138 lines
4.5 KiB
C#
138 lines
4.5 KiB
C#
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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using UnityEngine;
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using Valve.VR;
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namespace Valve.VR
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{
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/// <summary>
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/// The major difference between this component and the standard SteamVR_Behaviour_Skeleton is this one lets you
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/// only use the joints you care about. You can set the transforms you're concerned with and ignore the ones you're not.
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/// </summary>
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public class SteamVR_Behaviour_SkeletonCustom : SteamVR_Behaviour_Skeleton
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{
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[SerializeField]
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protected Transform _wrist;
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[SerializeField]
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protected Transform _thumbMetacarpal;
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[SerializeField]
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protected Transform _thumbProximal;
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[SerializeField]
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protected Transform _thumbMiddle;
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[SerializeField]
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protected Transform _thumbDistal;
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[SerializeField]
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protected Transform _thumbTip;
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[SerializeField]
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protected Transform _thumbAux;
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[SerializeField]
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protected Transform _indexMetacarpal;
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[SerializeField]
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protected Transform _indexProximal;
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[SerializeField]
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protected Transform _indexMiddle;
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[SerializeField]
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protected Transform _indexDistal;
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[SerializeField]
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protected Transform _indexTip;
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[SerializeField]
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protected Transform _indexAux;
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[SerializeField]
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protected Transform _middleMetacarpal;
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[SerializeField]
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protected Transform _middleProximal;
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[SerializeField]
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protected Transform _middleMiddle;
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[SerializeField]
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protected Transform _middleDistal;
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[SerializeField]
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protected Transform _middleTip;
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[SerializeField]
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protected Transform _middleAux;
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[SerializeField]
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protected Transform _ringMetacarpal;
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[SerializeField]
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protected Transform _ringProximal;
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[SerializeField]
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protected Transform _ringMiddle;
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[SerializeField]
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protected Transform _ringDistal;
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[SerializeField]
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protected Transform _ringTip;
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[SerializeField]
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protected Transform _ringAux;
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[SerializeField]
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protected Transform _pinkyMetacarpal;
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[SerializeField]
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protected Transform _pinkyProximal;
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[SerializeField]
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protected Transform _pinkyMiddle;
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[SerializeField]
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protected Transform _pinkyDistal;
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[SerializeField]
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protected Transform _pinkyTip;
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[SerializeField]
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protected Transform _pinkyAux;
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protected override void AssignBonesArray()
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{
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bones[SteamVR_Skeleton_JointIndexes.wrist] = _wrist;
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bones[SteamVR_Skeleton_JointIndexes.thumbProximal] = _thumbProximal;
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bones[SteamVR_Skeleton_JointIndexes.thumbMiddle] = _thumbMiddle;
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bones[SteamVR_Skeleton_JointIndexes.thumbDistal] = _thumbDistal;
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bones[SteamVR_Skeleton_JointIndexes.thumbTip] = _thumbTip;
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bones[SteamVR_Skeleton_JointIndexes.thumbAux] = _thumbAux;
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bones[SteamVR_Skeleton_JointIndexes.indexProximal] = _indexProximal;
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bones[SteamVR_Skeleton_JointIndexes.indexMiddle] = _indexMiddle;
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bones[SteamVR_Skeleton_JointIndexes.indexDistal] = _indexDistal;
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bones[SteamVR_Skeleton_JointIndexes.indexTip] = _indexTip;
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bones[SteamVR_Skeleton_JointIndexes.indexAux] = _indexAux;
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bones[SteamVR_Skeleton_JointIndexes.middleProximal] = _middleProximal;
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bones[SteamVR_Skeleton_JointIndexes.middleMiddle] = _middleMiddle;
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bones[SteamVR_Skeleton_JointIndexes.middleDistal] = _middleDistal;
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bones[SteamVR_Skeleton_JointIndexes.middleTip] = _middleTip;
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bones[SteamVR_Skeleton_JointIndexes.middleAux] = _middleAux;
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bones[SteamVR_Skeleton_JointIndexes.ringProximal] = _ringProximal;
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bones[SteamVR_Skeleton_JointIndexes.ringMiddle] = _ringMiddle;
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bones[SteamVR_Skeleton_JointIndexes.ringDistal] = _ringDistal;
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bones[SteamVR_Skeleton_JointIndexes.ringTip] = _ringTip;
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bones[SteamVR_Skeleton_JointIndexes.ringAux] = _ringAux;
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bones[SteamVR_Skeleton_JointIndexes.pinkyProximal] = _pinkyProximal;
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bones[SteamVR_Skeleton_JointIndexes.pinkyMiddle] = _pinkyMiddle;
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bones[SteamVR_Skeleton_JointIndexes.pinkyDistal] = _pinkyDistal;
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bones[SteamVR_Skeleton_JointIndexes.pinkyTip] = _pinkyTip;
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bones[SteamVR_Skeleton_JointIndexes.pinkyAux] = _pinkyAux;
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}
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}
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}
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