holopy3/Assets/Plugins/RootMotion/FinalIK/Constraints/Constraint.cs

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2020-12-10 14:25:12 +00:00
using UnityEngine;
using System.Collections;
namespace RootMotion.FinalIK {
/// <summary>
/// The base abstract class for all Transform constraints.
/// </summary>
[System.Serializable]
public abstract class Constraint {
#region Main Interface
/// <summary>
/// The transform to constrain.
/// </summary>
public Transform transform;
/// <summary>
/// %Constraint weight.
/// </summary>
public float weight;
/// <summary>
/// Gets a value indicating whether this <see cref="Constraint"/> is valid.
/// </summary>
/// <value>
/// <c>true</c> if is valid; otherwise, <c>false</c>.
/// </value>
public bool isValid {
get {
return transform != null;
}
}
/// <summary>
/// Updates the constraint.
/// </summary>
public abstract void UpdateConstraint();
#endregion Main Interface
}
}