holopy3/Assets/Plugins/RootMotion/FinalIK/_DEMOS/Biped IK/Biped IK.unity

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text: 'BipedIK is essentially just a pre-defined setup for a collection of IK solvers
for biped characters. You could just as well have individual LimbIK/AimIK/LookAtIK
components on the character, BipedIK just simplifies the setup process.
Compared to FullBodyBipedIK (FBBIK) it is much faster to use BipedIK, but of course
it does not have the full body effect. Since FinalIK 0.4 you are able to set FBBIK
iteration count to 0, in which case the full body will not be calculated and it
will behave similar to BipedIK with similar performance. It is ideal for optimizing
IK for low priority characters.
Right-click on any FinalIK component header and select "User Manual" or "Script
Reference" for more info.'
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