26 lines
646 B
C#
26 lines
646 B
C#
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using UnityEditor;
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using UnityEngine;
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using System.CodeDom;
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using Microsoft.CSharp;
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using System.IO;
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using System.CodeDom.Compiler;
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using System.Linq;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Linq.Expressions;
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using System;
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namespace Valve.VR
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{
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[CustomPropertyDrawer(typeof(SteamVR_UpdateModes))]
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public class SteamVR_UpdateModesEditor : PropertyDrawer
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{
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public override void OnGUI(Rect _position, SerializedProperty _property, GUIContent _label)
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{
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_property.intValue = EditorGUI.MaskField(_position, _label, _property.intValue, _property.enumNames);
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}
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}
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}
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