holopy3/Assets/Normal/Realtime/Audio/MicrophoneDevice.cs

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2020-12-10 14:25:12 +00:00
using System;
using UnityEngine;
namespace Normal.Realtime {
public class MicrophoneDevice : IDisposable {
// TODO: Find a better way to do this which supports multiple devices!
public static MicrophoneDevice sharedMicrophone { get; private set; }
private AudioClip _microphone;
private string _deviceName;
private int _sampleRate;
private int _numberOfChannels;
private int _sampleCount;
public int sampleRate { get { return _sampleRate; } }
public int numberOfChannels { get { return _numberOfChannels; } }
public int deviceWriteHeadPosition { get { return Microphone.GetPosition(_deviceName); } }
public int deviceBufferSampleCount { get { return _sampleCount; } }
public static MicrophoneDevice Start(string deviceName) {
if (Microphone.devices.Length <= 0)
return null;
int idealFrequency = 48000; // Ideal for OPUS
int frequency = idealFrequency;
int minimumFrequency;
int maximumFrequency;
Microphone.GetDeviceCaps(deviceName, out minimumFrequency, out maximumFrequency);
if (idealFrequency < minimumFrequency)
frequency = minimumFrequency;
else if (idealFrequency > maximumFrequency && maximumFrequency > 0)
frequency = maximumFrequency;
AudioClip microphone = Microphone.Start(deviceName, true, 1, frequency);
if (microphone == null)
return null;
return new MicrophoneDevice(deviceName, microphone);
}
MicrophoneDevice(string deviceName, AudioClip microphone) {
// TODO: Add explicit Microphone.Start/Microphone.Stop?
_deviceName = deviceName;
_microphone = microphone;
_sampleRate = _microphone.frequency;
_numberOfChannels = _microphone.channels;
_sampleCount = _microphone.samples;
sharedMicrophone = this;
}
~MicrophoneDevice() {
if (sharedMicrophone == this)
sharedMicrophone = null;
Dispose(false);
}
// Ideally called whenever someone is done using a microphone device.
public void Dispose() {
Dispose(true);
GC.SuppressFinalize(this);
}
void Dispose(bool disposing) {
if (_microphone != null) {
Microphone.End(_deviceName);
_microphone = null;
}
}
public bool GetBufferData(float[] buffer, int offsetSamples) {
if (_microphone != null)
return _microphone.GetData(buffer, offsetSamples);
return false;
}
}
}