10 lines
298 B
C#
10 lines
298 B
C#
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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using System;
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using UnityEngine.Events;
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namespace Valve.VR
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{
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[Serializable]
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public class SteamVR_Behaviour_Pose_ConnectedChangedEvent : UnityEvent<SteamVR_Behaviour_Pose, SteamVR_Input_Sources, bool> { }
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}
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