120 lines
3.6 KiB
C#
120 lines
3.6 KiB
C#
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//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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//
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// Purpose: Demonstrates the use of the controller hint system
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//
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//=============================================================================
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using UnityEngine;
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using System.Collections;
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using Valve.VR;
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namespace Valve.VR.InteractionSystem.Sample
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{
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//-------------------------------------------------------------------------
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public class ControllerHintsExample : MonoBehaviour
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{
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private Coroutine buttonHintCoroutine;
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private Coroutine textHintCoroutine;
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//-------------------------------------------------
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public void ShowButtonHints( Hand hand )
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{
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if ( buttonHintCoroutine != null )
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{
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StopCoroutine( buttonHintCoroutine );
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}
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buttonHintCoroutine = StartCoroutine( TestButtonHints( hand ) );
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}
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//-------------------------------------------------
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public void ShowTextHints( Hand hand )
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{
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if ( textHintCoroutine != null )
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{
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StopCoroutine( textHintCoroutine );
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}
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textHintCoroutine = StartCoroutine( TestTextHints( hand ) );
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}
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//-------------------------------------------------
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public void DisableHints()
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{
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if ( buttonHintCoroutine != null )
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{
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StopCoroutine( buttonHintCoroutine );
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buttonHintCoroutine = null;
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}
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if ( textHintCoroutine != null )
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{
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StopCoroutine( textHintCoroutine );
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textHintCoroutine = null;
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}
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foreach ( Hand hand in Player.instance.hands )
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{
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ControllerButtonHints.HideAllButtonHints( hand );
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ControllerButtonHints.HideAllTextHints( hand );
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}
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}
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//-------------------------------------------------
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// Cycles through all the button hints on the controller
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//-------------------------------------------------
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private IEnumerator TestButtonHints( Hand hand )
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{
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ControllerButtonHints.HideAllButtonHints( hand );
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while ( true )
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{
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for (int actionIndex = 0; actionIndex < SteamVR_Input.actionsIn.Length; actionIndex++)
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{
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ISteamVR_Action_In action = SteamVR_Input.actionsIn[actionIndex];
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if (action.GetActive(hand.handType))
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{
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ControllerButtonHints.ShowButtonHint(hand, action);
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yield return new WaitForSeconds(1.0f);
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ControllerButtonHints.HideButtonHint(hand, action);
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yield return new WaitForSeconds(0.5f);
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}
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yield return null;
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}
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ControllerButtonHints.HideAllButtonHints( hand );
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yield return new WaitForSeconds( 1.0f );
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}
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}
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//-------------------------------------------------
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// Cycles through all the text hints on the controller
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//-------------------------------------------------
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private IEnumerator TestTextHints( Hand hand )
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{
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ControllerButtonHints.HideAllTextHints( hand );
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while ( true )
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{
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for (int actionIndex = 0; actionIndex < SteamVR_Input.actionsIn.Length; actionIndex++)
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{
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ISteamVR_Action_In action = SteamVR_Input.actionsIn[actionIndex];
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if (action.GetActive(hand.handType))
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{
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ControllerButtonHints.ShowTextHint(hand, action, action.GetShortName());
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yield return new WaitForSeconds(3.0f);
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ControllerButtonHints.HideTextHint(hand, action);
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yield return new WaitForSeconds(0.5f);
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}
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yield return null;
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}
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ControllerButtonHints.HideAllTextHints(hand);
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yield return new WaitForSeconds(3.0f);
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}
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}
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}
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}
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