holopy3/Assets/Plugins/RootMotion/Editor/Shared Scripts/Inspector.cs

324 lines
13 KiB
C#
Raw Normal View History

2020-12-10 14:25:12 +00:00
using UnityEngine;
using UnityEditor;
using System.Collections;
namespace RootMotion {
/*
* Inspector contains helper methods for creating undoable custom inspectors with enforced layout, tooltips and styling
* */
public class Inspector {
#region InspectorGUI tools
public const int indent = 16;
public delegate void DrawArrayElement(SerializedProperty prop, bool editHierarchy);
public delegate void DrawArrayElementLabel(SerializedProperty prop, bool editHierarchy);
public delegate void OnAddToArray(SerializedProperty prop);
private static string arrayName;
private static SerializedProperty property;
private static SerializedProperty element;
public static string GetArrayName(SerializedProperty array, string emptyName, string propertyName = "") {
if (array.arraySize < 1) return emptyName;
property = propertyName == ""? array.GetArrayElementAtIndex(0): array.GetArrayElementAtIndex(0).FindPropertyRelative(propertyName);
return GetObjectReferenceName(property, emptyName);
}
public static string GetObjectReferenceName(SerializedProperty prop, string emptyName) {
if (prop.objectReferenceValue == null) return emptyName;
return prop.objectReferenceValue.name;
}
public static void AddArray(SerializedProperty prop, GUIContent guiContent, bool editHierarchy, bool changeOrder, DrawArrayElement drawArrayElement = null, OnAddToArray onAddToArray = null, DrawArrayElementLabel drawArrayElementLabel = null, bool showHeading = true) {
int resetIndent = EditorGUI.indentLevel;
// Array heading
if (showHeading) {
GUILayout.BeginHorizontal();
GUILayout.Space(EditorGUI.indentLevel * indent);
if (drawArrayElement == null) {
GUILayout.Label(guiContent.text + " (" + prop.arraySize.ToString() + ")", GUILayout.Width(150));
} else {
EditorGUILayout.PropertyField(prop, new GUIContent(guiContent.text + " (" + prop.arraySize.ToString() + ")", string.Empty), false, GUILayout.Width(150));
}
GUILayout.EndHorizontal();
}
int deleteIndex = -1;
if (drawArrayElement == null || !showHeading) prop.isExpanded = true;
// Draw Array elements
if (prop.isExpanded) {
for(int i = 0; i < prop.arraySize; i++) {
GUILayout.BeginHorizontal(); // Main
GUILayout.Space(((EditorGUI.indentLevel + 1) * indent));
GUILayout.BeginVertical();
element = prop.GetArrayElementAtIndex(i);
// Label
GUILayout.BeginHorizontal();
if (editHierarchy && GUILayout.Button(new GUIContent("-", "Remove"), changeOrder? EditorStyles.miniButtonLeft: EditorStyles.miniButton, GUILayout.Width(20))){
deleteIndex = i;
}
if (changeOrder) {
if (GUILayout.Button(new GUIContent("<", "Move up"), editHierarchy? EditorStyles.miniButtonMid: EditorStyles.miniButtonLeft, GUILayout.Width(20))) {
int moveTo = i == 0? prop.arraySize - 1: i - 1;
prop.MoveArrayElement(i, moveTo);
prop.isExpanded = true;
}
if (GUILayout.Button(new GUIContent(">", "Move down"), EditorStyles.miniButtonRight, GUILayout.Width(20))) {
int moveTo = i == prop.arraySize - 1? 0: i + 1;
prop.MoveArrayElement(i, moveTo);
prop.isExpanded = true;
}
}
// Calling the DrawArrayElementLabel delegate
if (drawArrayElementLabel != null) {
drawArrayElementLabel(element, editHierarchy);
}
GUILayout.EndHorizontal(); // End Label
// Array Element
GUILayout.BeginVertical();
if (element.isExpanded && drawArrayElement != null) {
drawArrayElement(element, editHierarchy);
}
GUILayout.EndVertical();
GUILayout.Space(5);
GUILayout.EndVertical(); // End Style
GUILayout.EndHorizontal(); // End Main
}
// Deleting array elements
if (deleteIndex != -1) prop.DeleteArrayElementAtIndex(deleteIndex);
// Adding array elements
GUILayout.BeginHorizontal();
GUILayout.Space(((EditorGUI.indentLevel + 1) * indent) + 4);
GUILayout.BeginVertical();
if (editHierarchy && GUILayout.Button(new GUIContent("+", "Add"), EditorStyles.miniButton, GUILayout.Width(20))) {
prop.arraySize ++;
if (onAddToArray != null) onAddToArray(prop.GetArrayElementAtIndex(prop.arraySize - 1));
}
GUILayout.EndVertical();
GUILayout.EndHorizontal();
}
EditorGUI.indentLevel = resetIndent;
}
public static void AddContent(SerializedContent content, bool addChildren = false, params GUILayoutOption[] options) {
EditorGUILayout.PropertyField(content.prop, content.guiContent, addChildren, options);
}
public static void AddClampedFloat(SerializedContent content, float min = 0f, float max = 1f, params GUILayoutOption[] options) {
AddClampedFloat(content.prop, content.guiContent, min, max, options);
}
public static void AddClampedInt(SerializedContent content, int min = int.MinValue, int max = int.MaxValue, params GUILayoutOption[] options) {
AddClampedInt(content.prop, content.guiContent, min, max, options);
}
public static void AddClampedFloat(SerializedProperty prop, GUIContent guiContent, float min = 0f, float max = 1f, params GUILayoutOption[] options) {
EditorGUILayout.PropertyField(prop, guiContent, options);
prop.floatValue = Mathf.Clamp(prop.floatValue, min, max);
}
public static void AddClampedInt(SerializedProperty prop, GUIContent guiContent, int min = int.MinValue, int max = int.MaxValue, params GUILayoutOption[] options) {
EditorGUILayout.PropertyField(prop, guiContent, options);
prop.intValue = Mathf.Clamp(prop.intValue, min, max);
}
public static void AddObjectReference(SerializedProperty prop, GUIContent guiContent, bool editHierarchy, int labelWidth, bool alignToEdge = true) {
if (alignToEdge) GUILayout.BeginHorizontal();
EditorGUILayout.LabelField(guiContent, GUILayout.MinWidth(labelWidth));
if (editHierarchy) {
EditorGUILayout.PropertyField(prop, GUIContent.none);
} else {
UnityEngine.Object obj = prop.objectReferenceValue;
EditorGUILayout.LabelField(new GUIContent(obj != null? obj.name: "None"));
}
if (alignToEdge) GUILayout.EndHorizontal();
}
public static void AddObjectReference(SerializedProperty prop, GUIContent guiContent, bool editHierarchy, int labelWidth, int propWidth, bool alignToEdge = true) {
//if (alignToEdge) GUILayout.BeginHorizontal();
EditorGUILayout.LabelField(guiContent, GUILayout.Width(labelWidth));
if (editHierarchy) {
EditorGUILayout.PropertyField(prop, GUIContent.none, GUILayout.Width(propWidth));
} else {
UnityEngine.Object obj = prop.objectReferenceValue;
EditorGUILayout.LabelField(new GUIContent(obj != null? obj.name: "None"), GUILayout.Width(propWidth));
}
//if (alignToEdge) GUILayout.EndHorizontal();
}
#endregion InspectorGUI tools
#region SceneGUI tools
public static bool Button(string name, string toolTip, Object undoObject, params GUILayoutOption[] options) {
bool button = GUILayout.Button(new GUIContent(name, toolTip), options);
if (button && !Application.isPlaying) Undo.RecordObject(undoObject, name);
return button;
}
public static Object AddObject(Object input, string name, string toolTip, System.Type type, bool allowSceneObjects, Object undoObject, params GUILayoutOption[] options) {
Object newValue = EditorGUILayout.ObjectField(new GUIContent(name, toolTip), input, type, allowSceneObjects, options);
return RecordObject(input, newValue, name, undoObject);
}
public static System.Enum AddEnum(System.Enum input, string name, string toolTip, Object undoObject, params GUILayoutOption[] options) {
System.Enum newValue = EditorGUILayout.EnumPopup(new GUIContent(name, toolTip), input, options);
if (newValue.ToString() != input.ToString() && !Application.isPlaying) Undo.RecordObject(undoObject, name);
return newValue;
}
public static void AddHorizontalSlider(ref float input, float leftValue, float rightValue, string name, string toolTip, Object undoObject, int labelWidth, int minWidth) {
EditorGUILayout.BeginHorizontal();
GUILayout.Label(new GUIContent(name, toolTip), GUILayout.Width(labelWidth));
input = RecordObjectFloat(input, GUILayout.HorizontalSlider(input, leftValue, rightValue, GUILayout.MinWidth(minWidth)), name, undoObject);
input = Mathf.Clamp(RecordObjectFloat(input, EditorGUILayout.FloatField(string.Empty, input, GUILayout.Width(75)), name, undoObject), leftValue, rightValue);
EditorGUILayout.EndHorizontal();
}
public static void AddFloat(ref float input, string name, string toolTip, Object undoObject, float min = -Mathf.Infinity, float max = Mathf.Infinity, params GUILayoutOption[] options) {
input = Mathf.Clamp(RecordObjectFloat(input, EditorGUILayout.FloatField(new GUIContent(name, toolTip), input, options), name, undoObject), min, max);
}
public static void AddInt(ref int input, string name, string toolTip, Object undoObject, int min = -int.MaxValue, int max = int.MaxValue, params GUILayoutOption[] options) {
input = Mathf.Clamp((int)RecordObjectFloat((float)input, (float)EditorGUILayout.IntField(new GUIContent(name, toolTip), input, options), name, undoObject), min, max);
}
public static void AddBool(ref bool input, string name, string toolTip, Object undoObject) {
bool newValue = EditorGUILayout.Toggle(new GUIContent(name, toolTip), input);
if (newValue != input && !Application.isPlaying) {
Undo.RecordObject(undoObject, name);
}
input = newValue;
}
public static void AddVector3(ref Vector3 input, string name, Object undoObject, params GUILayoutOption[] options) {
Vector3 newValue = EditorGUILayout.Vector3Field(name, input, options);
if (newValue != input && !Application.isPlaying) {
Undo.RecordObject(undoObject, name);
}
input = newValue;
}
private static float RecordObjectFloat(float input, float newValue, string name, Object undoObject) {
if (newValue != input && !Application.isPlaying) Undo.RecordObject(undoObject, name);
return newValue;
}
private static Object RecordObject(Object input, Object newValue, string name, Object undoObject) {
if (newValue != input && !Application.isPlaying) Undo.RecordObject(undoObject, name);
return newValue;
}
#endregion SceneGUI tools
#region Platform dependent
public static void SphereCap(int controlID, Vector3 position, Quaternion rotation, float size) {
#if UNITY_5_6_OR_NEWER
Handles.SphereHandleCap(controlID, position, rotation, size, EventType.Repaint);
#else
Handles.SphereCap(controlID, position, rotation, size);
#endif
}
public static void CubeCap(int controlID, Vector3 position, Quaternion rotation, float size) {
#if UNITY_5_6_OR_NEWER
Handles.CubeHandleCap(controlID, position, rotation, size, EventType.Repaint);
#else
Handles.CubeCap(controlID, position, rotation, size);
#endif
}
public static void ConeCap(int controlID, Vector3 position, Quaternion rotation, float size) {
#if UNITY_5_6_OR_NEWER
Handles.ConeHandleCap(controlID, position, rotation, size, EventType.Repaint);
#else
Handles.ConeCap(controlID, position, rotation, size);
#endif
}
public static void ArrowCap(int controlID, Vector3 position, Quaternion rotation, float size) {
#if UNITY_5_6_OR_NEWER
Handles.ArrowHandleCap(controlID, position, rotation, size, EventType.Repaint);
#else
Handles.ArrowCap(controlID, position, rotation, size);
#endif
}
public static void CircleCap(int controlID, Vector3 position, Quaternion rotation, float size) {
#if UNITY_5_6_OR_NEWER
Handles.CircleHandleCap(controlID, position, rotation, size, EventType.Repaint);
#else
Handles.CircleCap(controlID, position, rotation, size);
#endif
}
public static void DotCap(int controlID, Vector3 position, Quaternion rotation, float size) {
#if UNITY_5_6_OR_NEWER
Handles.DotHandleCap(controlID, position, rotation, size, EventType.Repaint);
#else
Handles.DotCap(controlID, position, rotation, size);
#endif
}
public static bool DotButton(Vector3 position, Quaternion direction, float size, float pickSize) {
#if UNITY_5_6_OR_NEWER
return Handles.Button(position, direction, size, pickSize, Handles.DotHandleCap);
#else
return Handles.Button(position, direction, size, pickSize, Handles.DotCap);
#endif
}
public static bool SphereButton(Vector3 position, Quaternion direction, float size, float pickSize) {
#if UNITY_5_6_OR_NEWER
return Handles.Button(position, direction, size, pickSize, Handles.SphereHandleCap);
#else
return Handles.Button(position, direction, size, pickSize, Handles.SphereCap);
#endif
}
public static float ScaleValueHandleSphere(float value, Vector3 position, Quaternion rotation, float size, float snap) {
#if UNITY_5_6_OR_NEWER
return Handles.ScaleValueHandle(value, position, rotation, size, Handles.SphereHandleCap, snap);
#else
return Handles.ScaleValueHandle(value, position, rotation, size, Handles.SphereCap, snap);
#endif
}
#endregion Platform dependent
}
}