holopy3/Assets/SteamVR_Input/ActionSetClasses/SteamVR_Input_ActionSet_default.cs

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2020-12-10 14:25:12 +00:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Valve.VR
{
using System;
using UnityEngine;
public class SteamVR_Input_ActionSet_default : Valve.VR.SteamVR_ActionSet
{
public virtual SteamVR_Action_Boolean InteractUI
{
get
{
return SteamVR_Actions.default_InteractUI;
}
}
public virtual SteamVR_Action_Boolean Teleport
{
get
{
return SteamVR_Actions.default_Teleport;
}
}
public virtual SteamVR_Action_Boolean GrabPinch
{
get
{
return SteamVR_Actions.default_GrabPinch;
}
}
public virtual SteamVR_Action_Boolean GrabGrip
{
get
{
return SteamVR_Actions.default_GrabGrip;
}
}
public virtual SteamVR_Action_Pose Pose
{
get
{
return SteamVR_Actions.default_Pose;
}
}
public virtual SteamVR_Action_Skeleton SkeletonLeftHand
{
get
{
return SteamVR_Actions.default_SkeletonLeftHand;
}
}
public virtual SteamVR_Action_Skeleton SkeletonRightHand
{
get
{
return SteamVR_Actions.default_SkeletonRightHand;
}
}
public virtual SteamVR_Action_Single Squeeze
{
get
{
return SteamVR_Actions.default_Squeeze;
}
}
public virtual SteamVR_Action_Boolean HeadsetOnHead
{
get
{
return SteamVR_Actions.default_HeadsetOnHead;
}
}
public virtual SteamVR_Action_Boolean SnapTurnLeft
{
get
{
return SteamVR_Actions.default_SnapTurnLeft;
}
}
public virtual SteamVR_Action_Boolean SnapTurnRight
{
get
{
return SteamVR_Actions.default_SnapTurnRight;
}
}
public virtual SteamVR_Action_Vector2 TouchpadPosition
{
get
{
return SteamVR_Actions.default_TouchpadPosition;
}
}
public virtual SteamVR_Action_Boolean TouchpadKlick
{
get
{
return SteamVR_Actions.default_TouchpadKlick;
}
}
public virtual SteamVR_Action_Vibration Haptic
{
get
{
return SteamVR_Actions.default_Haptic;
}
}
}
}