37 lines
742 B
C#
37 lines
742 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Fluorescein : MonoBehaviour
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{
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private Renderer rend;
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float fluorange;
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float start;
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// Start is called before the first frame update
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void Start()
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{
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rend = GetComponent<Renderer>();
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fluorange = rend.sharedMaterial.GetFloat("_Hue");
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start = fluorange;
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}
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// Update is called once per frame
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void Update()
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{
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fluorange += Time.deltaTime / 2;
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if (fluorange == 1)
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{
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fluorange = 0;
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}
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rend.sharedMaterial.SetFloat("_Hue", fluorange);
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}
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private void OnDisable()
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{
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rend.sharedMaterial.SetFloat("_Hue", start);
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}
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}
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