37 lines
903 B
C#
37 lines
903 B
C#
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Destroys this object when its particle system dies
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//
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//=============================================================================
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using UnityEngine;
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using System.Collections;
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namespace Valve.VR.InteractionSystem
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{
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//-------------------------------------------------------------------------
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[RequireComponent( typeof( ParticleSystem ) )]
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public class DestroyOnParticleSystemDeath : MonoBehaviour
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{
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private ParticleSystem particles;
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//-------------------------------------------------
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void Awake()
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{
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particles = GetComponent<ParticleSystem>();
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InvokeRepeating( "CheckParticleSystem", 0.1f, 0.1f );
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}
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//-------------------------------------------------
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private void CheckParticleSystem()
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{
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if ( !particles.IsAlive() )
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{
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Destroy( this.gameObject );
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}
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}
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}
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}
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