holopy3/Assets/Plugins/RootMotion/FinalIK/_DEMOS/FBBIK/Shoulder Rotator.unity

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text: 'Adding ShoulderRotator.cs to FBBIK characters will make use of the shoulder
bones in the full body IK calculation.
Note that it will require FBBIK to solve twice per frame, hurting the performance.
For more specific, custom use cases, you could probably do faster with just rotating
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