49 lines
2.1 KiB
C#
49 lines
2.1 KiB
C#
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using System;
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using Normal.Realtime.Native;
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namespace Normal.Realtime.Native {
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public class AudioPreprocessor : IDisposable {
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// Pointer to native class
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private IntPtr _nativeAudioPreprocessor = IntPtr.Zero;
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// Instance
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public AudioPreprocessor(int recordSampleRate, int recordFrameSize, bool automaticGainControl, bool noiseSuppression, bool reverbSuppression, bool echoCancellation, int playbackSampleRate, int playbackChannels, float tail) {
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_nativeAudioPreprocessor = Plugin.AudioPreprocessorCreate(recordSampleRate, recordFrameSize, automaticGainControl, noiseSuppression, reverbSuppression, echoCancellation, playbackSampleRate, playbackChannels, tail);
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}
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// NOTE: This may not be called on the same thread that we created the native room with. It's recommended Dispose() is called manually to prevent any issues.
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~AudioPreprocessor() {
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// Clean up unmanaged code
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Dispose(false);
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}
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// Ideally called whenever someone is done using an audio preprocessor.
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public void Dispose() {
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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void Dispose(bool disposing) {
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if (_nativeAudioPreprocessor != IntPtr.Zero) {
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Plugin.AudioPreprocessorDelete(_nativeAudioPreprocessor);
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_nativeAudioPreprocessor = IntPtr.Zero;
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}
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}
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// Process audio data
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public bool ProcessRecordSamples(float[] audioData) {
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if (_nativeAudioPreprocessor == IntPtr.Zero)
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throw RealtimeNativeException.NativePointerIsNull("AudioPreprocessor");
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return Plugin.AudioPreprocessorProcessRecordFrame(_nativeAudioPreprocessor, audioData, audioData.Length);
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}
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public bool ProcessPlaybackFrame(float[] audioData) {
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if (_nativeAudioPreprocessor == IntPtr.Zero)
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throw RealtimeNativeException.NativePointerIsNull("AudioPreprocessor");
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return Plugin.AudioPreprocessorProcessPlaybackFrame(_nativeAudioPreprocessor, audioData, audioData.Length);
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}
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}
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}
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