70 lines
1.7 KiB
C#
70 lines
1.7 KiB
C#
|
using UnityEngine;
|
||
|
using System.Collections;
|
||
|
|
||
|
namespace RootMotion.FinalIK {
|
||
|
|
||
|
/// <summary>
|
||
|
/// The base abstract class for all class that are translating a hierarchy of bones to match the translation of bones in another hierarchy.
|
||
|
/// </summary>
|
||
|
public abstract class Poser: SolverManager {
|
||
|
|
||
|
/// <summary>
|
||
|
/// Reference to the other Transform (should be identical to this one)
|
||
|
/// </summary>
|
||
|
public Transform poseRoot;
|
||
|
/// <summary>
|
||
|
/// The master weight.
|
||
|
/// </summary>
|
||
|
[Range(0f, 1f)] public float weight = 1f;
|
||
|
/// <summary>
|
||
|
/// Weight of localRotation matching
|
||
|
/// </summary>
|
||
|
[Range(0f, 1f)] public float localRotationWeight = 1f;
|
||
|
/// <summary>
|
||
|
/// Weight of localPosition matching
|
||
|
/// </summary>
|
||
|
[Range(0f, 1f)] public float localPositionWeight;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Map this instance to the poseRoot.
|
||
|
/// </summary>
|
||
|
public abstract void AutoMapping();
|
||
|
|
||
|
/// <summary>
|
||
|
/// For manual update of the poser.
|
||
|
/// </summary>
|
||
|
public void UpdateManual() {
|
||
|
UpdatePoser();
|
||
|
}
|
||
|
|
||
|
private bool initiated;
|
||
|
protected abstract void InitiatePoser();
|
||
|
protected abstract void UpdatePoser();
|
||
|
protected abstract void FixPoserTransforms();
|
||
|
|
||
|
/*
|
||
|
* Updates the solver. If you need full control of the execution order of your IK solvers, disable this script and call UpdateSolver() instead.
|
||
|
* */
|
||
|
protected override void UpdateSolver() {
|
||
|
if (!initiated) InitiateSolver();
|
||
|
if (!initiated) return;
|
||
|
|
||
|
UpdatePoser();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Initiates the %IK solver
|
||
|
* */
|
||
|
protected override void InitiateSolver() {
|
||
|
if (initiated) return;
|
||
|
InitiatePoser();
|
||
|
initiated = true;
|
||
|
}
|
||
|
|
||
|
protected override void FixTransforms() {
|
||
|
if (!initiated) return;
|
||
|
FixPoserTransforms();
|
||
|
}
|
||
|
}
|
||
|
}
|