Player") == null)
Instantiate(PlayerPrefab, transform.position, Quaternion.identity);
}
private void Start()
{
if (PlayerPrefab.gameObject.GetComponent<PlayerController>())
{
pc = PlayerPrefab.gameObject.GetComponent<PlayerController>();
pc.Speed = Speed;
}
}
}