holopy3/Assets/Monarch/Scripts/Monarch.cs

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2020-12-10 14:25:12 +00:00
using UnityEngine;
using System.Collections;
using UnityEngine.InputSystem;
public class Monarch : MonoBehaviour
{
Animator monarch;
public GameObject MainCamera;
InputMaster inputs;
//Vector2 move;
Vector2 rotate;
private void Awake()
{
inputs = new InputMaster();
inputs.Butterfly.Fly.performed += ctx => Fly();
inputs.Butterfly.Fly.canceled += ctx => Land();
inputs.Butterfly.Forward.performed += ctx => Forward();
inputs.Butterfly.Forward.canceled += ctx => Stop();
inputs.Butterfly.Rotation.performed += ctx => rotate = ctx.ReadValue<Vector2>();
inputs.Butterfly.Rotation.canceled += ctx => rotate = Vector2.zero;
}
private void OnEnable()
{
//inputs.PyPlayer.Enable();
inputs.Butterfly.Enable();
}
private void OnDisable()
{
//inputs.PyPlayer.Disable();
inputs.Butterfly.Disable();
}
void Start()
{
monarch = GetComponent<Animator>();
}
void Update()
{
Vector2 r = new Vector2(0, rotate.x) * 100f * Time.deltaTime;
transform.Rotate(r, Space.Self);
if ((monarch.GetCurrentAnimatorStateInfo(0).IsName("takeoff")) || (monarch.GetCurrentAnimatorStateInfo(0).IsName("landing")))
{
monarch.SetBool("takeoff", false);
monarch.SetBool("landing", false);
}
if ((Input.GetKeyUp(KeyCode.W)) || (Input.GetKeyUp(KeyCode.A)) || (Input.GetKeyUp(KeyCode.D)))
{
monarch.SetBool("idle2", true);
monarch.SetBool("walk", false);
monarch.SetBool("glide", true);
monarch.SetBool("turnleft", false);
monarch.SetBool("turnright", false);
monarch.SetBool("flyleft", false);
monarch.SetBool("flyright", false);
}
if (Input.GetKeyDown(KeyCode.W))
{
monarch.SetBool("walk", true);
monarch.SetBool("idle2", false);
}
if (Input.GetKeyDown(KeyCode.A))
{
monarch.SetBool("turnleft", true);
monarch.SetBool("flyleft", true);
monarch.SetBool("turnright", false);
monarch.SetBool("idle2", false);
monarch.SetBool("walk", false);
monarch.SetBool("glide", false);
}
if (Input.GetKeyDown(KeyCode.D))
{
monarch.SetBool("turnright", true);
monarch.SetBool("flyright", true);
monarch.SetBool("turnleft", false);
monarch.SetBool("idle", false);
monarch.SetBool("idle2", false);
monarch.SetBool("walk", false);
monarch.SetBool("glide", false);
}
if (Input.GetKey(KeyCode.Space))
{
monarch.SetBool("takeoff", true);
monarch.SetBool("landing", true);
monarch.SetBool("idle", false);
monarch.SetBool("glide", false);
}
// funktioniert nicht?
if (Input.GetKeyDown(KeyCode.Return))
{
monarch.SetBool("glide", false);
monarch.SetBool("flyinplace", true);
}
if (Input.GetKeyUp(KeyCode.Return))
{
monarch.SetBool("flyinplace", false);
monarch.SetBool("glide", true);
}
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag("ShatterableGlass"))
{
print("!");
AudioSource source = other.gameObject.GetComponentInParent<AudioSource>();
source.Play();
}
}
private void Fly()
{
monarch.SetBool("idle2", false);
monarch.SetBool("takeoff", true);
}
private void Land()
{
monarch.SetBool("glide", false);
monarch.SetBool("landing", true);
}
private void Forward()
{
monarch.SetBool("walk", true);
monarch.SetBool("idle2", false);
}
private void Stop()
{
monarch.SetBool("walk", false);
monarch.SetBool("idle2", true);
}
}