27 lines
596 B
C#
27 lines
596 B
C#
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace RootMotion {
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/*
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* Custom inspector for BipedReferences
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* */
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public class BipedReferencesInspector: Inspector {
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/*
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* Draws the default property, returns true if modified
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* */
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public static bool AddModifiedInspector(SerializedProperty prop) {
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EditorGUILayout.PropertyField(prop, true);
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if (prop.isExpanded) EditorGUILayout.Space();
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// If references have changed reinitiate the bipedIK.
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if (prop.serializedObject.ApplyModifiedProperties()) return true;
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return false;
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}
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}
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}
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