39 lines
851 B
C#
39 lines
851 B
C#
|
using UnityEngine;
|
|||
|
using System.Collections;
|
|||
|
|
|||
|
namespace RootMotion.Demos {
|
|||
|
|
|||
|
[RequireComponent(typeof(Animator))]
|
|||
|
public class SoccerDemo : MonoBehaviour {
|
|||
|
|
|||
|
private Animator animator;
|
|||
|
private Vector3 defaultPosition;
|
|||
|
private Quaternion defaultRotation;
|
|||
|
|
|||
|
void Start () {
|
|||
|
animator = GetComponent<Animator>();
|
|||
|
|
|||
|
// Remember the default position and rotation of the character
|
|||
|
defaultPosition = transform.position;
|
|||
|
defaultRotation = transform.rotation;
|
|||
|
|
|||
|
StartCoroutine(ResetDelayed());
|
|||
|
}
|
|||
|
|
|||
|
// Reset the character after some time and restart the animation
|
|||
|
private IEnumerator ResetDelayed() {
|
|||
|
while (true) {
|
|||
|
yield return new WaitForSeconds(3f);
|
|||
|
|
|||
|
transform.position = defaultPosition;
|
|||
|
transform.rotation = defaultRotation;
|
|||
|
|
|||
|
animator.CrossFade("SoccerKick", 0f, 0, 0f);
|
|||
|
|
|||
|
yield return null;
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
}
|