holopy3/Assets/Plugins/RootMotion/FinalIK/_DEMOS/FBBIK/Effector Offset.unity

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text: 'Hit Play, find the GameObject called Effector Offset and play around with
it''s variables.
FBBIK effector positionOffsets should be used additively. FBBIK resets them to
Vector3.zero each time it is finished updating.
That means you should write ik.solver.leftHandEffector.positionOffset += something,
instead of =.
That enables for a great variety of additive procedural animation effects that
can be even combined. See Inertia, Aplifier, BodyTilt, Recoil, HitReaction...
Effector.position as the final word though when effector.positionWeight > 0. If
it''s 1, effector.positionOffset has no effect.'
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