1085 lines
48 KiB
C#
1085 lines
48 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEditor;
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using UnityEngine;
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namespace Valve.VR
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{
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[CustomEditor(typeof(SteamVR_Skeleton_Poser))]
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public class SteamVR_Skeleton_PoserEditor : Editor
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{
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private SerializedProperty skeletonMainPoseProperty;
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private SerializedProperty skeletonAdditionalPosesProperty;
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private SerializedProperty showLeftPreviewProperty;
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private SerializedProperty showRightPreviewProperty;
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private SerializedProperty previewLeftInstanceProperty;
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private SerializedProperty previewRightInstanceProperty;
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private SerializedProperty previewLeftHandPrefab;
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private SerializedProperty previewRightHandPrefab;
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private SerializedProperty previewPoseSelection;
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private SerializedProperty poseEditorExpanded;
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private SerializedProperty blendEditorExpanded;
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private SerializedProperty poserScale;
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private SerializedProperty blendingBehaviourArray;
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Texture handTexL;
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Texture handTexR;
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private SteamVR_Skeleton_Poser poser;
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private bool PoseChanged = false;
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protected void OnEnable()
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{
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skeletonMainPoseProperty = serializedObject.FindProperty("skeletonMainPose");
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skeletonAdditionalPosesProperty = serializedObject.FindProperty("skeletonAdditionalPoses");
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showLeftPreviewProperty = serializedObject.FindProperty("showLeftPreview");
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showRightPreviewProperty = serializedObject.FindProperty("showRightPreview");
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previewLeftInstanceProperty = serializedObject.FindProperty("previewLeftInstance");
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previewRightInstanceProperty = serializedObject.FindProperty("previewRightInstance");
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previewLeftHandPrefab = serializedObject.FindProperty("overridePreviewLeftHandPrefab");
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previewRightHandPrefab = serializedObject.FindProperty("overridePreviewRightHandPrefab");
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previewPoseSelection = serializedObject.FindProperty("previewPoseSelection");
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poseEditorExpanded = serializedObject.FindProperty("poseEditorExpanded");
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blendEditorExpanded = serializedObject.FindProperty("blendEditorExpanded");
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poserScale = serializedObject.FindProperty("scale");
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blendingBehaviourArray = serializedObject.FindProperty("blendingBehaviours");
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poser = (SteamVR_Skeleton_Poser)target;
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}
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protected void LoadDefaultPreviewHands()
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{
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if (previewLeftHandPrefab.objectReferenceValue == null)
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{
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previewLeftHandPrefab.objectReferenceValue = SteamVR_Settings.instance.previewHandLeft;
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}
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if (previewRightHandPrefab.objectReferenceValue == null)
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{
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previewRightHandPrefab.objectReferenceValue = SteamVR_Settings.instance.previewHandRight;
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}
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}
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protected void UpdatePreviewHand(SerializedProperty instanceProperty, SerializedProperty showPreviewProperty, GameObject previewPrefab, SteamVR_Skeleton_Pose_Hand handData, SteamVR_Skeleton_Pose sourcePose, bool forceUpdate)
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{
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GameObject preview = instanceProperty.objectReferenceValue as GameObject;
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//EditorGUILayout.PropertyField(showPreviewProperty);
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if (showPreviewProperty.boolValue)
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{
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if (forceUpdate && preview != null)
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{
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DestroyImmediate(preview);
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}
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if (preview == null)
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{
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preview = GameObject.Instantiate<GameObject>(previewPrefab);
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preview.transform.localScale = Vector3.one * poserScale.floatValue;
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preview.transform.parent = poser.transform;
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preview.transform.localPosition = Vector3.zero;
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preview.transform.localRotation = Quaternion.identity;
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SteamVR_Behaviour_Skeleton previewSkeleton = null;
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if (preview != null)
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previewSkeleton = preview.GetComponent<SteamVR_Behaviour_Skeleton>();
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if (previewSkeleton != null)
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{
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if (handData.bonePositions == null || handData.bonePositions.Length == 0)
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{
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SteamVR_Skeleton_Pose poseResource = (SteamVR_Skeleton_Pose)Resources.Load("ReferencePose_OpenHand");
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DeepCopyPose(poseResource, sourcePose);
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EditorUtility.SetDirty(sourcePose);
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}
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preview.transform.localPosition = Vector3.zero;
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preview.transform.localRotation = Quaternion.identity;
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preview.transform.parent = null;
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preview.transform.localScale = Vector3.one * poserScale.floatValue;
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preview.transform.parent = poser.transform;
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preview.transform.localRotation = Quaternion.Inverse(handData.rotation);
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preview.transform.position = preview.transform.TransformPoint(-handData.position);
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for (int boneIndex = 0; boneIndex < handData.bonePositions.Length; boneIndex++)
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{
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Transform bone = previewSkeleton.GetBone(boneIndex);
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bone.localPosition = handData.bonePositions[boneIndex];
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bone.localRotation = handData.boneRotations[boneIndex];
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}
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}
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SceneView.RepaintAll();
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instanceProperty.objectReferenceValue = preview;
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}
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}
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else
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{
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if (preview != null)
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{
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DestroyImmediate(preview);
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SceneView.RepaintAll();
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}
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}
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}
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protected void ZeroTransformParents(Transform toZero, Transform stopAt)
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{
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if (toZero == null)
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return;
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toZero.localPosition = Vector3.zero;
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toZero.localRotation = Quaternion.identity;
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if (toZero == stopAt)
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return;
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ZeroTransformParents(toZero.parent, stopAt);
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}
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protected EVRSkeletalReferencePose defaultReferencePose = EVRSkeletalReferencePose.OpenHand;
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protected EVRSkeletalReferencePose forceToReferencePose = EVRSkeletalReferencePose.OpenHand;
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protected void SaveHandData(SteamVR_Skeleton_Pose_Hand handData, SteamVR_Behaviour_Skeleton thisSkeleton)
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{
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handData.position = thisSkeleton.transform.InverseTransformPoint(poser.transform.position);
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//handData.position = thisSkeleton.transform.localPosition;
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handData.rotation = Quaternion.Inverse(thisSkeleton.transform.localRotation);
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handData.bonePositions = new Vector3[SteamVR_Action_Skeleton.numBones];
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handData.boneRotations = new Quaternion[SteamVR_Action_Skeleton.numBones];
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for (int boneIndex = 0; boneIndex < SteamVR_Action_Skeleton.numBones; boneIndex++)
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{
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Transform bone = thisSkeleton.GetBone(boneIndex);
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handData.bonePositions[boneIndex] = bone.localPosition;
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handData.boneRotations[boneIndex] = bone.localRotation;
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}
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EditorUtility.SetDirty(activePose);
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}
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protected void DrawHand(bool showHand, SteamVR_Skeleton_Pose_Hand handData, SteamVR_Skeleton_Pose_Hand otherData, bool getFromOpposite, SerializedProperty showPreviewProperty)
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{
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SteamVR_Behaviour_Skeleton thisSkeleton;
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SteamVR_Behaviour_Skeleton oppositeSkeleton;
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string thisSourceString;
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string oppositeSourceString;
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if (handData.inputSource == SteamVR_Input_Sources.LeftHand)
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{
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thisSkeleton = leftSkeleton;
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thisSourceString = "Left Hand";
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oppositeSourceString = "Right Hand";
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oppositeSkeleton = rightSkeleton;
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}
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else
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{
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thisSkeleton = rightSkeleton;
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thisSourceString = "Right Hand";
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oppositeSourceString = "Left Hand";
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oppositeSkeleton = leftSkeleton;
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}
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if (showHand)
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{
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if (getFromOpposite)
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{
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bool confirm = EditorUtility.DisplayDialog("SteamVR", string.Format("This will overwrite your current {0} skeleton data. (with data from the {1} skeleton)", thisSourceString, oppositeSourceString), "Overwrite", "Cancel");
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if (confirm)
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{
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Vector3 reflectedPosition = new Vector3(-oppositeSkeleton.transform.localPosition.x, oppositeSkeleton.transform.localPosition.y, oppositeSkeleton.transform.localPosition.z);
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thisSkeleton.transform.localPosition = reflectedPosition;
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Quaternion oppositeRotation = oppositeSkeleton.transform.localRotation;
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Quaternion reflectedRotation = new Quaternion(-oppositeRotation.x, oppositeRotation.y, oppositeRotation.z, -oppositeRotation.w);
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thisSkeleton.transform.localRotation = reflectedRotation;
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for (int boneIndex = 0; boneIndex < SteamVR_Action_Skeleton.numBones; boneIndex++)
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{
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Transform boneThis = thisSkeleton.GetBone(boneIndex);
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Transform boneOpposite = oppositeSkeleton.GetBone(boneIndex);
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boneThis.localPosition = boneOpposite.localPosition;
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boneThis.localRotation = boneOpposite.localRotation;
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}
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handData.thumbFingerMovementType = otherData.thumbFingerMovementType;
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handData.indexFingerMovementType = otherData.indexFingerMovementType;
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handData.middleFingerMovementType = otherData.middleFingerMovementType;
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handData.ringFingerMovementType = otherData.ringFingerMovementType;
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handData.pinkyFingerMovementType = otherData.pinkyFingerMovementType;
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EditorUtility.SetDirty(poser.skeletonMainPose);
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}
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}
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}
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EditorGUIUtility.labelWidth = 120;
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SteamVR_Skeleton_FingerExtensionTypes newThumb = (SteamVR_Skeleton_FingerExtensionTypes)EditorGUILayout.EnumPopup("Thumb movement", handData.thumbFingerMovementType);
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SteamVR_Skeleton_FingerExtensionTypes newIndex = (SteamVR_Skeleton_FingerExtensionTypes)EditorGUILayout.EnumPopup("Index movement", handData.indexFingerMovementType);
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SteamVR_Skeleton_FingerExtensionTypes newMiddle = (SteamVR_Skeleton_FingerExtensionTypes)EditorGUILayout.EnumPopup("Middle movement", handData.middleFingerMovementType);
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SteamVR_Skeleton_FingerExtensionTypes newRing = (SteamVR_Skeleton_FingerExtensionTypes)EditorGUILayout.EnumPopup("Ring movement", handData.ringFingerMovementType);
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SteamVR_Skeleton_FingerExtensionTypes newPinky = (SteamVR_Skeleton_FingerExtensionTypes)EditorGUILayout.EnumPopup("Pinky movement", handData.pinkyFingerMovementType);
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EditorGUILayout.Space();
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EditorGUILayout.PropertyField(showPreviewProperty);
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EditorGUIUtility.labelWidth = 0;
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if (newThumb != handData.thumbFingerMovementType || newIndex != handData.indexFingerMovementType ||
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newMiddle != handData.middleFingerMovementType || newRing != handData.ringFingerMovementType ||
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newPinky != handData.pinkyFingerMovementType)
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{
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handData.thumbFingerMovementType = newThumb;
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handData.indexFingerMovementType = newIndex;
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handData.middleFingerMovementType = newMiddle;
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handData.ringFingerMovementType = newRing;
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handData.pinkyFingerMovementType = newPinky;
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EditorUtility.SetDirty(poser.skeletonMainPose);
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}
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}
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protected void DrawPoseControlButtons()
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{
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GameObject leftInstance = previewLeftInstanceProperty.objectReferenceValue as GameObject;
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leftSkeleton = null;
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if (leftInstance != null)
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leftSkeleton = leftInstance.GetComponent<SteamVR_Behaviour_Skeleton>();
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GameObject rightInstance = previewRightInstanceProperty.objectReferenceValue as GameObject;
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rightSkeleton = null;
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if (rightInstance != null)
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rightSkeleton = rightInstance.GetComponent<SteamVR_Behaviour_Skeleton>();
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//only allow saving if a hand is opened for editing
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EditorGUI.BeginDisabledGroup(showRightPreviewProperty.boolValue == false && showLeftPreviewProperty.boolValue == false);
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GUI.color = new Color(0.9f, 1.0f, 0.9f);
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// save both hands at once, or whichever are being edited
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bool save = GUILayout.Button(string.Format("Save Pose"));
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if (save)
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{
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if (showRightPreviewProperty.boolValue)
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SaveHandData(activePose.rightHand, rightSkeleton);
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if (showLeftPreviewProperty.boolValue)
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SaveHandData(activePose.leftHand, leftSkeleton);
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}
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GUI.color = Color.white;
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EditorGUI.EndDisabledGroup();
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//MIRRORING
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//only allow mirroring if both hands are opened for editing
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EditorGUI.BeginDisabledGroup(showRightPreviewProperty.boolValue == false || showLeftPreviewProperty.boolValue == false);
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EditorGUILayout.Space();
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if (GUILayout.Button("Import Pose"))
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{
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CopyPoseSelect();
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}
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EditorGUI.EndDisabledGroup();
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GUILayout.Space(32);
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GUILayout.Label("Reference Pose:");
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EditorGUILayout.Space();
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forceToReferencePose = (EVRSkeletalReferencePose)EditorGUILayout.EnumPopup(forceToReferencePose);
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GUI.color = new Color(1.0f, 0.73f, 0.7f);
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bool forcePose = GUILayout.Button("RESET TO REFERENCE POSE");
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GUI.color = Color.white;
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if (forcePose)
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{
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bool confirm = EditorUtility.DisplayDialog("SteamVR", string.Format("This will overwrite your current skeleton data. (with data from the {0} reference pose)", forceToReferencePose.ToString()), "Overwrite", "Cancel");
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if (confirm)
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{
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if (forceToReferencePose == EVRSkeletalReferencePose.GripLimit)
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{
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// grip limit is controller-specific, the rest use a baked pose
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if (showLeftPreviewProperty.boolValue)
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leftSkeleton.ForceToReferencePose(forceToReferencePose);
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if (showRightPreviewProperty.boolValue)
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rightSkeleton.ForceToReferencePose(forceToReferencePose);
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}
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else
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{
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SteamVR_Skeleton_Pose poseResource = null;
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if (forceToReferencePose == EVRSkeletalReferencePose.OpenHand)
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poseResource = (SteamVR_Skeleton_Pose)Resources.Load("ReferencePose_OpenHand");
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if (forceToReferencePose == EVRSkeletalReferencePose.Fist)
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poseResource = (SteamVR_Skeleton_Pose)Resources.Load("ReferencePose_Fist");
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if (forceToReferencePose == EVRSkeletalReferencePose.BindPose)
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poseResource = (SteamVR_Skeleton_Pose)Resources.Load("ReferencePose_BindPose");
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DeepCopyPose(poseResource, activePose);
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}
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}
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}
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}
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void CopyPoseSelect()
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{
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string selected = EditorUtility.OpenFilePanel("Open Skeleton Pose ScriptableObject", Application.dataPath, "asset");
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selected = selected.Replace(Application.dataPath, "Assets");
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if (selected == null) return;
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SteamVR_Skeleton_Pose newPose = (SteamVR_Skeleton_Pose)AssetDatabase.LoadAssetAtPath(selected, typeof(SteamVR_Skeleton_Pose));
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if (newPose == null)
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{
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EditorUtility.DisplayDialog("WARNING", "Asset could not be loaded. Is it not a SteamVR_Skeleton_Pose?", "ok");
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return;
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}
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DeepCopyPose(newPose, activePose);
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}
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void DeepCopyPose(SteamVR_Skeleton_Pose source, SteamVR_Skeleton_Pose dest)
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{
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int boneNum = SteamVR_Action_Skeleton.numBones;
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if (dest.rightHand.bonePositions == null) dest.rightHand.bonePositions = new Vector3[boneNum];
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if (dest.rightHand.boneRotations == null) dest.rightHand.boneRotations = new Quaternion[boneNum];
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if (dest.leftHand.bonePositions == null) dest.leftHand.bonePositions = new Vector3[boneNum];
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if (dest.leftHand.boneRotations == null) dest.leftHand.boneRotations = new Quaternion[boneNum];
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EditorUtility.SetDirty(dest);
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// RIGHT HAND COPY
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dest.rightHand.position = source.rightHand.position;
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dest.rightHand.rotation = source.rightHand.rotation;
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for (int boneIndex = 0; boneIndex < boneNum; boneIndex++)
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{
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|||
|
dest.rightHand.bonePositions[boneIndex] = source.rightHand.bonePositions[boneIndex];
|
|||
|
dest.rightHand.boneRotations[boneIndex] = source.rightHand.boneRotations[boneIndex];
|
|||
|
EditorUtility.DisplayProgressBar("Copying...", "Copying right hand pose", (float)boneIndex / (float)boneNum / 2f);
|
|||
|
}
|
|||
|
dest.rightHand.thumbFingerMovementType = source.rightHand.thumbFingerMovementType;
|
|||
|
dest.rightHand.indexFingerMovementType = source.rightHand.indexFingerMovementType;
|
|||
|
dest.rightHand.middleFingerMovementType = source.rightHand.middleFingerMovementType;
|
|||
|
dest.rightHand.ringFingerMovementType = source.rightHand.ringFingerMovementType;
|
|||
|
dest.rightHand.pinkyFingerMovementType = source.rightHand.pinkyFingerMovementType;
|
|||
|
|
|||
|
// LEFT HAND COPY
|
|||
|
|
|||
|
dest.leftHand.position = source.leftHand.position;
|
|||
|
dest.leftHand.rotation = source.leftHand.rotation;
|
|||
|
for (int boneIndex = 0; boneIndex < boneNum; boneIndex++)
|
|||
|
{
|
|||
|
dest.leftHand.bonePositions[boneIndex] = source.leftHand.bonePositions[boneIndex];
|
|||
|
dest.leftHand.boneRotations[boneIndex] = source.leftHand.boneRotations[boneIndex];
|
|||
|
EditorUtility.DisplayProgressBar("Copying...", "Copying left hand pose", (float)boneIndex / (float)boneNum / 2f);
|
|||
|
}
|
|||
|
dest.leftHand.thumbFingerMovementType = source.leftHand.thumbFingerMovementType;
|
|||
|
dest.leftHand.indexFingerMovementType = source.leftHand.indexFingerMovementType;
|
|||
|
dest.leftHand.middleFingerMovementType = source.leftHand.middleFingerMovementType;
|
|||
|
dest.leftHand.ringFingerMovementType = source.leftHand.ringFingerMovementType;
|
|||
|
dest.leftHand.pinkyFingerMovementType = source.leftHand.pinkyFingerMovementType;
|
|||
|
|
|||
|
EditorUtility.SetDirty(dest);
|
|||
|
|
|||
|
forceUpdateHands = true;
|
|||
|
EditorUtility.ClearProgressBar();
|
|||
|
}
|
|||
|
|
|||
|
int activePoseIndex = 0;
|
|||
|
SerializedProperty activePoseProp;
|
|||
|
SteamVR_Skeleton_Pose activePose;
|
|||
|
|
|||
|
bool forceUpdateHands = false;
|
|||
|
|
|||
|
public override void OnInspectorGUI()
|
|||
|
{
|
|||
|
|
|||
|
|
|||
|
serializedObject.Update();
|
|||
|
|
|||
|
DrawPoseEditorMenu();
|
|||
|
|
|||
|
DrawBlendingBehaviourMenu();
|
|||
|
|
|||
|
|
|||
|
serializedObject.ApplyModifiedProperties();
|
|||
|
}
|
|||
|
|
|||
|
bool getRightFromOpposite = false;
|
|||
|
bool getLeftFromOpposite = false;
|
|||
|
|
|||
|
SteamVR_Behaviour_Skeleton leftSkeleton = null;
|
|||
|
SteamVR_Behaviour_Skeleton rightSkeleton = null;
|
|||
|
|
|||
|
void DrawPoseEditorMenu()
|
|||
|
{
|
|||
|
if (Application.isPlaying)
|
|||
|
{
|
|||
|
EditorGUILayout.LabelField("Cannot modify pose while in play mode.");
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
bool createNew = false;
|
|||
|
|
|||
|
LoadDefaultPreviewHands();
|
|||
|
|
|||
|
|
|||
|
activePoseIndex = previewPoseSelection.intValue;
|
|||
|
if (activePoseIndex == 0)
|
|||
|
activePoseProp = skeletonMainPoseProperty;
|
|||
|
else
|
|||
|
activePoseProp = skeletonAdditionalPosesProperty.GetArrayElementAtIndex(activePoseIndex - 1);
|
|||
|
|
|||
|
|
|||
|
//box containing all pose editing controls
|
|||
|
GUILayout.BeginVertical("box");
|
|||
|
|
|||
|
|
|||
|
poseEditorExpanded.boolValue = IndentedFoldoutHeader(poseEditorExpanded.boolValue, "Pose Editor");
|
|||
|
|
|||
|
|
|||
|
if (poseEditorExpanded.boolValue)
|
|||
|
{
|
|||
|
//show selectable menu of all poses, highlighting the one that is selected
|
|||
|
EditorGUILayout.Space();
|
|||
|
|
|||
|
|
|||
|
poser.poseNames = new string[skeletonAdditionalPosesProperty.arraySize + 1];
|
|||
|
|
|||
|
for (int i = 0; i < skeletonAdditionalPosesProperty.arraySize + 1; i++)
|
|||
|
{
|
|||
|
if (i == 0)
|
|||
|
// main pose special case
|
|||
|
poser.poseNames[i] = skeletonMainPoseProperty.objectReferenceValue == null ? "[not set]" : skeletonMainPoseProperty.objectReferenceValue.name + " (MAIN)";
|
|||
|
else
|
|||
|
// additional poses from array
|
|||
|
poser.poseNames[i] = skeletonAdditionalPosesProperty.GetArrayElementAtIndex(i - 1).objectReferenceValue == null ? "[not set]" : skeletonAdditionalPosesProperty.GetArrayElementAtIndex(i - 1).objectReferenceValue.name;
|
|||
|
}
|
|||
|
|
|||
|
EditorGUILayout.BeginHorizontal();
|
|||
|
int poseSelected = GUILayout.Toolbar(activePoseIndex, poser.poseNames);
|
|||
|
|
|||
|
if (poseSelected != activePoseIndex)
|
|||
|
{
|
|||
|
forceUpdateHands = true;
|
|||
|
activePoseIndex = poseSelected;
|
|||
|
PoseChanged = true;
|
|||
|
previewPoseSelection.intValue = activePoseIndex;
|
|||
|
serializedObject.ApplyModifiedProperties();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
EditorGUILayout.BeginVertical(GUILayout.MaxWidth(32));
|
|||
|
if (GUILayout.Button("+", GUILayout.MaxWidth(32)))
|
|||
|
{
|
|||
|
skeletonAdditionalPosesProperty.InsertArrayElementAtIndex(skeletonAdditionalPosesProperty.arraySize);
|
|||
|
}
|
|||
|
//only allow deletion of additional poses
|
|||
|
EditorGUI.BeginDisabledGroup(skeletonAdditionalPosesProperty.arraySize == 0 || activePoseIndex == 0);
|
|||
|
if (GUILayout.Button("-", GUILayout.MaxWidth(32)) && skeletonAdditionalPosesProperty.arraySize > 0)
|
|||
|
{
|
|||
|
skeletonAdditionalPosesProperty.DeleteArrayElementAtIndex(activePoseIndex - 1);
|
|||
|
skeletonAdditionalPosesProperty.DeleteArrayElementAtIndex(activePoseIndex - 1);
|
|||
|
if (activePoseIndex >= skeletonAdditionalPosesProperty.arraySize + 1)
|
|||
|
{
|
|||
|
activePoseIndex = skeletonAdditionalPosesProperty.arraySize;
|
|||
|
previewPoseSelection.intValue = activePoseIndex;
|
|||
|
return;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
EditorGUI.EndDisabledGroup();
|
|||
|
EditorGUILayout.EndVertical();
|
|||
|
GUILayout.FlexibleSpace();
|
|||
|
|
|||
|
EditorGUILayout.EndHorizontal();
|
|||
|
|
|||
|
GUILayout.BeginVertical("box");
|
|||
|
|
|||
|
// sides of pose editor
|
|||
|
GUILayout.BeginHorizontal();
|
|||
|
|
|||
|
//pose controls
|
|||
|
GUILayout.BeginVertical(GUILayout.MaxWidth(200));
|
|||
|
|
|||
|
GUILayout.Label("Current Pose:");
|
|||
|
|
|||
|
if (PoseChanged)
|
|||
|
{
|
|||
|
PoseChanged = false;
|
|||
|
forceUpdateHands = true;
|
|||
|
|
|||
|
if (activePoseIndex == 0)
|
|||
|
activePoseProp = skeletonMainPoseProperty;
|
|||
|
else
|
|||
|
activePoseProp = skeletonAdditionalPosesProperty.GetArrayElementAtIndex(activePoseIndex - 1);
|
|||
|
activePose = (SteamVR_Skeleton_Pose)activePoseProp.objectReferenceValue;
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
activePose = (SteamVR_Skeleton_Pose)activePoseProp.objectReferenceValue;
|
|||
|
if (activePoseProp.objectReferenceValue == null)
|
|||
|
{
|
|||
|
if (previewLeftInstanceProperty.objectReferenceValue != null)
|
|||
|
DestroyImmediate(previewLeftInstanceProperty.objectReferenceValue);
|
|||
|
if (previewRightInstanceProperty.objectReferenceValue != null)
|
|||
|
DestroyImmediate(previewRightInstanceProperty.objectReferenceValue);
|
|||
|
|
|||
|
EditorGUILayout.BeginHorizontal();
|
|||
|
activePoseProp.objectReferenceValue = EditorGUILayout.ObjectField(activePoseProp.objectReferenceValue, typeof(SteamVR_Skeleton_Pose), false);
|
|||
|
if (GUILayout.Button("Create")) createNew = true;
|
|||
|
EditorGUILayout.EndHorizontal();
|
|||
|
if (createNew)
|
|||
|
{
|
|||
|
string fullPath = EditorUtility.SaveFilePanelInProject("Create New Skeleton Pose", "newPose", "asset", "Save file");
|
|||
|
|
|||
|
if (string.IsNullOrEmpty(fullPath) == false)
|
|||
|
{
|
|||
|
SteamVR_Skeleton_Pose newPose = ScriptableObject.CreateInstance<SteamVR_Skeleton_Pose>();
|
|||
|
AssetDatabase.CreateAsset(newPose, fullPath);
|
|||
|
AssetDatabase.SaveAssets();
|
|||
|
|
|||
|
activePoseProp.objectReferenceValue = newPose;
|
|||
|
serializedObject.ApplyModifiedProperties();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
activePoseProp.objectReferenceValue = EditorGUILayout.ObjectField(activePoseProp.objectReferenceValue, typeof(SteamVR_Skeleton_Pose), false);
|
|||
|
|
|||
|
DrawPoseControlButtons();
|
|||
|
|
|||
|
UpdatePreviewHand(previewLeftInstanceProperty, showLeftPreviewProperty, SteamVR_Settings.instance.previewHandLeft, activePose.leftHand, activePose, forceUpdateHands);
|
|||
|
UpdatePreviewHand(previewRightInstanceProperty, showRightPreviewProperty, SteamVR_Settings.instance.previewHandRight, activePose.rightHand, activePose, forceUpdateHands);
|
|||
|
|
|||
|
forceUpdateHands = false;
|
|||
|
|
|||
|
GUILayout.EndVertical();
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
GUILayout.Space(10);
|
|||
|
|
|||
|
if (handTexL == null)
|
|||
|
handTexL = (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/HandLeftIcon.png");
|
|||
|
if (handTexR == null)
|
|||
|
handTexR = (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/HandRightIcon.png");
|
|||
|
|
|||
|
|
|||
|
//Left Hand
|
|||
|
|
|||
|
GUILayout.Space(32);
|
|||
|
EditorGUILayout.BeginVertical();
|
|||
|
EditorGUILayout.BeginVertical("box");
|
|||
|
EditorGUILayout.BeginHorizontal();
|
|||
|
GUI.color = new Color(1, 1, 1, showLeftPreviewProperty.boolValue ? 1 : 0.25f);
|
|||
|
if (GUILayout.Button(handTexL, GUI.skin.label, GUILayout.Width(64), GUILayout.Height(64)))
|
|||
|
{
|
|||
|
showLeftPreviewProperty.boolValue = !showLeftPreviewProperty.boolValue;
|
|||
|
//forceUpdateHands = true;
|
|||
|
}
|
|||
|
GUI.color = Color.white;
|
|||
|
|
|||
|
EditorGUIUtility.labelWidth = 48;
|
|||
|
EditorGUILayout.LabelField("Left Hand", EditorStyles.boldLabel);
|
|||
|
EditorGUIUtility.labelWidth = 0;
|
|||
|
GUILayout.FlexibleSpace();
|
|||
|
EditorGUILayout.EndHorizontal();
|
|||
|
|
|||
|
bool showLeft = showLeftPreviewProperty.boolValue;
|
|||
|
|
|||
|
|
|||
|
DrawHand(showLeft, activePose.leftHand, activePose.rightHand, getLeftFromOpposite, showLeftPreviewProperty);
|
|||
|
EditorGUILayout.EndVertical();
|
|||
|
EditorGUI.BeginDisabledGroup((showLeftPreviewProperty.boolValue && showRightPreviewProperty.boolValue) == false);
|
|||
|
getRightFromOpposite = GUILayout.Button("Copy Left pose to Right hand");
|
|||
|
EditorGUI.EndDisabledGroup();
|
|||
|
EditorGUILayout.EndVertical();
|
|||
|
|
|||
|
|
|||
|
|
|||
|
EditorGUILayout.BeginVertical();
|
|||
|
EditorGUILayout.BeginVertical("box");
|
|||
|
|
|||
|
EditorGUILayout.BeginHorizontal();
|
|||
|
GUILayout.FlexibleSpace();
|
|||
|
EditorGUIUtility.labelWidth = 48;
|
|||
|
EditorGUILayout.LabelField("Right Hand", EditorStyles.boldLabel);
|
|||
|
EditorGUIUtility.labelWidth = 0;
|
|||
|
GUI.color = new Color(1, 1, 1, showRightPreviewProperty.boolValue ? 1 : 0.25f);
|
|||
|
if (GUILayout.Button(handTexR, GUI.skin.label, GUILayout.Width(64), GUILayout.Height(64)))
|
|||
|
{
|
|||
|
showRightPreviewProperty.boolValue = !showRightPreviewProperty.boolValue;
|
|||
|
//forceUpdateHands = true;
|
|||
|
}
|
|||
|
GUI.color = Color.white;
|
|||
|
EditorGUILayout.EndHorizontal();
|
|||
|
|
|||
|
bool showRight = showLeftPreviewProperty.boolValue;
|
|||
|
|
|||
|
DrawHand(showRight, activePose.rightHand, activePose.leftHand, getRightFromOpposite, showRightPreviewProperty);
|
|||
|
EditorGUILayout.EndVertical();
|
|||
|
EditorGUI.BeginDisabledGroup((showLeftPreviewProperty.boolValue && showRightPreviewProperty.boolValue) == false);
|
|||
|
getLeftFromOpposite = GUILayout.Button("Copy Right pose to Left hand");
|
|||
|
EditorGUI.EndDisabledGroup();
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
/*
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
if (activePoseProp.objectReferenceValue == null)
|
|||
|
{
|
|||
|
EditorGUILayout.BeginHorizontal();
|
|||
|
EditorGUILayout.PropertyField(activePoseProp);
|
|||
|
createNew = GUILayout.Button("Create");
|
|||
|
EditorGUILayout.EndHorizontal();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
EditorGUILayout.PropertyField(activePoseProp);
|
|||
|
|
|||
|
DrawDivider();
|
|||
|
|
|||
|
|
|||
|
DrawSaveButtons();
|
|||
|
|
|||
|
if (PoseChanged)
|
|||
|
{
|
|||
|
PoseChanged = false;
|
|||
|
forceUpdateHands = true;
|
|||
|
}
|
|||
|
|
|||
|
UpdatePreviewHand(previewLeftInstanceProperty, showLeftPreviewProperty, previewLeftHandPrefab, activePose.leftHand, forceUpdateHands);
|
|||
|
UpdatePreviewHand(previewRightInstanceProperty, showRightPreviewProperty, previewRightHandPrefab, activePose.rightHand, forceUpdateHands);
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
activePoseProp.objectReferenceValue = newPose;
|
|||
|
serializedObject.ApplyModifiedProperties();
|
|||
|
}
|
|||
|
}
|
|||
|
*/
|
|||
|
GUILayout.EndVertical();
|
|||
|
EditorGUILayout.EndVertical();
|
|||
|
GUILayout.EndHorizontal();
|
|||
|
|
|||
|
|
|||
|
EditorGUI.BeginChangeCheck();
|
|||
|
EditorGUILayout.BeginHorizontal();
|
|||
|
EditorGUIUtility.labelWidth = 120;
|
|||
|
poserScale.floatValue = EditorGUILayout.FloatField("Preview Pose Scale", poserScale.floatValue);
|
|||
|
if (poserScale.floatValue <= 0) poserScale.floatValue = 1;
|
|||
|
EditorGUIUtility.labelWidth = 0;
|
|||
|
GUILayout.FlexibleSpace();
|
|||
|
EditorGUILayout.EndHorizontal();
|
|||
|
if (EditorGUI.EndChangeCheck())
|
|||
|
{
|
|||
|
forceUpdateHands = true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
GUILayout.EndVertical();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
bool SelectablePoseButton(string name, bool selected)
|
|||
|
{
|
|||
|
if (selected)
|
|||
|
{
|
|||
|
GUI.color = new Color(0.7f, 0.73f, 0.8f);
|
|||
|
GUILayout.Button(name, GUILayout.ExpandWidth(false));
|
|||
|
GUI.color = Color.white;
|
|||
|
|
|||
|
return false;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
return GUILayout.Button(name, GUILayout.ExpandWidth(false));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
Texture[] handMaskTextures;
|
|||
|
|
|||
|
void DrawBlendingBehaviourMenu()
|
|||
|
{
|
|||
|
if (handMaskTextures == null)
|
|||
|
{
|
|||
|
handMaskTextures = new Texture[] { (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask_Palm.png"),
|
|||
|
(Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask_Thumb.png"),
|
|||
|
(Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask_Index.png"),
|
|||
|
(Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask_Middle.png"),
|
|||
|
(Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask_Ring.png"),
|
|||
|
(Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask_Pinky.png")
|
|||
|
};
|
|||
|
}
|
|||
|
|
|||
|
GUILayout.Space(10);
|
|||
|
GUILayout.BeginVertical("box");
|
|||
|
|
|||
|
blendEditorExpanded.boolValue = IndentedFoldoutHeader(blendEditorExpanded.boolValue, "Blending Editor");
|
|||
|
|
|||
|
if (blendEditorExpanded.boolValue)
|
|||
|
{
|
|||
|
//show selectable menu of all poses, highlighting the one that is selected
|
|||
|
EditorGUILayout.Space();
|
|||
|
for (int i = 0; i < blendingBehaviourArray.arraySize; i++)
|
|||
|
{
|
|||
|
|
|||
|
SerializedProperty blender = blendingBehaviourArray.GetArrayElementAtIndex(i);
|
|||
|
SerializedProperty blenderName = blender.FindPropertyRelative("name");
|
|||
|
SerializedProperty blenderEnabled = blender.FindPropertyRelative("enabled");
|
|||
|
SerializedProperty blenderInfluence = blender.FindPropertyRelative("influence");
|
|||
|
SerializedProperty blenderPose = blender.FindPropertyRelative("pose");
|
|||
|
SerializedProperty blenderType = blender.FindPropertyRelative("type");
|
|||
|
SerializedProperty blenderUseMask = blender.FindPropertyRelative("useMask");
|
|||
|
SerializedProperty blenderValue = blender.FindPropertyRelative("value");
|
|||
|
SerializedProperty blenderMask = blender.FindPropertyRelative("mask").FindPropertyRelative("values");
|
|||
|
|
|||
|
SerializedProperty blenderPreview = blender.FindPropertyRelative("previewEnabled");
|
|||
|
|
|||
|
GUILayout.Space(10);
|
|||
|
float bright = blenderEnabled.boolValue ? 0.6f : 0.9f; // grey out box when disabled
|
|||
|
if (EditorGUIUtility.isProSkin) bright = 1;
|
|||
|
GUI.color = new Color(bright, bright, bright);
|
|||
|
GUILayout.BeginVertical("box");
|
|||
|
GUI.color = Color.white;
|
|||
|
|
|||
|
blenderPreview.boolValue = IndentedFoldoutHeader(blenderPreview.boolValue, blenderName.stringValue, 1);
|
|||
|
|
|||
|
//SerializedProperty blenderValue = blender.FindProperty("value");
|
|||
|
|
|||
|
EditorGUIUtility.labelWidth = 64;
|
|||
|
|
|||
|
EditorGUILayout.BeginHorizontal();
|
|||
|
DrawBlenderLogo(blenderType);
|
|||
|
EditorGUILayout.PropertyField(blenderEnabled);
|
|||
|
GUILayout.FlexibleSpace();
|
|||
|
|
|||
|
EditorGUI.BeginDisabledGroup(i == 0);
|
|||
|
if (GUILayout.Button("Move Up"))
|
|||
|
{
|
|||
|
blendingBehaviourArray.MoveArrayElement(i, i - 1);
|
|||
|
}
|
|||
|
EditorGUI.EndDisabledGroup();
|
|||
|
|
|||
|
EditorGUI.BeginDisabledGroup(i == blendingBehaviourArray.arraySize - 1);
|
|||
|
if (GUILayout.Button("Move Down"))
|
|||
|
{
|
|||
|
blendingBehaviourArray.MoveArrayElement(i, i + 1);
|
|||
|
}
|
|||
|
EditorGUI.EndDisabledGroup();
|
|||
|
|
|||
|
GUILayout.Space(6);
|
|||
|
GUI.color = new Color(0.9f, 0.8f, 0.78f);
|
|||
|
if (GUILayout.Button("Delete"))
|
|||
|
{
|
|||
|
if (EditorUtility.DisplayDialog("", "Do you really want to delete this Blend Behaviour?", "Yes", "Cancel"))
|
|||
|
{
|
|||
|
blendingBehaviourArray.DeleteArrayElementAtIndex(i);
|
|||
|
return;
|
|||
|
}
|
|||
|
}
|
|||
|
GUI.color = Color.white;
|
|||
|
EditorGUILayout.EndHorizontal();
|
|||
|
|
|||
|
if (blenderPreview.boolValue)
|
|||
|
{
|
|||
|
|
|||
|
EditorGUILayout.PropertyField(blenderName);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
EditorGUILayout.BeginHorizontal();
|
|||
|
|
|||
|
|
|||
|
//EditorGUILayout.BeginVertical();
|
|||
|
|
|||
|
|
|||
|
EditorGUILayout.BeginVertical();
|
|||
|
|
|||
|
EditorGUILayout.Slider(blenderInfluence, 0, 1);
|
|||
|
|
|||
|
blenderPose.intValue = EditorGUILayout.Popup("Pose", blenderPose.intValue, poser.poseNames);
|
|||
|
|
|||
|
GUILayout.Space(20);
|
|||
|
|
|||
|
EditorGUILayout.PropertyField(blenderType);
|
|||
|
|
|||
|
if (Application.isPlaying)
|
|||
|
{
|
|||
|
GUILayout.Space(10);
|
|||
|
GUI.color = new Color(0, 0, 0, 0.3f);
|
|||
|
EditorGUILayout.LabelField("", GUI.skin.box, GUILayout.Height(20), GUILayout.ExpandWidth(true));
|
|||
|
GUI.color = Color.white;
|
|||
|
Rect fillRect = GUILayoutUtility.GetLastRect();
|
|||
|
EditorGUI.DrawRect(fillRectHorizontal(fillRect, blenderValue.floatValue), Color.green);
|
|||
|
}
|
|||
|
|
|||
|
EditorGUILayout.EndVertical();
|
|||
|
|
|||
|
|
|||
|
|
|||
|
EditorGUILayout.BeginVertical(GUILayout.MaxWidth(100));
|
|||
|
EditorGUILayout.PropertyField(blenderUseMask);
|
|||
|
if (blenderUseMask.boolValue)
|
|||
|
{
|
|||
|
DrawMaskEnabled(blenderMask);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
DrawMaskDisabled(blenderMask);
|
|||
|
}
|
|||
|
EditorGUILayout.EndVertical();
|
|||
|
|
|||
|
EditorGUILayout.EndHorizontal();
|
|||
|
|
|||
|
|
|||
|
|
|||
|
DrawDivider();
|
|||
|
|
|||
|
EditorGUIUtility.labelWidth = 0;
|
|||
|
|
|||
|
|
|||
|
if (blenderType.intValue == (int)SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes.Manual)
|
|||
|
{
|
|||
|
EditorGUILayout.Slider(blenderValue, 0, 1);
|
|||
|
}
|
|||
|
if (blenderType.intValue == (int)SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes.AnalogAction)
|
|||
|
{
|
|||
|
SerializedProperty blenderAction = blender.FindPropertyRelative("action_single");
|
|||
|
SerializedProperty blenderSmooth = blender.FindPropertyRelative("smoothingSpeed");
|
|||
|
EditorGUILayout.PropertyField(blenderAction);
|
|||
|
EditorGUILayout.PropertyField(blenderSmooth);
|
|||
|
}
|
|||
|
if (blenderType.intValue == (int)SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes.BooleanAction)
|
|||
|
{
|
|||
|
SerializedProperty blenderAction = blender.FindPropertyRelative("action_bool");
|
|||
|
SerializedProperty blenderSmooth = blender.FindPropertyRelative("smoothingSpeed");
|
|||
|
EditorGUILayout.PropertyField(blenderAction);
|
|||
|
EditorGUILayout.PropertyField(blenderSmooth);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
GUILayout.EndVertical();
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
EditorGUILayout.BeginHorizontal();
|
|||
|
if (GUILayout.Button("+", GUILayout.MaxWidth(32)))
|
|||
|
{
|
|||
|
int i = blendingBehaviourArray.arraySize;
|
|||
|
blendingBehaviourArray.InsertArrayElementAtIndex(i);
|
|||
|
blendingBehaviourArray.GetArrayElementAtIndex(i).FindPropertyRelative("name").stringValue = "New Behaviour";
|
|||
|
blendingBehaviourArray.GetArrayElementAtIndex(i).FindPropertyRelative("enabled").boolValue = true;
|
|||
|
blendingBehaviourArray.GetArrayElementAtIndex(i).FindPropertyRelative("influence").floatValue = 1;
|
|||
|
blendingBehaviourArray.GetArrayElementAtIndex(i).FindPropertyRelative("previewEnabled").boolValue = true;
|
|||
|
serializedObject.ApplyModifiedProperties();
|
|||
|
poser.blendingBehaviours[i].mask.Reset();
|
|||
|
}
|
|||
|
GUILayout.FlexibleSpace();
|
|||
|
|
|||
|
EditorGUILayout.EndHorizontal();
|
|||
|
|
|||
|
}
|
|||
|
GUILayout.EndVertical();
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
Rect fillRectHorizontal(Rect r, float f)
|
|||
|
{
|
|||
|
r.xMax--;
|
|||
|
r.yMax--;
|
|||
|
r.xMin++;
|
|||
|
r.yMin++;
|
|||
|
r.width *= f;
|
|||
|
return r;
|
|||
|
}
|
|||
|
|
|||
|
void DrawBlenderLogo(SerializedProperty blenderType)
|
|||
|
{
|
|||
|
Texture icon = null;
|
|||
|
if (blenderType.intValue == (int)SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes.Manual)
|
|||
|
{
|
|||
|
icon = (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/BlenderBehaviour_Manual_Icon.png");
|
|||
|
}
|
|||
|
if (blenderType.intValue == (int)SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes.AnalogAction)
|
|||
|
{
|
|||
|
icon = (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/BlenderBehaviour_Analog_Icon.png");
|
|||
|
}
|
|||
|
if (blenderType.intValue == (int)SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes.BooleanAction)
|
|||
|
{
|
|||
|
icon = (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/BlenderBehaviour_Boolean_Icon.png");
|
|||
|
}
|
|||
|
|
|||
|
GUILayout.Label(icon, GUILayout.MaxHeight(32), GUILayout.MaxWidth(32));
|
|||
|
}
|
|||
|
|
|||
|
Color maskColorEnabled = new Color(0.3f, 1.0f, 0.3f, 1.0f);
|
|||
|
Color maskColorDisabled = new Color(0, 0, 0, 0.5f);
|
|||
|
Color maskColorUnused = new Color(0.3f, 0.7f, 0.3f, 0.3f);
|
|||
|
|
|||
|
void DrawMaskDisabled(SerializedProperty mask)
|
|||
|
{
|
|||
|
Texture m = (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask.png");
|
|||
|
GUI.color = maskColorUnused;
|
|||
|
GUILayout.Label(m, GUILayout.MaxHeight(100), GUILayout.MaxWidth(100));
|
|||
|
GUI.color = Color.white;
|
|||
|
}
|
|||
|
|
|||
|
void DrawMaskEnabled(SerializedProperty mask)
|
|||
|
{
|
|||
|
GUILayout.Label("", GUILayout.Height(100), GUILayout.Width(100));
|
|||
|
Rect maskRect = GUILayoutUtility.GetLastRect();
|
|||
|
for (int i = 0; i < 6; i++)
|
|||
|
{
|
|||
|
GUI.color = mask.GetArrayElementAtIndex(i).boolValue ? maskColorEnabled : maskColorDisabled;
|
|||
|
GUI.Label(maskRect, handMaskTextures[i]);
|
|||
|
GUI.color = new Color(0, 0, 0, 0.0f);
|
|||
|
if (GUI.Button(GetFingerAreaRect(maskRect, i), ""))
|
|||
|
{
|
|||
|
mask.GetArrayElementAtIndex(i).boolValue = !mask.GetArrayElementAtIndex(i).boolValue;
|
|||
|
}
|
|||
|
GUI.color = Color.white;
|
|||
|
//maskVal
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Defines area of mask icon to be buttons for each finger
|
|||
|
/// </summary>
|
|||
|
Rect GetFingerAreaRect(Rect source, int i)
|
|||
|
{
|
|||
|
Rect outRect = source;
|
|||
|
if (i == 0)
|
|||
|
{
|
|||
|
outRect.xMin = Mathf.Lerp(source.xMin, source.xMax, 0.4f); // left edge
|
|||
|
outRect.xMax = Mathf.Lerp(source.xMin, source.xMax, 0.8f); // right edge
|
|||
|
|
|||
|
outRect.yMin = Mathf.Lerp(source.yMin, source.yMax, 0.5f); // top edge
|
|||
|
outRect.yMax = Mathf.Lerp(source.yMin, source.yMax, 1.0f); // bottom edge
|
|||
|
}
|
|||
|
if (i == 1)
|
|||
|
{
|
|||
|
outRect.xMin = Mathf.Lerp(source.xMin, source.xMax, 0.0f); // left edge
|
|||
|
outRect.xMax = Mathf.Lerp(source.xMin, source.xMax, 0.4f); // right edge
|
|||
|
|
|||
|
outRect.yMin = Mathf.Lerp(source.yMin, source.yMax, 0.5f); // top edge
|
|||
|
outRect.yMax = Mathf.Lerp(source.yMin, source.yMax, 1.0f); // bottom edge
|
|||
|
}
|
|||
|
if (i == 2)
|
|||
|
{
|
|||
|
outRect.xMin = Mathf.Lerp(source.xMin, source.xMax, 0.3f); // left edge
|
|||
|
outRect.xMax = Mathf.Lerp(source.xMin, source.xMax, 0.425f); // right edge
|
|||
|
|
|||
|
outRect.yMin = Mathf.Lerp(source.yMin, source.yMax, 0.0f); // top edge
|
|||
|
outRect.yMax = Mathf.Lerp(source.yMin, source.yMax, 0.5f); // bottom edge
|
|||
|
}
|
|||
|
if (i == 3)
|
|||
|
{
|
|||
|
outRect.xMin = Mathf.Lerp(source.xMin, source.xMax, 0.425f); // left edge
|
|||
|
outRect.xMax = Mathf.Lerp(source.xMin, source.xMax, 0.55f); // right edge
|
|||
|
|
|||
|
outRect.yMin = Mathf.Lerp(source.yMin, source.yMax, 0.0f); // top edge
|
|||
|
outRect.yMax = Mathf.Lerp(source.yMin, source.yMax, 0.5f); // bottom edge
|
|||
|
}
|
|||
|
if (i == 4)
|
|||
|
{
|
|||
|
outRect.xMin = Mathf.Lerp(source.xMin, source.xMax, 0.55f); // left edge
|
|||
|
outRect.xMax = Mathf.Lerp(source.xMin, source.xMax, 0.675f); // right edge
|
|||
|
|
|||
|
outRect.yMin = Mathf.Lerp(source.yMin, source.yMax, 0.0f); // top edge
|
|||
|
outRect.yMax = Mathf.Lerp(source.yMin, source.yMax, 0.5f); // bottom edge
|
|||
|
}
|
|||
|
if (i == 5)
|
|||
|
{
|
|||
|
outRect.xMin = Mathf.Lerp(source.xMin, source.xMax, 0.675f); // left edge
|
|||
|
outRect.xMax = Mathf.Lerp(source.xMin, source.xMax, 0.8f); // right edge
|
|||
|
|
|||
|
outRect.yMin = Mathf.Lerp(source.yMin, source.yMax, 0.0f); // top edge
|
|||
|
outRect.yMax = Mathf.Lerp(source.yMin, source.yMax, 0.5f); // bottom edge
|
|||
|
}
|
|||
|
return outRect;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
void DrawDivider()
|
|||
|
{
|
|||
|
GUI.color = new Color(0, 0, 0, 0.6f);
|
|||
|
EditorGUILayout.Space();
|
|||
|
EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
|
|||
|
EditorGUILayout.Space();
|
|||
|
GUI.color = Color.white;
|
|||
|
}
|
|||
|
|
|||
|
bool IndentedFoldoutHeader(bool fold, string text, int indent = 1)
|
|||
|
{
|
|||
|
GUILayout.BeginHorizontal();
|
|||
|
GUIStyle boldFoldoutStyle = new GUIStyle(EditorStyles.foldout);
|
|||
|
boldFoldoutStyle.fontStyle = FontStyle.Bold;
|
|||
|
GUILayout.Space(14f * indent);
|
|||
|
fold = EditorGUILayout.Foldout(fold, text, boldFoldoutStyle);
|
|||
|
GUILayout.EndHorizontal();
|
|||
|
return fold;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|