holopy3/Assets/Plugins/RootMotion/FinalIK/Tools/VRIKRootController.cs

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2020-12-10 14:25:12 +00:00
using UnityEngine;
using System.Collections;
namespace RootMotion.FinalIK
{
public class VRIKRootController : MonoBehaviour
{
public Vector3 pelvisTargetRight { get; private set; }
private Transform pelvisTarget;
private Transform leftFootTarget;
private Transform rightFootTarget;
private VRIK ik;
void Awake()
{
ik = GetComponent<VRIK>();
ik.solver.OnPreUpdate += OnPreUpdate;
Calibrate();
}
public void Calibrate()
{
if (ik == null)
{
Debug.LogError("No VRIK found on VRIKRootController's GameObject.", transform);
return;
}
pelvisTarget = ik.solver.spine.pelvisTarget;
leftFootTarget = ik.solver.leftLeg.target;
rightFootTarget = ik.solver.rightLeg.target;
if (pelvisTarget != null) pelvisTargetRight = Quaternion.Inverse(pelvisTarget.rotation) * ik.references.root.right;
}
public void Calibrate(VRIKCalibrator.CalibrationData data)
{
if (ik == null)
{
Debug.LogError("No VRIK found on VRIKRootController's GameObject.", transform);
return;
}
pelvisTarget = ik.solver.spine.pelvisTarget;
leftFootTarget = ik.solver.leftLeg.target;
rightFootTarget = ik.solver.rightLeg.target;
if (pelvisTarget != null)
{
pelvisTargetRight = data.pelvisTargetRight;
}
}
void OnPreUpdate()
{
if (!enabled) return;
if (pelvisTarget != null)
{
ik.references.root.position = new Vector3(pelvisTarget.position.x, ik.references.root.position.y, pelvisTarget.position.z);
Vector3 f = Vector3.Cross(pelvisTarget.rotation * pelvisTargetRight, ik.references.root.up);
f.y = 0f;
ik.references.root.rotation = Quaternion.LookRotation(f);
ik.references.pelvis.position = Vector3.Lerp(ik.references.pelvis.position, pelvisTarget.position, ik.solver.spine.pelvisPositionWeight);
ik.references.pelvis.rotation = Quaternion.Slerp(ik.references.pelvis.rotation, pelvisTarget.rotation, ik.solver.spine.pelvisRotationWeight);
}
else if (leftFootTarget != null && rightFootTarget != null)
{
ik.references.root.position = Vector3.Lerp(leftFootTarget.position, rightFootTarget.position, 0.5f);
}
}
void OnDestroy()
{
if (ik != null) ik.solver.OnPreUpdate -= OnPreUpdate;
}
}
}