294 lines
12 KiB
C#
294 lines
12 KiB
C#
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using UnityEditor;
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using UnityEngine;
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using System.CodeDom;
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using Microsoft.CSharp;
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using System.IO;
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using System.CodeDom.Compiler;
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using System.Linq;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Linq.Expressions;
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using System;
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using UnityEditorInternal;
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namespace Valve.VR
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{
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public class SteamVR_Input_LiveWindow : EditorWindow
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{
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private GUIStyle labelStyle;
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private GUIStyle setLabelStyle;
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[MenuItem("Window/SteamVR Input Live View")]
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public static void ShowWindow()
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{
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GetWindow<SteamVR_Input_LiveWindow>(false, "SteamVR Input Live View", true);
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}
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private void OnInspectorUpdate()
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{
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Repaint();
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}
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private Vector2 scrollPosition;
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private Dictionary<SteamVR_Input_Sources, bool> sourceFoldouts = null;
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private Dictionary<SteamVR_Input_Sources, Dictionary<string, bool>> setFoldouts = null;
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Color inactiveSetColor = Color.Lerp(Color.red, Color.white, 0.5f);
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Color actionUnboundColor = Color.red;
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Color actionChangedColor = Color.green;
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Color actionNotUpdatingColor = Color.yellow;
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private void DrawMap()
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{
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EditorGUILayout.BeginHorizontal();
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//GUILayout.FlexibleSpace();
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GUI.backgroundColor = actionUnboundColor;
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EditorGUILayout.LabelField("Not Bound", labelStyle);
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GUILayout.FlexibleSpace();
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GUI.backgroundColor = inactiveSetColor;
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EditorGUILayout.LabelField("Inactive", labelStyle);
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GUILayout.FlexibleSpace();
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GUI.backgroundColor = actionNotUpdatingColor;
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EditorGUILayout.LabelField("Not Used Yet", labelStyle);
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GUILayout.FlexibleSpace();
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GUI.backgroundColor = actionChangedColor;
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EditorGUILayout.LabelField("Changed", labelStyle);
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//GUILayout.FlexibleSpace();
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Space();
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}
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private void OnGUI()
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{
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if (SteamVR_Input.actionSets == null)
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{
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EditorGUILayout.LabelField("Must first generate actions. Open SteamVR Input window.");
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return;
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}
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bool startUpdatingSourceOnAccess = SteamVR_Action.startUpdatingSourceOnAccess;
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SteamVR_Action.startUpdatingSourceOnAccess = false;
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if (labelStyle == null)
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{
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labelStyle = new GUIStyle(EditorStyles.textField);
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labelStyle.normal.background = Texture2D.whiteTexture;
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setLabelStyle = new GUIStyle(EditorStyles.label);
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setLabelStyle.wordWrap = true;
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setLabelStyle.normal.background = Texture2D.whiteTexture;
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}
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scrollPosition = EditorGUILayout.BeginScrollView(scrollPosition);
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Color defaultColor = GUI.backgroundColor;
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SteamVR_ActionSet[] actionSets = SteamVR_Input.actionSets;
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SteamVR_Input_Sources[] sources = SteamVR_Input_Source.GetAllSources();
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if (sourceFoldouts == null)
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{
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sourceFoldouts = new Dictionary<SteamVR_Input_Sources, bool>();
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setFoldouts = new Dictionary<SteamVR_Input_Sources, Dictionary<string, bool>>();
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for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++)
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{
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sourceFoldouts.Add(sources[sourceIndex], false);
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setFoldouts.Add(sources[sourceIndex], new Dictionary<string, bool>());
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for (int actionSetIndex = 0; actionSetIndex < actionSets.Length; actionSetIndex++)
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{
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SteamVR_ActionSet set = actionSets[actionSetIndex];
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setFoldouts[sources[sourceIndex]].Add(set.GetShortName(), true);
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}
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}
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sourceFoldouts[SteamVR_Input_Sources.Any] = true;
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sourceFoldouts[SteamVR_Input_Sources.LeftHand] = true;
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sourceFoldouts[SteamVR_Input_Sources.RightHand] = true;
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}
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DrawMap();
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for (int sourceIndex = 0; sourceIndex < sources.Length; sourceIndex++)
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{
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SteamVR_Input_Sources source = sources[sourceIndex];
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sourceFoldouts[source] = EditorGUILayout.Foldout(sourceFoldouts[source], source.ToString());
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if (sourceFoldouts[source] == false)
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continue;
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EditorGUI.indentLevel++;
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for (int actionSetIndex = 0; actionSetIndex < actionSets.Length; actionSetIndex++)
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{
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SteamVR_ActionSet set = actionSets[actionSetIndex];
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bool setActive = set.IsActive(source);
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string activeText = setActive ? "Active" : "Inactive";
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float setLastChanged = set.GetTimeLastChanged();
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if (setLastChanged != -1)
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{
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float timeSinceLastChanged = Time.realtimeSinceStartup - setLastChanged;
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if (timeSinceLastChanged < 1)
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{
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Color blendColor = setActive ? Color.green : inactiveSetColor;
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Color setColor = Color.Lerp(blendColor, defaultColor, timeSinceLastChanged);
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GUI.backgroundColor = setColor;
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}
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}
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EditorGUILayout.BeginHorizontal();
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setFoldouts[source][set.GetShortName()] = EditorGUILayout.Foldout(setFoldouts[source][set.GetShortName()], set.GetShortName());
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EditorGUILayout.LabelField(activeText, labelStyle);
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GUI.backgroundColor = defaultColor;
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EditorGUILayout.EndHorizontal();
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if (setFoldouts[source][set.GetShortName()] == false)
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continue;
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EditorGUI.indentLevel++;
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for (int actionIndex = 0; actionIndex < set.allActions.Length; actionIndex++)
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{
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SteamVR_Action action = set.allActions[actionIndex];
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if (source != SteamVR_Input_Sources.Any && action is SteamVR_Action_Skeleton)
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continue;
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bool isUpdating = action.IsUpdating(source);
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bool inAction = action is ISteamVR_Action_In;
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bool noData = false;
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if (inAction && isUpdating == false)
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{
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GUI.backgroundColor = Color.yellow;
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noData = true;
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}
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else
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{
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bool actionBound = action.GetActiveBinding(source);
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if (setActive == false)
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{
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GUI.backgroundColor = inactiveSetColor;
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}
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else if (actionBound == false)
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{
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GUI.backgroundColor = Color.red;
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noData = true;
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}
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}
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if (noData)
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{
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EditorGUILayout.LabelField(action.GetShortName(), "-", labelStyle);
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GUI.backgroundColor = defaultColor;
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continue;
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}
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float actionLastChanged = action.GetTimeLastChanged(source);
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string actionText = "";
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float timeSinceLastChanged = -1;
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if (actionLastChanged != -1)
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{
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timeSinceLastChanged = Time.realtimeSinceStartup - actionLastChanged;
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if (timeSinceLastChanged < 1)
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{
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Color setColor = Color.Lerp(Color.green, defaultColor, timeSinceLastChanged);
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GUI.backgroundColor = setColor;
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}
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}
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if (action is SteamVR_Action_Boolean)
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{
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SteamVR_Action_Boolean actionBoolean = (SteamVR_Action_Boolean)action;
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actionText = actionBoolean.GetState(source).ToString();
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}
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else if (action is SteamVR_Action_Single)
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{
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SteamVR_Action_Single actionSingle = (SteamVR_Action_Single)action;
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actionText = actionSingle.GetAxis(source).ToString("0.0000");
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}
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else if (action is SteamVR_Action_Vector2)
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{
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SteamVR_Action_Vector2 actionVector2 = (SteamVR_Action_Vector2)action;
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actionText = string.Format("({0:0.0000}, {1:0.0000})", actionVector2.GetAxis(source).x, actionVector2.GetAxis(source).y);
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}
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else if (action is SteamVR_Action_Vector3)
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{
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SteamVR_Action_Vector3 actionVector3 = (SteamVR_Action_Vector3)action;
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Vector3 axis = actionVector3.GetAxis(source);
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actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000})", axis.x, axis.y, axis.z);
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}
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else if (action is SteamVR_Action_Pose)
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{
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SteamVR_Action_Pose actionPose = (SteamVR_Action_Pose)action;
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Vector3 position = actionPose.GetLocalPosition(source);
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Quaternion rotation = actionPose.GetLocalRotation(source);
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actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000}) : ({3:0.0000}, {4:0.0000}, {5:0.0000}, {6:0.0000})",
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position.x, position.y, position.z,
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rotation.x, rotation.y, rotation.z, rotation.w);
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}
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else if (action is SteamVR_Action_Skeleton)
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{
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SteamVR_Action_Skeleton actionSkeleton = (SteamVR_Action_Skeleton)action;
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Vector3 position = actionSkeleton.GetLocalPosition(source);
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Quaternion rotation = actionSkeleton.GetLocalRotation(source);
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actionText = string.Format("({0:0.0000}, {1:0.0000}, {2:0.0000}) : ({3:0.0000}, {4:0.0000}, {5:0.0000}, {6:0.0000})",
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position.x, position.y, position.z,
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rotation.x, rotation.y, rotation.z, rotation.w);
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}
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else if (action is SteamVR_Action_Vibration)
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{
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//SteamVR_Input_Action_Vibration actionVibration = (SteamVR_Input_Action_Vibration)action;
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if (timeSinceLastChanged == -1)
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actionText = "never used";
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actionText = string.Format("{0:0} seconds since last used", timeSinceLastChanged);
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}
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EditorGUILayout.LabelField(action.GetShortName(), actionText, labelStyle);
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GUI.backgroundColor = defaultColor;
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}
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EditorGUI.indentLevel--;
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EditorGUILayout.Space();
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}
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EditorGUI.indentLevel--;
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}
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Active Action Set List");
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EditorGUI.indentLevel++;
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EditorGUILayout.LabelField(SteamVR_ActionSet_Manager.debugActiveSetListText, setLabelStyle);
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EditorGUI.indentLevel--;
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EditorGUILayout.Space();
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EditorGUILayout.EndScrollView();
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SteamVR_Action.startUpdatingSourceOnAccess = startUpdatingSourceOnAccess;
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}
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}
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}
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